Runner Name: Bent
Age: 40
Gender: Male
Metatype: Human
Tribe: Mechanicals
Background:
Bentley "Bent" Hood was born into a life of comfort as the child of two Megacorp execs. He was educated in management principles and given a job as a mid-level supervisor at 20. Like many of his friends at the time, he lacked the interest or work ethic to excel at his job, but his connections meant a steady stream of raises and eventual promotion, much to the ire of his harder-working or more talented co-workers. Years of alcoholism, womanizing, street racing, bought-off criminal charges, drug experimentation, rehabilitation, and even essence therapy quickly stacked up, but continued to leave him feeling increasingly empty. By the age of 25, Bent was in a depression. He couldn't quite figure out what he wanted in life, and prescription meds just made the days slide by in a blur. But when he met Sophia, everything changed.
An under-appreciated and underpaid desk clerk, Sophia was the most naturally beautiful woman he'd ever seen. They exchanged flirtatious glances in the halls and friendly remarks in the employee lounge before finally meeting for lunch in the company cafeteria. It was Bent's first time there, and he was initially overwhelmed by the lingering taste of soy that clung to everything, but the company drowned out any negative feelings from the food. Over the coming months they grew very close, but hid their relationship to protect Sophia from being fired by his undoubtedly disapproving parents. As the time passed, Bent became sympathetic to the plight of the hourly wage-slave. His increasingly pro-worker policies began to raise eyebrows with upper management and his parents started asking questions. Before their relationship could be discovered and Sophia terminated, Bent quit his position and abandoned his life of luxury. He used the last of his savings to erase his old SIN and matrix trails and scramble his stored biometric data, leaving him a SINless ghost. He joined a tribe of scavengers and learned combat and infiltration skills over the next 15 years, discovering in the process that he was, in fact, awakened. He lost contact with Sophie for 10 of those years, but was then able to find an up-to-date commcode for her. Though she is now married with children, their past relationship now forgotten, they still share a few good memories, Sophie still has her job (though a few ranks higher now), and she still keeps the secret of Bent's new life.
Stats:
== Info ==
Name: Bentley Hood Alias: Bent
Human, Male Movement: 12/24
1m80, 72.5kg Composure: 6
Street Cred: 0 Judge Intentions: 5
Notoriety: 1 Lift/Carry: 6
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 11
Age: 40 Skin: Light Tan
Eyes: Brown Hair: Black
== Priorities ==
Metatype: C(2) - Human + 5 Special Attributes
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept + 4 Magic
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: D(1) - 50,000¥
== Attributes ==
BOD: 4 CHA: 1
AGI: 6 INT: 4
REA: 5 (7) LOG: 2
STR: 2 WIL: 5
EDG: 7 MAG: 4
== Derived Attributes ==
Essence: 6.00 Initiative: 11 + 3d6
Physical Damage Track: 10 Rigger Init:
Stun Damage Track: 11 Astral Init:
Physical: 5 Matrix AR Init: 11 + 3d6
Mental: 5 Matrix VR Cold Init: 4 + DP + 3d6
Social: 5 Matrix VR Hot Init: 4 + DP + 4d6
Astral: 5
== Combat Pools ==
Defense: REA + INT (+ Combat Sense) 10 (12)
Damage Resistance: sleeping tiger 18
== Active Skills ==
Arcana Base: 0 + Karma: 1 = 1 Pool: 3
Automatics Base: 3 + Karma: 0 = 3 Pool: 9
