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Sum To Ten All Priority C Challenge

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FST_Gemstar

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« on: <10-18-15/1835:29> »
Hey folks,

I know I have used Sum to Ten as a way to min-max even more during character generation, but wanted to explore the flipside and take Priority C for all character areas. I wanted to put out a challenge to see what kind of character concepts people can come up with a C-C-C-C-C priority spread. As a reminder, this means no trolls, and everyone starts with a magic or resonance rating (whether you keep it is up to you). I'll work on something soon, but please post what you come up with.

firebug

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« Reply #1 on: <10-18-15/1845:47> »
A "bio-adept" would work really well with all C's.  Ork, moderate MAG and attributes, okay skills, and then some bioware.  Or you could go Elf, get your MAG to 6 with SAPs, and then pick up Prototype Transhuman.  It's not just making "all C" work, it's probably what would be necessary for it...

I'll build it in Chummer 5 and post it here I guess.

== Info ==
Elf                               Movement: 20/40
                                  Composure: 6
Street Cred: 0                    Judge Intentions: 8
Notoriety: 0                      Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0               Memory: 5
Karma: 0                          Nuyen: 3258

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥
Bonus Skill: Automatics

== Attributes ==
BOD: 3                            CHA: 3
AGI: 6 (10)                       INT: 5
REA: 3 (5)                        LOG: 2
STR: 2                            WIL: 3
EDG: 2                            MAG: 6

== Derived Attributes ==
Essence: 6.00                     Initiative:           8 (10) + 3d6
Physical Damage Track: 10         Rigger Init:          10 + 3d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 3d6
Mental: 4                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   5 + DP + 4d6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Vashon Island: Synergist Business Line Longcoat [+1] (Must be visible)
Astral: 5

== Active Skills ==
Automatics (Submachine Guns)      Base: 6  + Karma: 0  = 6   Pool: 19 (21)
Blades                            Base: 2  + Karma: 0  = 2   Pool: 12
Clubs                             Base: 2  + Karma: 0  = 2   Pool: 12
Escape Artist                     Base: 0  + Karma: 1  = 1   Pool: 11
Gymnastics                        Base: 0  + Karma: 1  = 1   Pool: 11
Locksmith                         Base: 0  + Karma: 1  = 1   Pool: 11
Palming                           Base: 4  + Karma: 0  = 4   Pool: 14
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Sneaking (Urban)                  Base: 6  + Karma: 0  = 6   Pool: 16 (18)
Throwing Weapons                  Base: 6  + Karma: 0  = 6   Pool: 16
Unarmed Combat                    Base: 2  + Karma: 0  = 2   Pool: 12

== Knowledge Skills ==
Area Knowledge: Seattle           Base: 4  + Karma: 0  = 4   Pool: 9
English                           N                     
Gangs                             Base: 4  + Karma: 0  = 4   Pool: 9
Shadow Community (Safe Houses)    Base: 3  + Karma: 0  = 3   Pool: 8 (10)
Small Unit Tactics                Base: 6  + Karma: 0  = 6   Pool: 11
Syndicates                        Base: 3  + Karma: 0  = 3   Pool: 8

== Contacts ==
(Armorer) (CON: 3, LOY: 1)
(Talismonger) (CON: 3, LOY: 2)

== Qualities ==
Adept
Agile Defender
Astral Beacon
Low-Light Vision
Prototype Transhuman
Restricted Gear
SINner (National)

== Powers ==
Combat Sense Rating: 4
Improved Ability (skill) (Automatics) Rating: 3
Improved Reflexes 2

== Lifestyles ==
Touristville Apartment (Low)  1 months

== Cyberware/Bioware ==
Essence Antihole Rating 100 (Representing Prototype Transhuman)
Muscle Toner Rating 4

== Armor ==
Ballistic Mask                      2
   +Responsive Interface Gear: Helmet
   +Flare Compensation
   +Respirator Rating 6
   +Smartlink
Vashon Island: Synergist Business Line Longcoat10
   +Custom Fit (Stack)
   +Nonconductivity 4
   +Responsive Interface Gear: Armor
   +Holster

== Weapons ==
Ingram Smartgun X
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 19 (21)  Accuracy: 6     DV: 8P       AP: -     RC: 7
Shock Gloves
   Pool: 12       Accuracy: 4     DV: 8S(e)    AP: -5    RC: 2
Unarmed Attack
   Pool: 12       Accuracy: 4     DV: 2S       AP: -     RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Sim Module

== Gear ==
Ammo: APDS (Submachine Guns) x96
Ammo: Gel Rounds (Submachine Guns) x96
Biomonitor
Contacts Rating 1
   +Image Link
Fake SIN Rating 4
   +Fake License (Adept License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Driver's License) Rating 4
Micro-Transceiver
Spare Clip (Ingram Smartgun X) x5
Tag Eraser

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2


I made it in a few minutes, so there may be mistakes.  Would probably need to use a lot of Called Shots to offset the 21+ dice pool on Automatics so it doesn't hit the Accuracy limit.  The Throwing Weapons was there for Grenades, but I forgot to buy any.  It could probably be replaced with something else, I dunno.
« Last Edit: <10-18-15/1918:07> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

FST_Gemstar

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« Reply #2 on: <10-18-15/1924:34> »
Nice, Firebug. Looking forward to seeing it.

I'll put up my preliminary all C Face-Adept. I'll work on a backstory soon.

Karma Spent: (20 karma raising Strength and Logic to 2, 5 karma converted to Nuyen, 14 on positive qualities, 2 on skills with JOAT, and gained 18 from Negative Qualities).

