The long answer: There are rules for
Full Body Cyborgs in SR4, and there were also rules for
Cyberzombies which are a completely different breed auf Hardcore Augmentation craziness.
Both are at best Veteran-level treatments for PC and in fact they are much more suitable for NPC. Especially Cyberzombies made great Bosses

Full Body Cyborgs are commonly called "Jarheads", because thatīs what they are: Nothing more than a living human Brain in a Jar with lots of connectors and mostly hooked up to a robotic frame. Rules-wise, a Jarhead is played somewhat like a Rigger that is riding his own body. The brain usually has 0.1 only Essence left, but thatīs not much of problem, since itīs pretty secured against attacks and provided with most headware augmentations. Then again, decent Drone Bodies that could mimic a human being were freakishly expensive. But the biggest catch: unless youīre a vat-grown brain designed and indoctrinated for being (mis)used as a Jarhead, this treatment turns most people insane. They rely on heavy medication and maintenance to stay sane and alive. So yeah, you would mostly find them in the form of robocop-style superweapon NPCs controlled by the Megacorps.
The same goes for Cyberzombies, which are yet more twisted: These are metahuman beings augmented far beyond their natural limits, so far that they even have negative Essence values. Normally you would die when your Essence drops to zero or below, but when a Cyberzombie is created (which needs a deltaware clinic and lots of specialized personnel), a highly initiated Mage follows your soul into the metaplanes of death, tears it back and magically chains it to your body. This makes you an Dual Natured entity and a blight in astral space. Your basically carry your own background count with you
In Short: While a Cyborg is a human brain trapped in an artificial body, a Cyberzombie is a human soul chained to its own overaugmented body. Both ways are hardcore NPC stuff and will likely turn
your PC insane. Sadly, no rules for them in Chrome Flesh :/