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Into the Chaos[OOC]

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WNxTyr4el

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« Reply #345 on: <08-28-15/1513:07> »
Rolling!

Initiative: 9+1d6 5 + 9 = 14

I feel my initiative roll is really low...how do you get more dice for a roll?
« Last Edit: <08-28-15/1514:47> by WNxTyr4el »
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gilga

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« Reply #346 on: <08-28-15/1516:27> »
For you magic - improve reflexes magic, there is also adept power for adepts and augmentations for mundanes.

gilga

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« Reply #347 on: <08-28-15/1518:07> »
Note that Manaball only target living things - (In SR not all cars have drivers seated inside the car).

For Kanyos -
Initiative of the goons.
Initiative: 5#8+1d6 10 14 14 10 9

Jack_Spade

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« Reply #348 on: <08-28-15/1524:46> »
Ok, in that case I'll change my post: The shot stands, instead I'll target one of the faster ones who is about to have his gun out.
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gilga

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« Reply #349 on: <08-28-15/1525:35> »
Never mind got your initiative.

So the combat in the back is like this:

Kanyos: 23
Goon 1: 14
Goon 2: 14
Goon 3: 10
Goon 4: 10
Goon 5:  9
« Last Edit: <08-28-15/1527:10> by gilga »

All4BigGuns

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« Reply #350 on: <08-28-15/1526:40> »
Probably a nitpick, and if so, I apologize, but I figured that as knowledgeable as 'Captain Rob' is, that he would be aware of my "handle".
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gilga

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« Reply #351 on: <08-28-15/1549:05> »
I'll fix Sorry :)

Jack_Spade

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« Reply #352 on: <08-28-15/1550:17> »
@gilga

For me it's now important how far the distance is to the goons. I am assuming a distance of about 50m, so medium for me and extreme for anyone shooting with a pistol.

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

All4BigGuns

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« Reply #353 on: <08-28-15/1551:03> »
I'll fix Sorry :)

It's all good. Just seemed a tad off. :)
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Crossbow

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« Reply #354 on: <08-28-15/1816:53> »
Initiative: 1d6 3

7 total

gilga

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« Reply #355 on: <08-28-15/2024:27> »
@Crossbow - so you have one combat action before that can is out of sight. With vehicle movement speeds. By the second combat turn it will already get to the end of this road and make a turn, probobly taking it out of sight.
« Last Edit: <08-28-15/2039:19> by gilga »

Crossbow

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« Reply #356 on: <08-28-15/2127:56> »
I s it my action?


gilga

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« Reply #357 on: <08-28-15/2131:27> »
I need deceleration from you and Aiden Aiden will probobly have two combat rounds due to his location. If you cannot or do not want to try and stop the van, I'll just RP that part forward and give you DemoX next report from inside the warehouse. Stopping the van is going to be difficult without Duck and Roxxy, but if you are lucky or have a brilliant idea you may be able to do so.


Crossbow

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« Reply #358 on: <08-28-15/2133:20> »
Oh no I am stopping it, I will be dropping my spell and putting a physical barrier in front of the van.

gilga

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« Reply #359 on: <08-28-15/2138:08> »
Well I'll go reading about physical barriers to understand what is going to happen, but give me a roll then.

Okay here is what I got.

1. Force determine the size of the barrier and net hits how strong it is.

2. The bulldog will either try to dodge the barrier if it is small or smash through it if it is big enough. 
    a. dodge the barrier - vehicle control test treated as stunt.

3. In case the bulldog smashes the barrier it is a ramming attack - the bulldog is stopped only if the barrier survives.  If the bulldog does not stop it has to perform a vehicle control test (like before).

Just so we agree on what is going to happen with the barrier.
« Last Edit: <08-28-15/2222:19> by gilga »

 

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