So, I keep screwing around with Prototype Transhuman to see if its worth the shuffling. Priority C Resources is not really optimal for an Adept (IMO anyway..). Winds up costing you skills and Edge to get enough Resources to really make use of a point of Bioware. Compared to A Stats, B Metahuman, C Skills, D Magic, E Resources you're down 6 skill points, 2 Group skill points, 3 Edge, 10 Karma, and up 134,000 Nuyen. Those Skill points really hurt. Skills D leaves an Adept even more one-dimentional. Mind you it's kinda nice to have decent gear on an Adept and not be looking at the first couple runs to "get the basics".
*shrug*
Anyway, Physical Adept that likes to play with knives and guns.
== Info ==
Name: Unnamed Character
Movement: 18/36
Karma: 4
Human
Composure: 8
Judge Intentions: 10
Lift/Carry: 10 (105 kg/70 kg)
Memory: 4
Nuyen: 2610
== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: C - 140,000¥ +20,000 from Karma
== Attributes ==
BOD: 3 (2 base +1 from Karma)
AGI: 6 (9)
REA: 5 (7)
STR: 5 (7)
CHA: 5
INT: 5
LOG: 1
WIL: 3
EDG: 3
MAG: 5
== Derived Attributes ==
Essence: 5.01
Initiative: 10 (12) + 3d6
Rigger Initiative: 12 + 3d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 12 + 3d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 8
Mental: 4
Social: 7
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 7
== Active Skills ==
Blades : 6 [Knives] Pool: 16 (18)
Etiquette : 1 (from Karma) Pool: 4
Intimidation : 1 (from Karma) Pool: 8
Perception : 6 Pool: 11
Pistols : 6 [Revolvers] Pool: 15 (17)
Sneaking : 6 Pool: 15
== Knowledge Skills ==
English : N Pool: 0
Military : 3 Pool: 8
Small Unit Tactics : 6 Pool: 11
Spanish : 3 Pool: 8
== Contacts ==
; Fixer (5, 1)
; Coyote (3, 3)
; Street Doc (2, 1)
== Qualities ==
Adept
Astral Beacon
Distinctive Style
Family Curse
Jack of All Trades Master of None
Mentor Spirit (Thunderbird)
Phobia (Uncommon, Mild) (Confinment)
Prejudiced (Specific, Biased) (Aztechnology)
Prototype Transhuman
SINner (National) (Aztlan)
Superhuman Psychosis
== Powers ==
Combat Sense Rating: 5
Critical Strike (Blades) - From Mentor Spirit
Improved Reflexes 2
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Datajack (Alpha)
Essence Antihole Rating 100
Muscle Augmentation Rating 2 (Used Prototype)
Muscle Toner Rating 3 (Used)
Orthoskin Rating 2 (Prototype)
Smartlink (Alpha)
== Armor ==
Armor Jacket 12
Custom Ballistic Mask 2
+Gas Mask
+Single Sensor Rating 2
+Ultrasound Rating 2
== Weapons ==
Combat Knife
+Personalized Grip
Pool: 16 (18) Accuracy: 7 DV: 10P AP: -3 RC: 4
Ruger Super Warhawk
+Personalized Grip
+Smartgun System, Internal
+Speed Loader
+Speed Loader
+Speed Loader
Pool: 15 (17) Accuracy: 8 DV: 9P AP: -2 RC: 4
Unarmed Attack
Pool: 8 Accuracy: 8 DV: 7S AP: - RC: 4
== Gear ==
Ammo: APDS (Heavy Pistols) x10
Ammo: Explosive Rounds (Heavy Pistols) x20
Ammo: Stick-n-Shock (Heavy Pistols) x10
Cheap Pre-paid Commlink x5
Contacts Rating 3
+Flare Compensation
+Image Link
+Vision Magnification
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (Maria) Rating 3
+Fake License (Adept License) Rating 3
+Fake License (Concealed Carry Permit) Rating 3
+Fake License (Restricted Bioware License) Rating 3
+Fake License (Restricted Cyberware License) Rating 3
Monocle Rating 4
+Thermographic Vision
+Vision Enhancement Rating 3
Survival Kit
== Notes ==
Total Karma Spend
-10 on Nuyen
-15 Body
-4 on Skills
-17 on Qualities
+25 on Negative Qualities
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