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Fun with Magnetic System

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rayous

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« on: <07-22-15/0905:41> »
lets post here for fun things you can do with the Magnetic System bodyware from Chrome Flesh.

1) Decker with all 4 cyberlimbs having a magnetic system and the legs having skates. Squat down, lock your arms to your legs, pop the skates and go to full vr. Your buddies can drag you along like a piece of carry on luggage (bonus if you have a drag handle from bullets and bandages).

2) Creates noise for 1 meter around you. Use as protection from nanites?
Nanites are apparently able to communicate via means other than wireless : (

3) Stick to bottom of cars

4) Use a sword, parry their weapon and then have that weapon stick to yours.

5) Enjoy an advantage while grappling other cybered people?

6) Use a bolt gun on the ceiling, stick yourself to it, do your decking out of line of fire.

7) Fast escape by sticking to passing car/train/other vehicle. *credit Jack Spade*

8 ) get a bunch of rotodrones or an Aeroquip medical evac drone. Stick to back and have them fly you places.

9) Get a magnetic system and a shock hand. Enjoy auto successes after you have grappled a metal enemy. *credit Rooks*

10) Most bad ass weapon holsters in existance *credit Moonshine Fox*

Anyone who can come up with anything feel free to post and we can add to this list.

Edit: ooh, does anyone think we could reverse the polarity of these magnets(they are electro magnets so shouldn't be that hard). Launch items from yourself at strength 6 Electro magnets are always negatively charged *credit Reaver*
« Last Edit: <07-29-15/1529:33> by rayous »

Jack_Spade

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« Reply #1 on: <07-22-15/0950:33> »
Nanites aren't usually made of ferro magnetic materials, so no.

Also reversing the polarity won't launch things. You'd need a series of magnets that accelerate things along some kind of rail, kind of like a gun. If only there was a name for such a contraption...  ;D 8)

One definite use would be a quick escape by sticking to passing trains, cars and trucks.
talk think matrix

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rayous

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« Reply #2 on: <07-22-15/0958:41> »
I was thinking of the noise generation to protect against nanites. I assumed that nanites floating in the air in Boston had wireless functionality because that made sense to me. It appears I am incorrect.

Sendaz

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« Reply #3 on: <07-22-15/1003:43> »
And if you can not wait to try a more basic (and nowhere near as strong) version....... ;)
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Rooks

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« Reply #4 on: <07-22-15/1034:23> »
get a shock hand installed as well and get auto successes on grappling metal stuff and doing shock damage to it mount a drone on your hand that has a gun mounted on it use commlink to control device using gunnery by pass having to use any other range combat skill ever again
« Last Edit: <07-22-15/1135:19> by Rooks »

Reaver

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« Reply #5 on: <07-22-15/1316:36> »
Note:

Electro-magnets only have a negative charge. They can never be positively charged.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

rayous

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« Reply #6 on: <07-22-15/1325:13> »
Cool to know, I will note that in the original post!

rayous

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« Reply #7 on: <07-29-15/1117:58> »
Reading lockdown and part of the fluff says an MRI would kill someone with nanites in their system (pg 121 Red Box) so they must be effected by magnetic fields. So as a GM I have decided that I am going to give a bonus = to the number of magnetic systems to their resistance tests if they are constantly running. Just a fun little bonus : P

Either that or I will have them act as a crazy repeller

Moonshine Fox

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« Reply #8 on: <07-29-15/1510:25> »
Personally I had the thought of having them installed in different parts of the body, thighs and back mostly, have have weapons rigged up so they cling to the points that the magnetic systems are. Could even do a little coding and make it so you can reverse the polarity from attraction to repulsion with a thought and have the system basically launch the weapon right into your waiting hand, making for an even faster quick draw!

rayous

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« Reply #9 on: <07-29-15/1528:35> »
Well, sadly you can not reverse polarity on electo magnets, as per reaver's post. Still, adding weapon holster to the list!

Moonshine Fox

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« Reply #10 on: <07-29-15/1643:12> »
Well, sadly you can not reverse polarity on electro magnets, as per reaver's post. Still, adding weapon holster to the list!

Who says it would be a reversal?  ;) Have the system set up with a positively charged and a negatively charged unit are side by side. When one turns off, the other turns on! Besides, who says the system is a traditional electromagnet? It could be some special unit, or maybe they found a way to set up an electromagnet that can be reversed by 2075.

rayous

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« Reply #11 on: <07-29-15/1657:22> »
According to reaver like 4 posts up, there is no such thing as a positively charged electro magnet.

If you hand-waive that away then sure. That said, I wonder how the MADAR in lockdown actually works....

Moonshine Fox

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« Reply #12 on: <07-29-15/1825:48> »
Actually I may make a Magneto-Holster system that's specialized for such. Avoid the trouble of the already in place system.

Sendaz

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« Reply #13 on: <07-29-15/1920:06> »
Actually you shouldn't have to mess with reverse polarity or such.

Why not install small electromagnets on the items in question as well so when turned on they are the same pole as your electromag holster.

Since two same pole magnets repel, that should provide some momentum, kicking the item up and out.
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Moonshine Fox

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« Reply #14 on: <07-29-15/2043:49> »
Actually you shouldn't have to mess with reverse polarity or such.

Why not install small electromagnets on the items in question as well so when turned on they are the same pole as your electromag holster.

Since two same pole magnets repel, that should provide some momentum, kicking the item up and out.

Derp! That would be a smarter way to do it wouldn't it.