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Do armor enhancements in cyberlimbs stack?

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Reaver

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« Reply #15 on: <07-17-15/1348:03> »
By RAW in 5th Edition, yes.

Munchkin-ism, umm, sorry, I meant optimization.

Using 4 Cyberhands/Feet to accomplish this than yes... Munchkin. For 4 full cyberlimbs... GTFO! That's a huge investment in Nuyen & Essence for Soak which is the cheapest dice pool in the game to raise.

I'm sure that someone who get's cyberlegs in addition to cyberarms  is not using them for just the armor soak... but, hey, to each is own.
I went outside BTW but there weren't any women available at the time so I was unable to engage in the activity you suggested.


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Xenon

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« Reply #16 on: <07-18-15/0407:14> »
As I see it, there are five issues with cyberlimbs;
  • Cyberlimbs start out with average metatype attributes before customization, but only for humans
  • A character can dump stat agility and still get an agility 9 cyberarm of cheese
  • Cyberlimbs does not scale as your natural ratings improve
  • A character that max out physical attributes will have an augmented maximum that is +4 but a cyberlimb maximum that is only +3
  • You can get armor on feet and hands (and to some extent partial limbs) to a much lower cost compared to other augmentations

My suggested house rule to fix all 5 issues can be found here:
http://forums.shadowruntabletop.com/index.php?topic=18539.0

PiXeL01

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« Reply #17 on: <07-18-15/0444:27> »
Redliner quality can get you that final +1 on your cyberlimbs although it'll cost you boxes.
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Rooks

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« Reply #18 on: <07-18-15/1004:11> »
and you use the points you save from the +1 or 2 and the the other one that gives +1 to wp and put it into body to offset it

Whiskeyjack

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« Reply #19 on: <07-18-15/1032:03> »
1-arm AGI is nice but IMO not all it's cracked up to be. No effect on movement, bad effects on anything you need to 2-hand, which is most if not all Automatics and Longarms depending on GM ruling.

Don't get me wrong it's great for a pistoleer but I can't tell you how many times high-AGI move has saved my bacon or let me set up in a better position to annihilate the opposition, and a dumpstat AGI character can't rely on that at all.
Playability > verisimilitude.

PiXeL01

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« Reply #20 on: <07-18-15/1059:13> »
Getting to strength 10 gives you an additional recoil compensation.
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Xenon

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« Reply #21 on: <07-18-15/1114:10> »
1-arm AGI is nice but IMO not all it's cracked up to be. No effect on movement, bad effects on anything you need to 2-hand, which is most if not all Automatics and Longarms depending on GM ruling.

Don't get me wrong it's great for a pistoleer but I can't tell you how many times high-AGI move has saved my bacon or let me set up in a better position to annihilate the opposition, and a dumpstat AGI character can't rely on that at all.
2 used feet and a left hand with armor and a right arm with armor and 9 agility is quite powerful for a decker....

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« Reply #22 on: <07-18-15/1132:48> »
1-arm AGI is nice but IMO not all it's cracked up to be. No effect on movement, bad effects on anything you need to 2-hand, which is most if not all Automatics and Longarms depending on GM ruling.

Don't get me wrong it's great for a pistoleer but I can't tell you how many times high-AGI move has saved my bacon or let me set up in a better position to annihilate the opposition, and a dumpstat AGI character can't rely on that at all.
2 used feet and a left hand with armor and a right arm with armor and 9 agility is quite powerful for a decker....

Which is why the GM should have a hard cover book for throwing at your head for doing so. A simple table/text saying that Cyberlimb Enhancements are limited to the same level as Bulk Modification solves that loose end.

Whiskeyjack

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« Reply #23 on: <07-18-15/1133:53> »
"I was in a terrible industrial accident and thereafter unlocked MY MIND" is maybe a cool backstory for that even if it is, y'know, a pretty apparent rules exploit.

I probably wouldn't play it because of how much the cost seems to set you back (and preferring other ware/gear, and preferring AR deckers which necessitate other things) but I'm AFB to truly run the numbers.
Playability > verisimilitude.

Rooks

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« Reply #24 on: <07-18-15/1250:06> »
Getting to strength 10 gives you an additional recoil compensation.
not to mention the ability to wear a ballstic mask helmet and a shield for 10 more armor points, incase you didnt have enough armor already

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« Reply #25 on: <07-18-15/2027:13> »
Getting to strength 10 gives you an additional recoil compensation.
not to mention the ability to wear a ballstic mask helmet and a shield for 10 more armor points, incase you didnt have enough armor already

Cyberarm Gyromount gives +3 RC if that's what you want. But no Rooks...you use Natural strength not cyberlimb strength for determining how much Armor you can wear before taking Penalties.