Attributes:
Body: 3
Agility: 6 (7)
Reaction: 2 (4)
Strength: 2
Charisma: 8
Logic: 2
Willpower: 3
Edge: 2
Magic: 5
Essence: 5

Positive Qualities (14 Karma):
Jack of All Trades
Linguist
Mentor Spirit (Wise Warrior: +2 Leadership, +1 Automatics)
Too Pretty to Hit

Negative Qualities:
Consummate Professional
Family Curse
Prejudiced - Specific/Outspoken (Wageslaves)
Sinner (National: UCAS)

Contacts:
TBD

Skills:
Automatics: 6 (Machine Pistols)
Con: 6 (Fast Talk)
Leadership: 3
Negotiation: 6 (Bargaining)
Perception: 6
Stealth Group: 2
Etiquette: 1 (JOAT, 1 karma)
Impersonation: 1 (JOAT, 1 karma)

Knowledge Skills:
English: N
Japanese: 6
German: 6
Mandarin: 4
Spanish: 4

Adept Powers (5pp)
Improved Reflexes 2
Commanding Voice
Combat Sense 1
Cool Resolve 1
Improved Skill 1 - Automatics (Free, Mentor Spirit)

'Ware (1 essence)
Smartlink (standard)
Muscle Toner 1 (standard)
Tailored Pheromones 3 (standard)

Gear:
Ares Crusader II + 100 rounds Regular Ammo

Armor Jacket
Berwick Suit

MCT Blue Defender
+Fake Sin 4
+Fake License 4 (Automatics)
+Micro Tranceiver
+Earbuds 1
++Soundlink
+ Subvocal Mic
Contacts 2
+Image Link
+Thermographic Vision
Survival Kit
Silver Credstick

Lifestyle: Squatter, 1 month

Remaining Nuyen: $1725
Remaining Karma: 2 (or 4, and I'll use karma on skills after character generation)

ZeldaBravo

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« Reply #3 on: <10-18-15/1931:05> »
JOAT doesn't work at chargen.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Halinn

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« Reply #4 on: <10-18-15/1937:04> »
Infiltration based adept:

== Info ==
Name: Unnamed Character           Alias:
Elf                               Movement: 20/40
                                  Composure: 6
Street Cred: 0                    Judge Intentions: 7
Notoriety: 0                      Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0               Memory: 5
Karma: 7                          Nuyen: 1694
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥
Bonus Skill: Automatics

== Attributes ==
BOD: 3                            CHA: 3
AGI: 7 (10)                       INT: 4
REA: 4 (7)                        LOG: 2
STR: 3                            WIL: 3
EDG: 2                            MAG: 6

== Derived Attributes ==
Essence: 6,00                     Initiative:           8 (11) + 4d6
Physical Damage Track: 10         Rigger Init:          11 + 4d6
Stun Damage Track: 10             Astral Init:          8 + 2d6
Physical: 7                       Matrix AR Init:       11 + 4d6
Mental: 5                         Matrix VR Cold Init:  4 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   4 + DP + 4d6
   Armanté Suit [+2] (Must be visible)
Astral: 5

== Active Skills ==
Automatics (Assault Rifles)       Base: 6  + Karma: 0  = 6   Pool: 16 (18)
Con (Fast Talk)                   Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Etiquette                         Base: 0  + Karma: 1  = 1   Pool: 4
Gymnastics                        Base: 2  + Karma: 0  = 2   Pool: 12
Heavy Weapons                     Base: 0  + Karma: 1  = 1   Pool: 11
Locksmith                         Base: 0  + Karma: 1  = 1   Pool: 11
Perception (Visual)               Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Pilot Ground Craft                Base: 0  + Karma: 1  = 1   Pool: 8
Running                           Base: 2  + Karma: 0  = 2   Pool: 5
Sneaking (Urban)                  Base: 6  + Karma: 0  = 6   Pool: 16 (18)
Swimming                          Base: 2  + Karma: 0  = 2   Pool: 5

== Knowledge Skills ==
English                           N                     
Firearms (Automatics)             Base: 2  + Karma: 0  = 2   Pool: 4 (6)
Security Design (Corporate)       Base: 4  + Karma: 0  = 4   Pool: 8 (10)
Shadow Community                  Base: 4  + Karma: 0  = 4   Pool: 8

== Qualities ==
Adept
Low-Light Vision
Prototype Transhuman
SINner (Corporate)

== Powers ==
Improved Ability (skill) (Con) Rating: 3
Improved Potential (limit) (Physical) Rating: 1
Improved Potential (limit) (Mental) Rating: 1
Improved Reflexes 3

== Lifestyles ==
Low (Low)  1 months

== Cyberware/Bioware ==
Muscle Toner Rating 3, used
Platelet Factories, used

== Armor ==
Armanté Suit                        8
Armor Jacket                        12
Helmet                              2

== Weapons ==
AK-97
   +Folding Stock
   +Gas-Vent 3 System
   +Safe Target System, Base
   +Safe Target System, Image Recognition Capabilities
   +Smartgun System, External
   Pool: 16 (18)  Accuracy: 7     DV: 10P      AP: -2    RC: 6
Ares Crusader II
   +Gas-Vent 2 System
   +Smartgun System, Internal
   Pool: 16       Accuracy: 7     DV: 7P       AP: -     RC: 4
Unarmed Attack
   Pool: 9        Accuracy: 7     DV: 3S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   +Sim Module

