NEWS

Into the Chaos[OOC]

  • 870 Replies
  • 163968 Views

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #525 on: <09-24-15/1503:56> »
Ok, are we under constant surveillance, or are there pauses in the interrogation schedule?

I need
Escape Artist: 8d6t5 2 [8d6t5=5, 1, 2, 2, 3, 5, 4, 2]
Escape Artist: 7d6t5 3 [7d6t5=6, 3, 6, 4, 5, 1, 3]
two tries to get out of my cuffs. (Under observation you can take off the last two dice)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #526 on: <09-24-15/1505:33> »
Oh I'll need to read the rules about that - never used the escape artist (so cool that you have it!)

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #527 on: <09-24-15/1507:23> »
Only one point, but it's based on agility.
Rules are in p.135 core
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #528 on: <09-25-15/1140:04> »
@gilga

could you please describe precisely the setup of the interrogation room where Kynos is?
Especially if there is a oneway mirror and how the furniture is designed (bolted down etc.)
cameras, vents, etc.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #529 on: <09-25-15/1231:46> »
Yes I will when I have some time - I am sort of overwhelmed today. Perhaps later.

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #530 on: <09-27-15/0648:32> »
Land Grab:

Initiative to the guards.
Surprise test: Reaction+ intuition (threshold 3)
Surprise test: 11d6t5 5
Initiative
Initiative: 2#10+2d6 19 16

Guard 1:  19
Kynos:     18 : Unarmed 2 hits (11P - vitals shot)
Guard 2:  16
Athos ?:       

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #531 on: <09-27-15/0655:48> »
I'll also go on preemptive defense (interupt action -5 ini pre-emptive dodge p.122 run&gun)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #532 on: <09-27-15/0656:42> »
can you explain them because I do not have run and gun.

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #533 on: <09-27-15/0657:40> »
PRE-EMPTIVE DODGE
Free Action (–5 Initiative Score)
The character chooses to reduce their Initiative Score
by 5 in order to be on the lookout for any incoming attacks
to Dodge. This action allows the character to use the
Dodge Defense option (p. 170, SR5) for an entire Combat
Turn for the price of the normal Interrupt Action by making
their defense active instead of reactive. This Free Action
can only be used during a character’s Action Phase.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #534 on: <09-27-15/1138:10> »
1, Athos' mighty blow smashes through the guard's defense and his stun baton fails to parry the massive troll. 

Athos attacks guard 1, that uses parry to defend himself. rolling 13+5 =18 dice.
Dodge + block: 18d6t5 7
 damage resistance: 25d6t5 8
Damage is 12 + 2 net hits -8 = 6 stun. (due to armor.)
Initiative of guard drops from 16 to 11 due to parry and now to 10 due to wound modifiers.

At the same time the second guard swings his stun baton at Kynos and seems to be very skilled with it.

The limit is 4 - so only 4 hits are kept. (however since only a touch is needed attacker wins on tie). 
Damage is 9S -5 + net hits.
attack kynos: 11d6t5 5


Kynos strikes guard going directly to the vitals but the guard skillfully blocks him. 

Defense + parry: 18d6t5 6
parried.


The second fearlessly jumps Athos, with his stun baton.
hit Athos -1 wounds: 10d6t5 2


New initiative:
Athos 12
Guard 1 4
Kynos 3
Guard 2: 0  - (6 stun) 
« Last Edit: <09-27-15/1140:13> by gilga »

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #535 on: <09-27-15/1201:16> »

Dodge the cop: 23d6t5 6 [23d6t5=1, 3, 3, 1, 2, 4, 1, 6, 6, 4, 1, 3, 6, 6, 2, 1, 5, 2, 2, 1, 5, 3, 2]

Attacking Guard 1:
strike Cop #1 (Vitals): 12d6t5 4 [12d6t5=1, 2, 5, 2, 2, 3, 1, 1, 5, 2, 5, 6]

11 P AP 0 -1 to defense (second attack)



Kynos dropped into a fighting stance, narrowly avoiding being electrocuted.
Instead of taking on the well prepared guard in front of him, he jabbed an elbow right into the neck of the one fighting Athos.

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #536 on: <09-27-15/1214:47> »
I confused and posted here instead of in land grab, but I made a short post that summarize the first initiative round. I rolled some dice for Athos like he explained to me.
(By the way Kynos, you should remove 1 dice due to reach that the guard have over you. I think)

1. guard parrying Kynos
Defense + parry: 18d6t5 10

2. Kynos finishes off guard. 
damage resistance: 25d6t5 7
defense: 11d6t5 5Attack guard reroll: 14d6t5 5
Attack guard: 19d6t5 5

none of the guards has a second initiative round they were busy trying to survive the first.
« Last Edit: <09-27-15/1217:43> by gilga »

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #537 on: <09-27-15/1249:59> »
Ok, Ini round 2:
Ini Round 2: 15+2d6 22

Gang up on that last guard:
strike Cop #2: 16d6t5 5

9 P AP 0
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #538 on: <09-27-15/1251:22> »
for the guard. initiative: 10+2d6 15

gilga

  • *
  • Prime Runner
  • *****
  • Posts: 5451
« Reply #539 on: <09-30-15/0535:08> »
Beauty and the beast:

Big Jim 16
Spitfire 13
Goon 13

 

SMF spam blocked by CleanTalk