Auto Mechanic (wheeled) Base: 2 + Karma: 0 = 2 Pool: 4 (6)
Disguise Base: 2 + Karma: 0 = 2 Pool: 6
First Aid Base: 0 + Karma: 1 = 1 Pool: 3
Gymnastics* Base: 2 + Karma: 0 = 2 Pool: 8
Locksmith Base: 3 + Karma: 0 = 3 Pool: 9
Palming Base: 2 + Karma: 0 = 2 Pool: 9
Perception Base: 6 + Karma: 0 = 6 Pool: 10 (12)
Pilot Ground Craft Base: 2 + Karma: 0 = 2 Pool: 9
Pistols (Semi-Auto) Base: 4 + Karma: 0 = 4 Pool: 12 (14)
Running* Base: 1 + Karma: 0 = 1 Pool: 4
Sneaking (Urban) Base: 3 + Karma: 0 = 3 Pool: 9 (11)
Survival Base: 0 + Karma: 1 = 1 Pool: 6
Swimming* Base: 1 + Karma: 0 = 1 Pool: 4
Unarmed Combat Base: 0 + Karma: 1 = 1 Pool: 7
== Knowledge Skills ==
Art Base: 2 + Karma: 0 = 2 Pool: 4
Bars and Clubs Base: 2 + Karma: 0 = 2 Pool: 6
Business Base: 4 + Karma: 0 = 4 Pool: 6
Economics Base: 2 + Karma: 0 = 2 Pool: 4
History Base: 2 + Karma: 0 = 2 Pool: 4
Literature Base: 2 + Karma: 0 = 2 Pool: 4
Latin Base: 2 + Karma: 0 = 2 Pool: 6
Firearms Base: 2 + Karma: 0 = 2 Pool: 4
== Qualities ==
Adept
Adrenaline Surge
Mentor Spirit (Mutation)
Quick Healer
-Code of Honor (robin hood: goods/money stolen from rich must be 50% donated to poor/tribe)
-Distinctive Style (bright green sleeping tiger coloration)
-Prejudiced (Specific, Outspoken) (wealthy)
== Adept Powers ==
Adrenaline Boost R3
Attribute Boost (AGI) R2 - mentor spirit
Combat Sense R1
Impoved Ability(skill) (Pistols) R2 - Qi Focus F4
Improved Reflexes R2
Nimble Fingers
== Lifestyles ==
Bolt-hole 1 months
== Contacts ==
Sophia Human Corp Secretary C1 L2
Osha Tribe Leader, Healer C3 L1
== Cyberware/Bioware ==
(none)
== Armor ==
Vashon Island: Sleeping Tiger 13
Forearm Guards +1
== Weapons ==
Shock Gloves
Pool: 7+2t Accuracy: 5(7) DV: 8S(e) AP: -5
Mode: touch Conceal: +0 Range: melee
Defiance EX Shocker
+Smartgun System, Internal
+Concealed Quick-Draw Holster
Pool: 12+2 Accuracy: 6 DV: 9S(e) AP: -5 RC: 1
Mode: SS Conceal: -1 Range: 5/10/15/20 [-0/1/3/6]
Ares Light Fire 75
+Smartgun System, Internal
+Silencer, Ares Light Fire 70
+Concealed Quick-Draw Holster
Pool: 12 (14)+2 Accuracy: 6 DV: 7P AP: -0 RC: 1
Mode: SA Conceal: -3 Range: 5/15/30/50 [-0/1/3/6]
Savalette Guardian
+Smartgun System, Internal
+Gas-Vent 3 System
+Concealed Quick-Draw Holster
Pool: 12 (14)+2 Accuracy: 7 DV: 8P AP: -1 RC: 4
Mode: SA/BF Conceal: -1 Range: 5/20/40/60 [-0/1/3/6]
Steyr TMP
+Laser Sight
+Gas-Vent 3 System
+Concealed Quick-Draw Holster
Pool: 9 Accuracy: 5 DV: 7P AP: -0 RC: 4
Mode: SA/BF/FA Conceal: -1 Range: 5/15/30/50 [-0/1/3/6]
== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
+Sim Module
+AR Gloves
== Gear ==
14 Spare Clips (Savalette Guardian)
Ammo: Regular (Heavy Pistols) x60
Ammo: Explosive (Heavy Pistols) x60
Ammo: Gel Rounds (Heavy Pistols) x60
3 Spare Clips (Steyr TMP)
Ammo: Regular (Machine Pistols) x60
Ammo: Gel Rounds (Machine Pistols) x60
4 Spare Clips (Ares Light Fire 75)
Ammo: Explosive (Light Pistols) x48
Ammo: Gel Rounds (Light Pistols) x32
Grenade, Flash-Bang x4
Grenade, Thermal Smoke x4
Grenade, Gas x4
+CS/Tear Gas x4
Earbuds Rating 3
+Audio Enhancement R3
Contacts Rating 3
+Image Link
+Smartlink
Glasses Rating 4
+Flare Compensation
+Vision Enhancement R3
Micro-Transceiver
Tag Eraser
White Noise Generator R6
Lockpick Set
Maglock Passkey R3
Sequencer R3
Miniwelder
Glue Sprayer
Grapple Gun
Microwire (100m)
Rappelling Gloves
Gecko Tape Gloves
Flashlight
Datachips x10
Plastic Restraints x10
Medkit R3
Slap Patch, Antidote (R6) x3
Slap Patch, Stim (R3) x2
Slap Patch, Stim (R5) x2
Slap Patch, Trauma x2
Qi Focus R4