== Gear ==
Ammo: APDS (Assault Rifles) x200
Ammo: Regular Ammo (Assault Rifles) x1000
Ammo: Stick-n-Shock (Assault Rifles) x400
AR Gloves
Autopicker Rating 6
Bug Scanner Rating 6
Certified Credstick, Silver x2
Certified Credstick, Standard x5
Contacts Rating 3
   +Image Link
   +Smartlink
   +Thermographic Vision
Datachip x10
Earbuds Rating 3
   +Select Sound Filter Rating 1
   +Audio Enhancement Rating 2
Fake License (Adept License) Rating 4
Fake License (Firearms License) Rating 4
Fake License (Hunting License) Rating 4
Fake License (Bounty Hunter's License) Rating 4
Fake SIN (John Doe) Rating 4
Goggles Rating 6
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Thermographic Vision
Lockpick Set
Medkit Rating 6
Micro-Transceiver
Miniwelder
Miniwelder Fuel Canister
Restraint, Metal
Restraint, Plastic x10
Sequencer Rating 4
Standard Tags x10
Survival Kit
Tag Eraser
Trodes
White Noise Generator Rating 6

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2

Karma spent:
15 to raise strength from 2 to 3
10 to raise log from 1 to 2
8 on skills

I'd add personalized grips to the guns, and extended clip 2 to the AK-97, but Chummer doesn't have Hard Targets yet
« Last Edit: <10-18-15/2130:37> by Halinn »

firebug

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« Reply #5 on: <10-18-15/1948:33> »
Nice, Firebug. Looking forward to seeing it.

It's there, it's under the Spoiler tag (which I suggest others do so the thread isn't a mile long).

This one is a hacker magician.  He/she uses Increase LOG and Increase INT to have superior dice pools.  Prefers not to fight, but can use Clout if it's necessary.  Spellcasting pool may be a little low, but they have a lot of Edge to use to make sure they get 4 hits on both spells.  Little Hornet and the right programs means a passable decker, for sure.  A bit of tinkering after play starts, and you have a character with an astounding amount of potential.

== Info ==
Human                             Movement: 4/8
                                  Composure: 7
Street Cred: 0                    Judge Intentions: 6
Notoriety: 0                      Lift/Carry: 3 (15 kg/10 kg)
Public Awareness: 0               Memory: 11
Karma: 0                          Nuyen: 3880
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥
Bonus Skill Group: Sorcery

== Attributes ==
BOD: 2                            CHA: 2
AGI: 2                            INT: 4
REA: 2                            LOG: 6
STR: 1                            WIL: 5
EDG: 4                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           6 + 1d6
Physical Damage Track: 9          Rigger Init:          6 + 1d6
Stun Damage Track: 11             Astral Init:          8 + 2d6
Physical: 2                       Matrix AR Init:       6 + 1d6
Mental: 7                         Matrix VR Cold Init:  4 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   4 + DP + 4d6
Astral: 7

== Active Skills ==
Assensing                         Base: 2  + Karma: 0  = 2   Pool: 6
Computer (Matrix Perception)      Base: 4  + Karma: 0  = 4   Pool: 10 (12)
Counterspelling                   Base: 4  + Karma: 0  = 4   Pool: 10
Cybercombat (Devices)             Base: 4  + Karma: 0  = 4   Pool: 10 (12)
Electronic Warfare                Base: 4  + Karma: 0  = 4   Pool: 10
Hacking (Devices)                 Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Hardware                          Base: 1  + Karma: 0  = 1   Pool: 7
Ritual Spellcasting               Base: 4  + Karma: 0  = 4   Pool: 10
Software                          Base: 4  + Karma: 0  = 4   Pool: 10
Spellcasting                      Base: 4  + Karma: 0  = 4   Pool: 10

== Knowledge Skills ==
Data Havens                       Base: 6  + Karma: 0  = 6   Pool: 10
English                           N                     
History                           Base: 4  + Karma: 0  = 4   Pool: 10
Latin                             Base: 4  + Karma: 0  = 4   Pool: 8
Magic Traditions                  Base: 4  + Karma: 0  = 4   Pool: 10
Magical Theory                    Base: 4  + Karma: 0  = 4   Pool: 10
Matrix Design                     Base: 4  + Karma: 0  = 4   Pool: 10
Matrix Security                   Base: 4  + Karma: 0  = 4   Pool: 10

== Contacts ==
(Talismonger) (CON: 3, LOY: 3)

== Qualities ==
Aspected Magician
Astral Beacon
Focused Concentration (Rating 6)
Pacifist I
SINner (National)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (11))
Increase [Attribute] (Limited) (LOG) DV: F-5
Increase [Attribute] (Limited) (INT) DV: F-5
Clout (Limited)   DV: F-5

== Lifestyles ==
Redmond Safehouse (Low)  1 months

== Armor ==
Urban Explorer Jumpsuit             9
   +Biomonitor
Urban Explorer Jumpsuit: Helmet     2

== Commlink ==
FTL Quark (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Little Hornet (ATT: 5, SLZ: 4, DP: 1, FWL: 1)
   +All Common Cyberprograms
   +All Hacking Cyberprograms

== Gear ==
Micro-Transceiver
Sustaining Focus, Health (Bonded Foci) Rating 4
Tag Eraser
Trodes
Health Fetish
Combat Fetish

== Vehicles ==
Ford Americar (Sedan)
   +Sensor Array Rating 2
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Halinn

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« Reply #6 on: <10-18-15/2128:02> »
Here's one that's a bit of a gimmick. Hermetic magician built to start with a R6 power focus. Would be much improved by dropping metatype to D and increasing attributes to B. Also wouldn't make for a terrible regular priority char, with magic A, attributes B, resources C, skills D, metatype E

