...
- Remember that goons add their professionalism rating to all their defensive social roles....
Rules for that where!? I wanna see this shit.
On the topic though, I had a magical glowing husky player with both glamour, and a bunch of social adept powers stop a shootout once, for like 3 seconds while everyone piled into the semi that they'd crashed through the front of the building with.
My rule of paw was that the social roles should work in situations where it's logically or thematically probable to work. Guards aren't going to drop zero zone protocols for hotties. A corp exec isn't going to spill top secrets to a really persuasive guy at the bar, (Until he's wasted, if the runner is good enough to get him sloppy) and even then, at
my personal drunkest I still wouldn't say things I knew to keep inside my head, I was more forward sure, but never give out too much personal information, even after 21-27 shots or so.
Follow your gut, put yourself in the mark's shoes, think like he thinks, it's a role playing game not a roll playing game, you're only dictated by the dice to resolve tests where failure or success is thematically important, and you're free to stack the odds (negative dice pools to your player, positive to your NPC) against the player when it seems logical to do so.