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Initiative Augmentation Options

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Hobbes

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« on: <08-30-15/1238:06> »
Was fiddling with a spreadsheets, since most of the work was done thought I'd share here:
OptionNuyenEssenceInitiativeReactionIntuitionDefense
#1118,2503.325+1d6+4+1
#2145,0000.7+1d6+1+1
#3157,2501.725+1d6+1+3+1
+1
#4228,2504.325+2d6+5+1
#5240,0001.2+2d6+2+1
Option #1 Wired 1; Used Reaction Enhancers 3; Cerebellum Booster 1
Option#2 Synaptic Booster 1; Cerebellum Booster 1
Option #3 Synaptic Accelerator; Used Reaction Enhancers 3; Cerebellum Booster 1
Option #4 Wired 2; Used Reaction Enhancers 3; Cerebellum Booster 1
Option #5 Synaptic Booster 2; Cerebellum Booster 1


The Wired Reflexes options have some wiggle room for different Grade options, and get a larger impact from Biocompatible (cyberware). 
« Last Edit: <08-30-15/1311:01> by Hobbes »

IntrepidVector

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« Reply #1 on: <08-30-15/1306:30> »
Beautified your data a little  :P
OptionNuyenEssenceInitiativeReactionIntuitionDefense
#1118,2503.325+1d6+4+1
#2145,0000.7+1d6+1+1
#3157,2501.725+1d6+1+3+1
+1
#4228,2504.325+2d6+5+1
#5240,0001.2+2d6+2+1

Hobbes

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« Reply #2 on: <08-30-15/1312:26> »
Beautified your data a little  :P


Yes you did.  *yoink* 

Updated OP, thanks!

Rift_0f_Bladz

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« Reply #3 on: <08-30-15/1319:49> »
So option two is best for cost in both essence and nueyen. Good to know.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Hobbes

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« Reply #4 on: <08-30-15/1402:28> »
#2, Lowest Essence, 2nd Lowest Cost, Lowest performance.  You pay for the Essence savings, but its a good choice for Prototype Transhuman or for those on a tight Essence budget.  Magically active or a lot of high essence/low nuyen augments (I'm looking at you Muscle Replacement).   

I_AM_ZHOUL!!!

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« Reply #5 on: <08-30-15/1428:37> »
So option two is best for cost in both essence and nueyen. Good to know.

Also can't use Drugs or Magic to raise to a higher Initiative that Options #1,  #3, & #4 allow you to do. Which brings up the point between SRM & non-SRM games... since SRM qualifies everything as Augmentations not just 'ware.

¥50k for a +1 to Intuition is WAY overpriced by the way! I haven't been able to justify it in an theory crafted builds yet.

Whiskeyjack

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« Reply #6 on: <08-30-15/1443:49> »
¥50k for a +1 to Intuition is WAY overpriced by the way! I haven't been able to justify it in an theory crafted builds yet.
I'd say it's better post-chargen. At chargen, there are higher priorities.
Playability > verisimilitude.

I_AM_ZHOUL!!!

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« Reply #7 on: <08-30-15/1527:41> »
¥50k for a +1 to Intuition is WAY overpriced by the way! I haven't been able to justify it in an theory crafted builds yet.
I'd say it's better post-chargen. At chargen, there are higher priorities.

That's what I meant to express but didn't say explicitly. It's a very nice bonus when you have pulled off some big score during play but at Chargen it's a waste of Resources compared to other options.

Hobbes

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« Reply #8 on: <08-30-15/1610:05> »
I'll take out the Cerebellum booster to give a clearer picture then. 


OptionNuyenEssenceInitiativeReactionDefense
#168,250  3.125+1d6+4
#295,000  0.5+1d6+1
#3107,250  1.525+1d6+1+3
+1
#4178,250  4.125+2d6+5
#5190,000  1.0+2d6+2


Of course now that I've pulled out the Cerebellum Booster, the Synaptic Booster options get a little plain.   : )
« Last Edit: <08-30-15/1615:10> by Hobbes »

Rift_0f_Bladz

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« Reply #9 on: <08-30-15/1634:28> »
For transhumanist prototype 2 or 5 is not bad. I though that was the negative on Synaptic booster. I was thinking more for a face or secondary combat role archetype.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Whiskeyjack

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« Reply #10 on: <08-30-15/1722:34> »
I feel like there are much better options for TP than Synaptic Booster.
Playability > verisimilitude.

Rift_0f_Bladz

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« Reply #11 on: <08-30-15/1840:56> »
Yeah, the bioware that adds +1 to all physical stats would be great for TP as would the muscle augments.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Whiskeyjack

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« Reply #12 on: <08-30-15/1843:43> »
I don't think the suprathyroid is remotely affordable either.
Playability > verisimilitude.

Hobbes

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« Reply #13 on: <08-30-15/2018:17> »
For transhumanist prototype 2 or 5 is not bad. I though that was the negative on Synaptic booster. I was thinking more for a face or secondary combat role archetype.

If you've got no other Initiative boosts, sure.  Technomancer maybe?  Tough to see a Technomancer with resources C or better.  Prime runner Technomancer? 

Burn outs with an aversion to sustained spells maybe?  Anyway, Level 1 Synaptic Booster loses out to Synaptic Acceleration in Nuyen and Essence cost, so unless you're looking at an upgrade down the road Synaptic Acceleration is usually a better choice than level 1 Synaptic Boost.  Level 2 Synaptic Boost is okay for Essence constrained Samurai builds if you can't spare the extra .5 essence for #3. 

Rift_0f_Bladz

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« Reply #14 on: <08-30-15/2130:09> »
I forgot how expensive superthyroid was (just looked it up). I assume synaptic acceleration is out of chrome flesh? Not sure what all it does. How much essence does tailored pheromones use and cost in ¥? Thinking of decent upgrades for a non-magic face who doesn't want a butt-ton of 'ware, but has some decent toys.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.