== Info ==
Name: Unnamed Character           Alias:
Human                             Movement: 4/8
                                  Composure: 7
Street Cred: 0                    Judge Intentions: 6
Notoriety: 0                      Lift/Carry: 3 (15 kg/10 kg)
Public Awareness: 0               Memory: 10
Karma: 2                          Nuyen: 1399
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 2                            CHA: 2
AGI: 2                            INT: 4
REA: 3                            LOG: 5
STR: 1                            WIL: 5
EDG: 4                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           7 + 1d6
Physical Damage Track: 9          Rigger Init:          7 + 1d6
Stun Damage Track: 11             Astral Init:          8 + 2d6
Physical: 3                       Matrix AR Init:       7 + 1d6
Mental: 7                         Matrix VR Cold Init:  4 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   4 + DP + 4d6
Astral: 7

== Active Skills ==
Assensing (Aura Reading)          Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Disguise                          Base: 2  + Karma: 0  = 2   Pool: 6
Etiquette                         Base: 0  + Karma: 1  = 1   Pool: 3
Longarms                          Base: 2  + Karma: 0  = 2   Pool: 4
Palming                           Base: 2  + Karma: 0  = 2   Pool: 4
Perception (Visual)               Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Sneaking                          Base: 2  + Karma: 0  = 2   Pool: 4
Spellcasting                      Base: 6  + Karma: 0  = 6   Pool: 18
Summoning                         Base: 6  + Karma: 0  = 6   Pool: 18

== Knowledge Skills ==
English                           N                     
Magical Theory                    Base: 3  + Karma: 0  = 3   Pool: 8
Magical Threats                   Base: 5  + Karma: 0  = 5   Pool: 10
Parazoology                       Base: 3  + Karma: 0  = 3   Pool: 8
Security Design                   Base: 2  + Karma: 0  = 2   Pool: 6
Shadow Community (Personalities) Base: 4  + Karma: 0  = 4   Pool: 8 (10)

== Contacts ==
Hermetic Academic (Hermetic Academic) (CON: 3, LOY: 3)

== Qualities ==
Magician
Restricted Gear
SINner (Corporate)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Chaotic World              DV: F
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes          DV: F
Stunbolt                   DV: F-3

== Lifestyles ==
Low (Low)  1 months

== Armor ==
Armor Jacket                        12
Helmet                              2

== Weapons ==
Enfield AS-7
   +Laser Sight
   +Shock Pad
   Pool: 4        Accuracy: 5     DV: 13P      AP: -1    RC: 3
Unarmed Attack
   Pool: 1        Accuracy: 3     DV: 1S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
AR Gloves
Bug Scanner Rating 6
Certified Credstick, Silver x2
Certified Credstick, Standard x5
Contacts Rating 1
   +Image Link
Datachip x10
Earbuds Rating 3
   +Select Sound Filter Rating 1
   +Audio Enhancement Rating 2
Fake License (Mage License) Rating 4
Fake License (Firearms License) Rating 4
Fake License (Hunting License) Rating 4
Fake SIN (John Doe) Rating 4
Goggles Rating 6
   +Image Link
   +Low Light
   +Vision Magnification
   +Vision Enhancement Rating 3
Magical Lodge Materials Rating 6
Medkit Rating 6
Micro-Transceiver
Power Focus (Bonded Foci) Rating 6
Restraint, Metal
Restraint, Plastic x10
Spare Clip (Enfield AS-7) x3
   +Ammo: Flechette Rounds (Shotguns)
Spare Clip (Enfield AS-7) x3
   +Ammo: Regular Ammo (Shotguns)
Standard Tags x10
Survival Kit
Tag Eraser
Trodes
White Noise Generator Rating 6
« Last Edit: <10-18-15/2139:39> by Halinn »

Novocrane

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« Reply #7 on: <10-18-15/2146:48> »
Quote
As a reminder, this means no trolls
Almost. Shapeshifter trolls are still viable at priority C.

FST_Gemstar

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« Reply #8 on: <10-18-15/2203:07> »
oooh. Good call, Novocrane!

FST_Gemstar

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« Reply #9 on: <10-18-15/2301:41> »
This is more of a concept piece than playable I think, but I'll give it a go. It's a Satyr Adept wheelman, who likes to stay in the van, unless you need a demolition expert on site.

== Info ==
Street Name:
Name: Unnamed Character
Movement: 3/6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork (Satyr)
Composure: 4
Judge Intentions: 6
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 25

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 1
REA: 7 (9)
STR: 2
CHA: 1
INT: 5
LOG: 5
WIL: 3
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5.0
Initiative:                12 (14) + 3d6
Rigger Initiative:         14 + 3d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      14 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    6
Social:                    4
Astral:                    6

== Active Skills ==
Artisan                    : 2 [Painting]           Pool: 7 (9)
Demolitions                : 6                      Pool: 11
Electronic Warfare         : 6 [Sensor Operations] Pool: 11 (13)
Gunnery                    : 6 [Ballistic]          Pool: 8 (10)
Navigation                 : 2                      Pool: 9
Pilot Ground Craft         : 6 [Wheeled]            Pool: 18 (20)
Survival                   : 2                      Pool: 5
Tracking                   : 2                      Pool: 9

== Knowledge Skills ==
Area Knowledge: Seattle    : 6                      Pool: 11
English                    : N                      Pool: 0
Shadow Community           : 6 [Turf]               Pool: 11 (13)
Sprawl Life                : 6 [Scavenging]         Pool: 11 (13)

