Gilga, I am afraid that I feel a need to chime in on this subject as well. You and I have had long discussions about some aspects of the game that have frustrated me, some a great deal. You and I have worked some of that out and part of it is just me needing to man up. But my five biggest complaints so far are listed below. Please believe that I am saying these to try to get us all in a game that is fun. Also, I may be speaking for myself, so please do not attribute my comments to any of the other players unless they chime in to support them.
1. I think the overall plot is incredibly far beyond what we as shadow runners should be involved in or have any possible means to affect. We are runners, not power brokers and certainly not the sort of people normally associated with changing the world. In my opinion, your main plot line is very over-reaching for us as characters and you seem intent on dragging us headlong into things that affect millions of people with the idea being that we need to be the ones that clean it all up and fix things. I am more used to being part of a team that some Johnson sends out to do something, not actually being forced to be the decision makers for saving the city. That moves us completely out of the realm of what shadowrunning is.
2. The fragging motion is completely non-stop. There is no time to collect thoughts or spend any down time for ANY purpose, whether that might be using karma for training skills or improving attributes. Athos has collected some karma but has had absolutely zero time to spend any and it does not seem that this is going to change. The plot just moves at its own pace and the players have no ability to do anything but move with it. The plot is so huge and over-reaching that we cannot stop for our own downtime or the world ends, or at least Seattle.
3. You seem to have a real love for your NPCs. What I mean is that everybody we meet is either a group of bad-asses or one super being with bad-ass minions. While that might be OK as the final encounter in a plot line, it seems that this is EVERY encounter. Drones firing grenades, prime shadowrunners, and malicious rogue AI that are far superior to any of our individual talents or skills are just some of the examples of what I am talking about. Even the allies and part-time companions are very much better at everything we do and that begs the question of why the frag are we doing it. And it is a justifiable impression that you seem to change the stats and abilities to fit the team member going against them, in the latest case it was the guys that Kynos faced. You are the moderator for a game that is supposed to be fun for everyone. Sure, we do not want to just run over all of the opposition, but neither do we need to feel exceptionally underpowered for every encounter. That really brings out two reactions: the first is the uber deadly drek that Kynos and Sovereign can unleash. Athos has not got the ability to deal that sort of death and mayhem so just feels completely inadequate. The second response is that the players quit the game.
4. There seems to be a complete lack of any resolution to the plot - any of the plot lines. So far it seems to me that EVERY clue traced down just leads to another warren to run into to get the answer. At no point are we allowed to answer the questions asked by our respective Johnsons. And before you claim that we have the answers, let me tell you again that no matter what the GM thinks, if the players have the perception that they do not have the answers then THAT is the reality to them and it just breeds significant frustration into the game. Let us solve something as an end to a plot line before going on to something else. It is great if the solution leads to the next part of the onion, but at this time, I have no idea that I have solved any part of the problem I was given on page 1. I have refused to continue much more research into the assassination plot because of this and am striking out on a very probably unrealistic project that is almost certainly doomed to failure just to try to focus on something I might be able to influence.
5. Teamwork is really missing here, and that is mostly because you have stripped us all away from each other. Certainly Cat could drop the Strawberry angle and Kynos could find some imaginary and completely unrealistic reason to stick with Athos and the same with Edge and Sovereign, but those reasons would be completely unrealistic based on what you have given the individual character to do. Kynos and Sovereign are working on direct opposite goals to what Yulia and Athos want for Venom, and that is no good way to act as a team. Too, we are constantly being pulled in different directions by the plot lines you develop for each character to follow. While this is not terribly bad for realism, it sucks for keeping a team together. That coupled with huge boss-level bad guys at every turn that have to be dealt with by individuals instead a coordinated team makes it tough to play.
Having said all of this, I would like to continue in the game. I would hope that you can see your way to making some fundamental changes to the way you GM. If you cannot, I despair for the future of your grand idea. Please listen to your players. I think that this is your first time as GM and feel that most of these errors are basically rookie mistakes we all go through. It took a long time before I was able to see my own mistakes when GM for D&D campaigns. I had to do a ton of soul searching and swallow my pride at the criticism of my great ideas and concepts. The bottom line is that no matter now proud you are of your creation or your skills as a GM, it is a failure if the players are not happy, because they will eventually leave and you will be left wondering why. I really urge you to approach each of the dissatisfied players and ask what they think is wrong and see if you can modify your game to change their perceptions. Do not act defensive or offer reasons why you have done such and such. Just listen at first. Then sit down with yourself and see if anything makes sense and if you can correct what they perceive as wrong. You will not be able to satisfy everyone, which is one reason there are a lot of different games on the board. Not all players want the same thing. However, it seems that at least three of the players in this game have similar issues with it. I ma sure that every one of us would be glad to offer constructive advise if you ask. Your challenge will be in hearing things said about your creation that you do not agree with. But in the final analysis it matters most that the GM AND the players have a good time playing, not just the GM and not just the players.