Subtle mage. Still needs at least 22 Karma worth of Negative Qualities but is otherwise good to go.
First thing every day is to throw Increased intuition at force 6, then use Heightened Concern to Negate the sustain penalty. You've now got 15 drain dice and silly amounts of dodge and initiative. You should be running Improved invisibility at force 3 pretty much the second you take the job with Movement and Concealment from a spirit. Stealth or levetate Spell as needed.
You've got 11 dice for Contact preparations. Make a few Agility preps for yourself and a handful of Deflection preps for your team. With 15 dice for Drain you shouldn't have any trouble. Crank 'em out while the autopilot, or one of the other runners drives. If you get to two boxes of stun damage, stop and take care of that. You should have time while the team does legwork too. Control Thoughts "Tell us all you know" a personal favorite on any NPCs you don't have as contacts or expect to keep a long term relationship with.
You should be flying and invisible during a the actual run, unless you're sustaining all the team buffs.
Combat starts with a Force 7 Foreboding thrown in the middle of the enemy. Then you stand there in the open laughing like a lunatic as long as they're not tossing grenades at you. For Grenades, hold action and levitate... You're actually pretty good with the pistol, but Cat Mentor means you're likely going to be in screw around mode until someone actually draws blood. But Control Thoughts and Foreboding work fine until that happens. Reckless cast Control Thoughts "Stand still" is pretty much a death sentence, and with 15 dice of Drain is reasonably spam-able.
If you want to go for more big time mind control swap out Shapechange for Mob Mind.
== Info ==
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 8
Lift/Carry: 4 (15 kg/10 kg)
Memory: 6
Nuyen: 1690
== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥
== Attributes ==
BOD: 3
AGI: 5
REA: 5 (7)
STR: 1
CHA: 2
INT: 6
LOG: 1
WIL: 5
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 11 (13) + 3d6
Rigger Initiative: 13 + 3d6
Astral Initiative: 12 + 2d6
Matrix AR Initiative: 13 + 3d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 4
Mental: 5
Social: 5
Body Armor Bag [-1] (Must be visible)
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Mortimer of London: Argentum Coat [+1] (Must be visible)
Astral: 5
== Active Skills ==
Alchemy : 3 [Contact] Pool: 9 (11)
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 4
Automatics : 0 Pool: 4
Blades : 0 Pool: 4
Clubs : 0 Pool: 4
Con : 0 Pool: 1
Counterspelling : 6 [Combat] Pool: 12 (14)
Disguise : 2 Pool: 8
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 4
Etiquette : 0 Pool: 1
Free-Fall : 0 Pool: 2
Gunnery : 0 Pool: 4
Gymnastics : 0 Pool: 4
Heavy Weapons : 0 Pool: 4
Impersonation : 0 Pool: 1
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 0 Pool: 4
Navigation : 0 Pool: 5
Negotiation : 0 Pool: 1
Palming : 2 Pool: 7
Perception : 6 Pool: 12
Performance : 0 Pool: 1
Pilot Ground Craft : 0 Pool: 6
Pilot Watercraft : 0 Pool: 6
Pistols : 6 [Semi-Automatics] Pool: 11 (13)
Sneaking : 2 Pool: 9
Spellcasting : 6 [Illusion] Pool: 12 (14)
Summoning : 6 [Spirits of Air] Pool: 12 (14)
Survival : 0 Pool: 4
Throwing Weapons : 0 Pool: 4
Tracking : 0 Pool: 5
Unarmed Combat : 0 Pool: 4
== Knowledge Skills ==
Area Knowledge: Seattle : 4 Pool: 10
English : 2 Pool: 8
German : 2 Pool: 8
Russian : N Pool: 0
Sprawl Life : 2 Pool: 8
Underworld : 2 Pool: 8
Yakuza : 2 Pool: 8
== Contacts ==
; Coyote (3, 1)
; Talismonger (1, 1)
== Qualities ==
Focused Concentration (Rating 3)
Mentor Spirit (Cat)
Mystic Adept
== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (11))
Control Thoughts (Limited) DV: F-3
Deflection (Alchemical) DV: F-1
Foreboding (Limited) DV: F-5
Heal DV: F-4
Improved Invisibility (Limited) DV: F-3
Increase [Attribute] (Alchemical) (AGI) DV: F-3
Increase [Attribute] (Limited) (INT) DV: F-5
Levitate (Limited) DV: F-4
Shapechange (Limited) DV: F-5
Stealth (Limited) DV: F-4
== Powers ==
Combat Sense Rating: 5
Heightened Concern
Improved Reflexes 2
Magic Sense
== Lifestyles ==
Low 1 months
== Armor ==
Body Armor Bag 8
+Concealability
+Restrictive
Chameleon Suit 9
+Thermal Damping 3
Custom Ballistic Mask 2
+Gas Mask
+Single Sensor Rating 2
+Ultrasound Rating 2
+Trodes
Mortimer of London: Argentum Coat 12
+Concealability
+Custom Fit (Stack)
== Weapons ==
Browning Ultra-Power
+Concealed Quick-Draw Holster
+Laser Sight
+Personalized Grip
+Spare Clip
+Spare Clip
Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 2
Colt Agent Special
+Laser Sight
+Spare Clip
Pool: 11 (13) Accuracy: 6 DV: 8P AP: - RC: 2
Unarmed Attack
Pool: 4 Accuracy: 4 DV: 1S AP: - RC: 2
== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear ==
Ammo: APDS (Heavy Pistols) x20
Ammo: Explosive Rounds (Heavy Pistols) x10
Ammo: Stick-n-Shock (Heavy Pistols) x20
AR Gloves
Contacts Rating 3
+Flare Compensation
+Image Link
+Vision Magnification
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (Nancy) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Mage License) Rating 4
+Fake License (Driver's License) Rating 4
Fetish x3
Medkit Rating 6
Monocle Rating 4
+Thermographic Vision
+Vision Enhancement Rating 3
Reagents, per dram x25
Survival Kit
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+Sensor Array Rating 2