@Artie As you bolt to the rooftop you notice that there are no windows, however it is not very strong not at all. In fact you feel that it just barely carries your weight.
@Minnie Dream of Passion looks a little bit puzzled. She tells you "I am protecting all of you, to the best I can... but I have no way to stop an explosion." She seems very frustrated about not knowing what to do about the coming explosion. She is reluctant to change her position saying "I am not allowed to leave your clothes."
As you dash toward the wall Mr. Andu screams NOOO! - You are surprised how fast he reacts He drops to the floor and cover his head with his hands.
@Minnie The walls have 15 hit points and defend damage with 10 dice. You can just kick them to brake. (Unarmed combat or clubs if you hit it with something).
If you are going to kick the walls tough, it might trigger the explosives as they are already armed. Generally explosive charges are not very sensitive, this is what make them safe for transferring and deploying. Detonators, are very small and delicate explosives that can just blow up with a small electric current or rapid movement. These are carried separated from the explosive charges. The danger level in them alone is limited to losing a finger as they are very small in size. However, when they connected with the main explosive charge - triggering the detonator will cause a chain reaction that blows up the main explosive charge. This make them extremely dangerous to touch.
Roll Edge - if you get any net hits you do not trigger an explosive charge. If you do, the damage will be 16P +5 physical. To break the wall you need to dish enough damage. Having a spirit that posses your clothes means you get 5 additional points of armor to handle the damage.
Strawberry's spirit have also used its magical guard power. That power is basically - "good luck" it has some very subtle influence. It will not prevent an explosive charge from going off, but it does prevent you from glitching. That means, that if you glitch the edge roll - nothing happens. (other than a service is consumed by the spirit). Normally on a glitch, I'd have the entire warehouse to explode.
That power effects all of you. (Including Artie and Mr. Ando)/
@Athos - if an explosive charge goes off you will also take 16P +5 physical damage, this damage can be cut in half by dash to the floor - this is what Mr. Andu is doing.
@Artie The roof has 13 hit points and defend damage with 2 dice - you can brake it with unarmed attacks. It does not defend itself and the only way to miss the roof is to glitch. (you cannot glitch because of the spirit as I explained above) There are no explosive charges on the roof.