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Into the Chaos[OOC]

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gilga

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« Reply #120 on: <08-23-15/0426:34> »
yes. Roll that twice against 8.
If you are still awake roll another initiative, otherwise I'll fluff it all up.

Mulcarn

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« Reply #121 on: <08-23-15/0428:36> »
Initiative: 1d6t5 its really a 5

8 + 5 - 2 = 11 Initiative Score or 13 depending on the soak re-roll

Soak Roll: 20d6t5 6  this should have been an 18d6 roll but chummer is slow to respond

3 + 12 + 5 - 2 = 18

Soak Roll 2: 18d6t5 4 an actual 18d6 roll (Ignore this roll if I fucked something else up)

3 + 12 + 5 - 2 = 18

Edge Re-roll: 14d6t5 8

Bad Luck: 1d6 3

Bad Luck averted so if my awful math is correct then 4+8=12 which means I soak all of the stun damage

PS: if you haven't torn out your hair in frustration yet then I'm done rolling until my next turn or someone else's for that matter.

Christ this came out as a clusterfuck in numbers.  I don't know even know if I should fill up my CM at halfway, mostly, or all the way for that matter.  Well in my retarded ass math I'm currently sitting at 7/11 Stun CM if my calculations are correct.  Or I'm sitting at 2/11 Stun CM if you decide I should re-roll from his first soak test, I'm fine with either honestly.


« Last Edit: <08-23-15/0509:34> by Mulcarn »
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gilga

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« Reply #122 on: <08-23-15/0513:06> »
You are sitting at 9/11  - you took 2 stun damage in your first soak roll.
and on the second you spent edge so no damage.

I'll resolve the second combat turn in an hour or so.

Mulcarn

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« Reply #123 on: <08-23-15/0514:50> »
That works for me,  Probably shouldn't drink and do math at the same time.  See you in an Hour
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gilga

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« Reply #124 on: <08-23-15/0546:30> »
2nd initiative round:
1. Inferno 27 2nd initiative phase: 18+2d6 27
2. Strawberry's Fire Spirit (F5), 26 2nd initiative phase: 14+2d6 26
3. Venom, 20 2nd initiative phase: 14+2d6 20
4. Max ?
5. Crowd of angry Yaks. 2nd initiative phase: 5#8+1d6 13 11 9 13 11

Inferno will use his energy aura to damage Venom, but also Max.
Venom takes 11 Physical damage and is barely living.
Fire Aura soak: 21d6t5 3
Max however receives some of his own treatment.
Roll to soak 14 physical damage at -7 armor.  (and +5 from strawberries spirit).
« Last Edit: <08-23-15/0554:57> by gilga »

Mulcarn

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« Reply #125 on: <08-23-15/0554:55> »
Spending another Edge to use Seize the Initiative.  pg 160 SR5

Initiative: 1d6 2

5 + 2 = 7 Initiative.

 http://orokos.com/roll/319084

Bad Luck averted

« Last Edit: <08-23-15/0556:56> by Mulcarn »
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gilga

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« Reply #126 on: <08-23-15/0556:55> »
Okay, so you get to understand what you just ordered Inferno to do, and watch him approches you two with horror - (and act first).

Mulcarn

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« Reply #127 on: <08-23-15/0558:17> »
Right I get, I have a chance to get out of this unscathed (relatively) if I'm lucky enough.

EDIT: Can I go ahead and make my play or should I wait for something first?
« Last Edit: <08-23-15/0600:08> by Mulcarn »
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Mulcarn

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« Reply #128 on: <08-23-15/0607:54> »
Assuming I'm at the top of the Initiative order and can go first

Command Inferno to stand down and not to come any closer.  Simple Action

Command Inferno to use Elemental Attack on Venom Instead.  Simple Action

so far that would use up 3  out of 4 services.
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gilga

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« Reply #129 on: <08-23-15/0617:26> »
Elemental attack will also hit you, this is why the goon did not shoot you, he wasn't sure who he was going to hit. You also do not need two services, you can do it in one command - but that firespirit cannot burn him without burning you also. Not as long as that Orc has you in his grip.


Mulcarn

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« Reply #130 on: <08-23-15/0619:13> »
shit hold on

Alright I'm going to cast a Force 14 Flamethrower at Venom and use 7 reagents to set the limit and drain back down to 7.  Complex Action BTW

DV 14P + net hits AP - 14

6 Spellcasting + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wound - 2 Drunk - 2 Background Count = 10 Dicepool

Flamethrower Force 14: 10d6t5 3

Three Hits

Spending edge for second chance

Second Chance: 7d6 17

0 Hits

Bad Luck: 1d6 2

Bad luck averted

EDIT: Before I do drain, is drain modified in any way by dice penalties
« Last Edit: <08-23-15/0634:34> by Mulcarn »
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gilga

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« Reply #131 on: <08-23-15/0636:45> »
shit hold on

Alright I'm going to cast a Force 14 Flamethrower at Venom and use 7 reagents to set the limit and drain back down to 7.

DV 14P + net hits AP - 14

6 Spellcasting + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wound - 2 Drunk - 2 Background Count = 10 Dicepool

Flamethrower Force 14: 10d6t5 3

Three Hits

Spending edge for second chance

Second Chance: 7d6 17

0 Hits

Bad Luck: 1d6 2

Bad luck averted

EDIT: Before I do drain, is drain modified in any way by dice penalties

Hold on, you can cast F14 flamethrower but you will suffer full physical drain. Reagents can be use to raise limits for low force spells, the drain determined by force not by reagents. Also take into account that if you want to both command the spirit and cast the spell you do reckless casting and take +3 drain. I think it may kill you(!)
Inferno has a fear optional force that you choice for him, you might also want to look into that one.

Mulcarn

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« Reply #132 on: <08-23-15/0645:07> »
Wait you can't use Reagents to lower the drain anymore?  When did this change?

Alright I decided that I'll have Inferno just Fear Venom into running away.  And I'm not even going to bother with Reckless Spellcasting as the Drain will probably knock me out.

Now I'm going to read up on reagents and their use.
« Last Edit: <08-23-15/0654:58> by Mulcarn »
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gilga

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« Reply #133 on: <08-23-15/0702:55> »
I am new to SR so I have no idea, you can only lower drain for ritual spell casting now.
I'll read about fear - but I think it would sort of make everybody crap their pants.


gilga

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« Reply #134 on: <08-23-15/0712:13> »
Okay, here is how it goes.
Inferno scares Venom that just runaway into the bar, afraid to even peek through the window. The Yaks will not go out because seeing their 'brave' leader terrified they really do not want to even face what's out there. You are off the hook at least until Venom overcomes the fear.

Fear: 14d6t5 7
Resist Fear: 6d6t5 3

Feel free to wrap it up in a cool and dramatic manner, you are off combat time for now.
« Last Edit: <08-23-15/0714:37> by gilga »

 

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