Impersonation and Intimidation are often a lot less useful than Con. Intimidation especially is nice but not required.
But defending against intimidation - if you don't have it - is *extremely* difficult in any situation where a sane person would actually be intimidated. Armored troll + troll buddy + troll has a club = -7 at a minimum to your die pool. That could be any gang interaction ever.
Leadership matters if and only identity care about Commanding Voice.
Yes, but I would say most faces are adepts.
Etiquette requires minimal investment with good CHA.
It is still an opposed test against perception - which most everyone who matters has a relatively high skill.
Disguise and Sneaking matter only if you are worried about disguise/invisibility magic lighting up the astral and even then it's not a disguise roll to pick up clothes that fit the area, like your contact gets you surplus Ares janitorial jumpsuits for when you're inside their fences.
Completely disagree here. If invisibility is always an option then you don't need a face. If you need a face then it isn't an option. Magic also requires a mage to sustain, deal with wards, along with lighting up the astral. A disguise roll is pretty much required if your face is ever going to be shown. It is impossible to avoid every camera/sensor everywhere.
Assensing is a threshold, maxing it is not needed.
Only if you want simple info and only if the opposition doesn't have initiates themselves. IMO, you consistently want 3+ hits on an assensing roll.
I like my Mage to have a weapon skill but I am in the minority on this forum, regardless, ok AGI and a spec, Smartgun and auto fire make up for a mediocre skill level.
Assuming you can Full auto your way through a fight - where you are basically forced to shoot every other round because of recoil.
And how are you going to conceal that without Palming?
The decker can handle Computer. Palming is rarely a concern if you have a legal gun in most places. Arcana, see above.
Legal or not, there are a lot of places were guns would be restricted. Not to mention palming key cards and anything else a face might find handy. Also, a decker won't always have access to the same computer a face might be on.
Maxing Perception, Con and Negotiation is usually a good idea. And getting specs in them is a higher priority for me by far than Impersonation is. Even with the opposed rolls I don't worry as much with a social limit in the low teens and Edge to spend post-roll
And there's something to be said for Control Thoughts and Laes/Lael.
Maybe our idea of a face is just different. I see a face playing a few roles.
1) Basic negotiation
2) Disguising himself/fellow runners - in more than just a change of clothes
3) Social engineering (which often has to be done solo)
That requires a lot of skills besides just Con, Perception, and Negotiation.