Your comment contains very many errors. First: He has only 2 attributes at 1 because reaction is 5. Second, the difference between A and B skills is 25 skill points, so it is not enough to move 14 points elsewhere. Even if 5 points are wasted to useless skill in skill group, and that's why released also. And so on.
I have played this concept already and it works. In our current run we are infiltrating to a camp in jungle and there is no background count. So if a pistol is needed, his pool is 13-14 (because of smart link and agility spell).It's not difficult to hit with that pool at least basic mooks. I use those alchemy spells almost everytime, more often than any other spells in my list, so I think that they are not waste. They are useful even in mild BC (1-3) environments. They are not necessary, only additional mild but nice bonuses.