Huh. Good catch. Yeah in that case I'd probably drop a Stunbolt then Swarm, Chaotic World, or Hot Potato. Or take cover as a simple and cast as a simple, which I've done and which is quite a good idea sometimes in the first round. Or just not reckless cast.
Did they ever errata how splitting the dice pool for magic occurs before all mods, unlike splitting the dice pool for every other action being after mods, thus allowing you to easily split and throw like 6 spells in an action that way with minimal real effect on your dice pool?
That came up once in my old group. Hilarious but probably not intended (or if intended, wtf?)
In any case, yes directs are weaker. But they are definitely offset by not being dodgeable, not needing to roll to hit, being hard to resist if you're not a high WIL Mage (in which case, hit them with Ball Lightning and call it a day) and being very easy to skew using reagents with no real drawback. Sometimes consistent damage is more important than one huge burst that may not hit or may be soaked with super armor builds.