Surprise Tests
To resolve surprise situations, all participants must
make a Surprise Test, rolling Reaction + Intuition (3).
Characters who have been alerted in some way receive
a +3 dice pool modifier on this test. Surprise Tests do
not have a Limit. Success means individuals get to act
normally. Failure means characters lose 10 from their
Initiative Score (either when Initiative is rolled or immediately
if it occurs in the middle of the Combat Turn)
and they are considered surprised until their next Action
Phase. Surprised characters get no Defense Test when
attacked. This can be avoided by spending a point of
Edge to avoid surprise. They still lose the Initiative Score
points, but they can at least use their defense rolls.