== Contacts ==
Mechanic Joe; Mechanic (2, 1)

== Qualities ==
Adept
Distinctive Style
Low-Light Vision
Mentor Spirit (Dog)
Pacifist I
Quick Healer
Satyr Legs
Steely Eyed Wheelman
Weak Immune System

== Powers ==
Combat Sense Rating: 1
Improved Ability (skill) (Pilot Ground Craft) Rating: 2
Improved Reflexes 2
Improved Sense (Direction Sense)
Improved Sense (Sound Dampening)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Control Rig Rating 1
Reflex Recorder (Skill) (Pilot Ground Craft)
Reflex Recorder (Skill) (Gunnery)

== Armor ==
Armor Jacket                        12
   +Auto-Injector
   +Fire Resistance 2
   +Nonconductivity 2

== Weapons ==
Unarmed Attack
   Pool: 0   Accuracy: 6   DV: 2S   AP: -   RC: 2

== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4
   +Fake License (Driver's License) Rating 4
   +Goggles Rating 1 [Image Link]

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x200
Medkit Rating 4
Survival Kit

== Vehicles ==
GMC Endurance (Van)
   +Morphing License Plate
   +Weapon Mount
        +Shiawase Arms Monsoon
   +Sensor Array Rating 2

FST_Gemstar

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« Reply #10 on: <10-31-15/0122:22> »
Toyed with the stats of a previous technomancer character to make a data-enhanced seducer social adept. Has had a rough past but developed a unique set of skills for the con job that requires you to get in close that can command some serious nuyen. Can function as a basic face, and do a lot of legwork w/ contacts and matrix searches. Uses skills in computer, coupled with positive qualitlies like Profiler, Speed, Reading, and Photographic Memory to quickly develop and digest dossiers on marks and other key marks for social dice pool bonuses. The character quickly understands the personal quirks of the people being conned, and mixed with mentor spirit bonuses, adept powers, and bioware, can seduce a mark in the way the mark needs to seduced. Combat focus is to avoid combat, or at least sweet talk out of it. Leadership can be used to help fellow runners while the character stays out of the fray if need be. Like so many of my characters, uses drugs w/Narco genmod cocktail for lots of dice pool boosts. Niche, but playable.

Karma spent: 25 on Logic, 24 on positive qualities, -24 on negative qualities. 1 karma remaining
Nuyen Remaning: 2505

== Priorities ==
Metatype: C(2) - Elf
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 2
REA: 2
STR: 1
CHA: 8
INT: 5
LOG: 3
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   5.0
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    12
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
Astral:                    12

== Active Skills ==
Computer                   : 6 [Matrix Search]     
Con                        : 6 [Seduction]         
Disguise                   : 2                   
Leadership                 : 3                     
Negotiation                : 6 [Bargaining]       
Palming                    : 2                     
Perception                 : 6                     
Sneaking                   : 2                     

== Knowledge Skills ==
English                    : N                      Pool: 0
Fashion                    : 3                      Pool: 8
Japanese                   : 6                      Pool: 11
News                       : 3                      Pool: 8
Underworld                 : 3 [Prostitution]       Pool: 8 (10)

== Contacts ==
; Syndicate Boss (4, 2)
; PR Manager (4, 3)
; Political Operative (4, 1)
; Escaped Bonraku Activist (1, 5)

== Qualities ==
Addiction (Mild) (Cram)
Addiction (Mild) (Psyche)
Adept
Codeblock (Matrix Perception)
Consummate Professional
Drug Tolerant
Jack of All Trades Master of None
Low-Light Vision
Mentor Spirit (Seducer)
Photographic Memory
Prejudiced (Specific, Biased) (Technomancers)
Profiler
Speed Reading

== Powers ==
Authoritative Tone Rating: 3
Combat Sense Rating: 1
Commanding Voice
Improved Ability (skill) (Computer) Rating: 4
Improved Ability (skill) (Negotiation) Rating: 1

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Datajack
Fingertip Compartment
Narco
Tailored Pheromones Rating 3 (used)

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Respirator Rating 6
Mortimer of London: Berwick Suit    9
   +Custom Fit

== Weapons ==
Survival Knife
   Pool: 1   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 3   DV: 1S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Fake SIN Rating 4
   +Subvocal Mic
   +Add Module (Program Carrier) [Browse, 2 electronics packs]
   +Micro-Transceiver
   +Subvocal Mic
   +AR Gloves

== Gear ==
Certified Credstick, Silver
Contacts Rating 1
   +Image Link
Cram x10
Earbuds Rating 1
Psyche x5
Survival Kit
Tool Kit (Disguise)

SmilinIrish

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« Reply #11 on: <11-08-15/0527:42> »
Here is an Intuition based mage build.  Its a variation on my current character.  With more gear and less skills/spells/contacts.  Reasonably well rounded (with certain weaknesses).   The concept is a detective type mage. Has the fake PI license. If you notice, no weapons.  With the boosted drain stats (14) and the fetish, he can reliably cast F9 clout spells without taking drain. This gives a base damage of 9S+ net hits, with -9 AP. Better than any pistol.  Has Powerball for Direct damage, but also to have Physical damage.  Cast low force with reagents to bust open doors, or friendly neighborhood trolls (sort of).  16 dice for detection and combat spells.  Between invisibility, astral projection, and mana window (enhanced clairvoyance) and gear, he is your scout/spy.  With Mind Probe, he is your interrogator.  Only 11 dice to dodge, but can add spells (or initiate divination) to help that out.  Since I had to use so much karma on spells, he is weak on contacts.  Also, tried to make him physically rounded, so some of the mental stats are less than I'd like. 

My home game character started out with the Aged 2 neg quality, with 1's in all physical stats, and initiated for channeling after the first job to get phys stats up to 4's.  The Aged quality plus College Education (plus a 4 Logic) quality allowed him hit the magic knowledge skills pretty high, as well as forensics and some of the street skills listed here.  This guy trades all that for lots of gear and foci.  Channeling would help this guy too.  Channeling an F6 Spirit of man would give an initiative of 16+2D6, dodge of 13. 


== Info ==

Movement: 6/12

Human
Composure: 9
Judge Intentions: 13
Lift/Carry: 4 (15 kg/10 kg)
Memory: 6
Nuyen: 3650

== Priorities ==
Metatype: C(2) - Human
Attributes: C(2) - 16 Attributes
Special: C(2) - Magician
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

25 karma spent on pos qual
8 karma spent on bonding foci
2 karma spent on skills
15 karma spent on spells

== Attributes ==
BOD: 3
AGI: 3
REA: 2
STR: 1
CHA: 4
INT: 5 (9) (focused concentration for Increase Intuition spell)
LOG: 1
WIL: 5
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 1d6     Always has two initiative passes
Rigger Initiative:         11 + 1d6
Astral Initiative:         18 + 2d6
Matrix AR Initiative:      11 + 1d6
Matrix Cold Initiative:    9 + DP + 3d6
Matrix Hot Initiative:     9 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    7
  Astral:                    7

== Active Skills ==

Assensing                  : 3                      Pool: 12
Binding                    : 6 [Spirits of Man]     Pool: 12 (14)
Etiquette                  : 2                      Pool: 6         2  group points
Leadership                 : 2                      Pool: 6      2  group points
Negotiation                : 2                      Pool: 8      2 group points with bones from mentor spirit
Perception                 : 3                      Pool: 12
Pilot Aircraft             : 1                      Pool: 3     To use fly spy   (2 Karma)
Sneaking                   : 1 [Urban]              Pool: 4 (6)
Spellcasting               : 6 [Detection]          Pool: 12 (14)
Summoning                  : 6                      Pool: 12

== Knowledge Skills ==
Area Knowledge: Seattle    : 1             Pool: 10
English                    : N                        Pool: 0
Gangs                      : 1                        Pool: 10
Street Drugs            : 1                        Pool: 10
Organized Crime            : 1                  Pool: 10
Or'zet                     : 3                           Pool: 12
Shadow Community: 1 [Rumours]       Pool: 10 (12)
Sprawl Life              : 1 [Squats]           Pool: 10 (12)

== Contacts ==
; Beat Cop (2, 3)
; Talismonger (1, 5)

== Qualities ==
Allergy (Uncommon, Moderate) (Antibiotics)
Focused Concentration (Rating 5)
Incompetent (Enchanting)
Mentor Spirit (Peacemaker)
Prejudiced (Specific, Outspoken) (Hermetic Mages)
SINner (National) (UCAS)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (14))
Clout (Limited)            DV: F-5                16 dice
Heal                       DV: F-4                      12 dice
Improved Invisibility      DV: F-1               12 dice
Increase [Attribute] (INT) DV: F-3            12 dice
Influence                  DV: F-1                   12 dice
Mana Window                DV: F-3            16 dice
Mind Probe (Limited)       DV: F-2           16 dice
Powerball                  DV: F                     16 dice

== Lifestyles ==
Medium  1 months

== Armor ==
Armor Jacket                        12
   +Electrochromic Clothing
Ballistic Mask                      2
Zoé: Executive Suite                12
   +Custom Fit
   +Newest Model

== Commlink ==
Nixdorf Sekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
   +Add Module (Program Carrier) [Virtual Machine] Search and Toolbox - Halves matrix search times.  Agent uses 6 dice.  You have 8.
   +Sim Module
   +Receiver

== Gear ==
Binding Focus (Spirit of Man) Rating 4 (Not bonded, need 8 karma)
Sustaining Focus, Illusion Rating 1  (Not bonded, need 2 karma)
Spellcasting Focus, Combat (Bonded Foci) Rating 4
Fetish for Clout spell
Fetish for Mind Probe spell
Magical Lodge Materials Rating 6
Reagents, per dram x400 (for binding a couple of spirits post char gen)

Fake SIN (Primary) Rating 4
Fake License (Mage, PI, Combat Spells) Rating 4 x3

Fake SIN (Burner) Rating 2
Fake License (Mage, Bail Bondsman, Combat Spells) Rating 2 x3

Certified Credstick, Silver
Certified Credstick, Standard x3

Bug Scanner Rating 6
Tag Eraser
Microphone, Laser Rating 1
Micro-Transceiver
Miniwelder
Camera, Micro Rating 1 x2
   +Low Light
Sensor Tags x5
   +Microphone, Omni-Directional Rating 2

Trodes
Contacts Rating 3
   +Flare Compensation
   +Low Light
   +Image Link

Restraint, Containment Manacles
Restraint, Plasteel x2
Restraint, Plastic x10

Slap Patch, Stim Patch Rating 3 x5
Slap Patch, Stim Patch Rating 6 x5
Slap Patch, Trauma Patch

Survival Kit - Bug out Bag stashed in bus station locker
   +Flashlight, Low-light
   +Respirator Rating 4
   +Reagents, per dram x100
   +Fake SIN (Backup) Rating 1
   +Certified Credstick, Standard
   +Meta Link

== Vehicles ==
Chrysler-Nissan Journey (Car) -  Patrol Car Style
   +Chameleon Coating
   +Morphing License Plate
   +Smuggling Compartment (Dwarf, Human, Elf, or Ork)
   +Spoof Chips
   +Sensor Array Rating 2

MCT Fly-Spy (Minidrone)  x2
   +Sensor Array Rating 3
Speech  Thought   Matrix/Comms

gradivus

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« Reply #12 on: <11-08-15/1835:25> »

Metatype: Shifter, Bovine/Minotaur [-25Karma] 4 Special[=1MR,+3Edge]   
Attributes: 16                     
Magic: Adept MR4, 1*R2 Skill                     
Skills:28/2                     
Resources:140000                     
                     
   Bovine   Minotaur               
BOD      4               7               
AGI    4(7)             4(7)               
REA    3(6)       3(6)               
STR   6               7               
WIL     3               3               
LOG     2               2               
INT     5               5               
CHA     2               2               
MR     4               4               
EDG     4               4               
ESS    5.01     5.01               
                     
Qualities                     
Bilingual: Italian/English [-5Karma]                     
Goring Horns                     
Jack of All Trades Master of None [-2Karma]                     
Limited Corporate SIN: Maersk Incorporated Assets [+15Karma]                     
Made Man: The Gianelli Family, Mafia, Seattle                     
Mentor Spirit: Dragonslayer (Appears as Mithras Invictus of Roman Mythology)                     
Poor Self Contro: Combat Monster [+10Karma]                     
Reach +1 (Minotaur Form)                     
Revels in Murder [-8Karma]                     
Thermographic Vision (Minotaur Form)                     
                     
Adept Powers            5PP         
Combat Sense                   0.5         
Commanding Voice [3]         0.75         
Danger Sense[1]            Free         
Enhanced Accuracy(Automatics)   Free         
Improved Reflexes[3]         3.5         
Nimble Fingers            0.25         
                     
Active Skills      Rating   DicePool            
Athletic SG      2          Varies            
Automatics      6           13            
Etiquette (Mafia)   1(+2)   3(5)            
Goring Horns      6           13            
Intimidation      6           10   Includes +2 Dragonslayer         
Perception      5           10            
Stealth              5           12            
                     
Knowledge Skills      Rating   DicePool         
Mithraic mysteries         3           8   Interests      
English                        N/A         N/A   Language      
Italian                        N/A         N/A   Language      
Maersk Incorporated Assets   3           5   Professional      
Organized Crime (Mafia)      2(+2)   7(9)   Street      
Seattle Sprawl (Tacoma)      2(+2)   7(9)   Street      
Sports (Urban Brawl)      1(+2)   6(8)   Interests      
                     
Augmentation                     
Muscle Toner [3]Used                     
Stinger Alpha Grade on Horns                     
Chemical Gland with Weapon Reservoir (Narcojet)                     
                     
Gear                                    
   Customized Ballistic Mask w/Rating 6 Respirator                  
   Ingram Smartgun X w/Improved Rangefinder, Infrared Flashlight, Sling
30085 nuyen left to spend                  


Haven't fully completed yet but the premise is that he used to work for Maersk on one of the huge cargo ships as primarily  cargo handler and secondarily pirate repulsion crew. While on layover in Seattle got drunk and missed his ship sailing. Started hanging out in the 'wrong' end of Tacoma and saved a minor family member of the Gianelli's from a gang attack which brought him to the attention of the Crime Family. He began doing odd jobs for them and eventually became a 'made man'. His normal job for the'family' is as muscle on extortion collection runs.
Was raised by Trolls so he thinks he's a minotaur that can shift into a bull and not a Bovine Shifter that can assume Troll shape.
"Speech" Thought >>Matrix<< Astral

Poindexter

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  • If you lack empathy, you are worthless.
« Reply #13 on: <11-09-15/0036:34> »
Ok, I did this just for shits and giggles, but I actually think I wanna try and find a game for this character.

He's an elf. He spent a tour with the UCAS armed forces on a rescue copter, left in disgrace, and now works a day job giving helicopter tours around the city for rich tourists. That's not all he does though. He's saved/borrowed from illicit sources enough money to buy his own small attack chopper and has decided to put his skills to work running the shadows. Ladies and Gentlemen! i give you!

Budda, Elven Helicopter Rigger/Adept

== Info ==
Street Name: Budda
Name: Eugene Smalls
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 34
Height 6ft5 Weight 220 lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 475

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 2
AGI: 5 (7)
REA: 6 (7)
STR: 2
CHA: 3
INT: 3
LOG: 5
WIL: 3
EDG: 2
MAG: 6 (5)

== Derived Attributes ==
Essence:                   5.0
Initiative:                10 + 2d6
Rigger Initiative:         10 + 2d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      10 + 2d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 7
Industrial Mechanic        : 2                      Pool: 7
Nautical Mechanic          : 2                      Pool: 7
Automotive Mechanic        : 2                      Pool: 7
Armorer                    : 1                      Pool: 6
Automatics                 : 3 [Submachine Guns]    Pool: 10 (12)
Blades                     : 1                      Pool: 8
Computer                   : 1                      Pool: 6
Electronic Warfare         : 3 [Sensor Operations] Pool: 8 (10)
First Aid                  : 3                       Pool: 8
Gunnery                    : 5                      Pool: 12
Heavy Weapons              : 1                      Pool: 8
Navigation                 : 1                      Pool: 4
Perception                 : 5 [Visual]             Pool: 8 (10)
Pilot Aircraft             : 5 [Rotary Wing]        Pool: 12 (14)

== Knowledge Skills ==
Whoops, forgot to do those just yet. I'll get to em, I swear.

== Contacts ==
Somesuch; Fixer (c4, l1)
Madoff; Mechanic (c1, l3)

== Qualities ==
Adept
Day Job (20 hrs)
In Debt V
Low-Light Vision

== Powers ==
Combat Sense Rating: 3
Improved Physical Attribute (AGI) Rating: 2
Improved Reflexes 1

== Lifestyles ==
Medium  1 months

== Cyberware/Bioware ==
Control Rig Rating 1
Smartlink

== Armor ==
Armor Jacket                        12
   +Fire Resistance 2
   +Insulation 4
   +Medkit Rating 3
   +Micro Flare Launcher
Helmet                              2
   +Biomonitor
   +Flare Compensation
   +Micro-Transceiver
   +Thermographic Vision
   +Vision Magnification

== Weapons ==
Ingram Smartgun X
   +Flashlight, Infrared
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   Pool: 10 (12)   Accuracy: 6   DV: 8P   AP: -   RC: 3
Micro Flare Launcher
   Pool: 0   Accuracy: 3   DV: 5P(fire)   AP: -5   RC: 1
Survival Knife
   Pool: 8   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 2S   AP: -   RC: 1

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Submachine Guns) x100
Bliss x2
Fake SIN (Welton Albrecht) Rating 4
   +Fake License (Pilot License) Rating 4
   +Fake License (Military Ammunition License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Kamikaze

== Vehicles ==
Northrup Wasp (Autogyro)
   +Heavy Weapon Mount
   +Ammo: APDS (Assault Rifles) x200
   +Autosoft (Pilot Wasp) Rating 6
   +Gas Mask
   +Minigrenade: High Explosive x20
   +Minigrenade: Smoke x20
   +Satellite Link
   +Single Sensor Rating 8
      +Camera Rating 8
   +Single Sensor Rating 4
      +Atmosphere Sensor Rating 4
   +Single Sensor Rating 4
      +Ultrasound Rating 4
   +Survival Kit
« Last Edit: <11-09-15/2105:26> by Poindexter »
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Glyph

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« Reply #14 on: <11-10-15/2253:44> »
Here's a dryad face from me.


Dryad Face

BREAKDOWN (Sum to 10)
C (2): Adept (Magic: 4, 1 rating: 2 active skill)
C (2): Attributes (16)
C (2): Skills (28/2)
C (2): Dryad (3)
C (2): Resources (140,000 Nuyen)

Starting Karma (25)
Positive Qualities - 13
Negative Qualities - <25>
Raise Strength from 1 to 2 - 10
Raise Logic from 1 to 2 - 10
Athletics Skill Group:1 - 5
Pilot Ground Craft: 2 - 6
Unarmed Combat: 1 - 2
+8,000 Nuyen - 4


=Attributes=
Body: 3
Agility: 3
Reaction: 3
Strength: 2
Charisma: 8
Intuition: 3
Logic: 2
Willpower: 5
Edge: 2
Magic: 6 (5)

Essence: 5.00
Initiative: 6 + 1d6

=Positive Qualities=
Friends in High Places
Mentor Spirit - Raven

=Negative Qualities=
Allergy: Silver, Moderate
Creature of Comfort: Middle
Phobia: Cockroaches, Mild

=Active Skills=
Athletics Skill Group: 1
Con/Fast-talking: 6(9)/+2
Etiquette: 4
Intimidation: 2
Negotiation/Bargaining: 6/+2
Perception: 6
Pilot Ground Craft: 2
Pistols: 4
Stealth Skill Group: 2
Unarmed Combat: 1

=Knowledge Skills=
Languages>
English: N
Sperethiel: 3

Other>
Fashion: 4
Fine Cuisine: 3

=Contacts=
Coyote (Connection: 3/Loyalty: 2)
Fixer (Connection: 5/Loyalty: 2)
ID Manufacurer (Connection: 5/Loyalty: 2)
Meta Rights Activist (Connection: 3/Loyalty: 2)
-------------------------------
Evo Executive (Connection: 10/Loyalty: 6)
Mafia Boss (Connection: 10/Loyalty: 6)

=Adept Powers=
Authoritative Tone: 3
Cool Resolve: 2
Improved Ability (Con): 3
Traceless Walk
Voice Control: 1

=Augmentations=
Datajack
Simrig
Sleep Regulator
Tailored Pheromones: 3

38,000 Nuyen for gear.
=Lifestyle=
Middle (1 Month prepaid).
Starting Money: (4d6 x 100) Nuyen.

=Equipment=
ID/Credsticks:
Fake ID (Rating: 4) with Fake Gun, Concealed Carry, and Driver's Licenses (Rating: 4); 5 Silver Certified  Credsticks.

Weapons:
>Shock Gloves.
>Browning Ultra-Power with concealable holster, 2 spare clips, silencer, 100 rounds of regular ammo, and 100 rounds of gel ammo.

Armor/Clothing:
Armante Dress, Zoe Executive Suite, 2,000 Nuyen of assorted clothing (good suit, stylish club-wear).

Commlink/Software:
Sony Emperor Commlink with biometric reader, sim module, mapsoft (Seattle), and 2 shopsofts (armor, weapons); Meta Link Commlink (disposable/throwaway).

Other:
Micro-Transceiver, Tag Eraser, White Noise Generator (Rating: 6), Medkit (Rating: 3) with supplies (x 1).

Vehicle: Suzuki Mirage racing bike.
« Last Edit: <11-22-15/2058:28> by Glyph »