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Blind Blade Adept

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Danny Montanny

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« on: <10-19-15/1415:22> »
A: Attributes
B: Metatype (Elf)
C: Skills
D: Magic
E: Resources

 -ATTRIBUTES-
B: 5/6
A: 7/7
R: 5/6 (7)
S: 5/6
W: 3/6
L: 2/6
I: 5/6
C: 3/8
E: 2/6
M: 7/7

Essence: 6.00
Physical Limit: 8
Mental Limit: 4
Social Limit: 5

Initiative: 12 + 3d6

 -QUALITIES-
Agile Defender
Allergy: Mild (Pollutants)
Blind
Code of Honor: The Path of the Samurai
Exceptional Attribute: Magic
Incompetent: Firearms
Mentor Spirit: Eagle

 -ADEPT POWERS-
Astral Perception
Attribute Boost (Agility): 2
Combat Sense: 1
Enhanced Accuracy (Blades)
Improved Ability (Blades): 3
Improved Reflexes: 2
Improved Sense: Improved Tactile
Motion Sense
Rapid Draw

 -SKILLS-
Athletics Group: 2

Artisan: 1 (+2 Sculpting)
Assensing: 4
Blades: 6 (9) (+2 Swords)
Etiquette: 2
Instruction: 1 (+2 Combat)
Perception: 6 (8) (+2 Hearing) (+2 Tactile)
Stealth: 6

 -GEAR-
Force 2 Weapon Focus (Katana)

12,000 left over for anything needed. Is this enough?

 -KARMA-
-3 Agile Defender
+5 Blind
+15 Code of Honor
-14 Exceptional Attribute
+5 Incompetent
-5 Mentor Spirit
-6 Etiquette
-10 Nuyen
-6 Weapon Focus

6 left over

Got rid of Iaijutsu, so spent 6 on Etiquette to bump Stealth to 6.
« Last Edit: <10-20-15/0858:03> by Danny Montanny »

Novocrane

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« Reply #1 on: <10-19-15/1436:15> »
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Martial Arts: Kenjutsu (Iaijutsu)
Why this, and Rapid Draw?

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Incompetent: Firearms
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"Gamemasters are free to reject any choices that would prove irrelevant or exploitative in actual play, such as Incompetent: Outdoors in a campaign based entirely inside an arcology."
Admittedly, you're "only" suffering blind fire penalties to ranged combat, but it'd get a long stare from me.
« Last Edit: <10-19-15/1440:40> by Novocrane »

Danny Montanny

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« Reply #2 on: <10-19-15/1448:43> »
Quote
Martial Arts: Kenjutsu (Iaijutsu)
Why this, and Rapid Draw?

Quote
Incompetent: Firearms
"Gamemasters are free to reject any choices that would prove irrelevant or exploitative in actual play, such as Incompetent: Outdoors in a campaign based entirely inside an arcology."
(This should go without saying, but just in case: Characters may never choose Incompetent for any skill group that they are physically incapable of using. A non-magician cannot take Incompetent in Sorcery, Conjuring, or Enchanting; a non-technomancer cannot be Incompetent in a skill that requires Resonance; and so on.)

By my reading, Rapid Draw doesn't let you attack with the melee weapon as a part of the action, because it's not a pistol. It just lets you draw it as a Free Action. Iaijutsu lets you make the attack as a Simple Action instead of a Complex one, which will free me up to activate my Agility Boost as well. Some say that drawing and attacking is a Free Action if you have both, but I'm not so sure.

Being blind doesn't make them physically incapable of firing a gun. Blind Fire is a thing for a reason.

firebug

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« Reply #3 on: <10-19-15/1456:41> »
The character wouldn't take the blind fire penalty anyways.

They have astral perception, which reduces the bonus karma given by Blind from 15 to 5, as it only results in a -2 to all physical actions.  Btw, if you really wanted, you could make a Ghoul, since they are blind and dual natured, meaning they don't get any penalty despite being blind.  Just beware the being a ghoul presents a whole 'nother host of problems.  Problems that are great for roleplaying, but problems nonetheless.
« Last Edit: <10-19-15/1458:38> by firebug »
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Danny Montanny

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« Reply #4 on: <10-19-15/1507:02> »
Would they even take the -2 within the radius of their Motion Sense? Or would they have to make an Observe in Detail Simple Action first?

Novocrane

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« Reply #5 on: <10-19-15/1545:13> »
Quote
By my reading, Rapid Draw doesn't let you attack with the melee weapon as a part of the action, because it's not a pistol
I disagree with your reading. Quick Draw is by definition drawing and attacking in one action.

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Any weapon that is properly holstered can be quick-drawn; this includes blades, pistols, and throwing weapons.

To use this ability, the adept makes a standard quick draw test (p. 165, SR5) but the threshold for this test is decreased by 1; this is cumulative with the use of a quick-draw holster.

Also, with this power, a Quick Draw action is considered a Free Action.

For the purposes of this power, larger weapons such as SMGs, shotguns, or assault rifles attached to slings and/or held in front of the adept at the “low ready” position are also considered holstered and can be quickdrawn as such.

Danny Montanny

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« Reply #6 on: <10-19-15/1605:43> »
Quote
By my reading, Rapid Draw doesn't let you attack with the melee weapon as a part of the action, because it's not a pistol
I disagree with your reading. Quick Draw is by definition drawing and attacking in one action.

Quote
Any weapon that is properly holstered can be quick-drawn; this includes blades, pistols, and throwing weapons.

To use this ability, the adept makes a standard quick draw test (p. 165, SR5) but the threshold for this test is decreased by 1; this is cumulative with the use of a quick-draw holster.

Also, with this power, a Quick Draw action is considered a Free Action.

For the purposes of this power, larger weapons such as SMGs, shotguns, or assault rifles attached to slings and/or held in front of the adept at the “low ready” position are also considered holstered and can be quickdrawn as such.

Then why does Iaijutsu make you use an additional Standard Action to make the attack? This tells me that drawing and attacking with a melee weapon isn't the same as drawing and firing a pistol. Otherwise it could just say that you can use the Quick Draw action with melee weapons and leave it at that. So Rapid Draw really trumps Iaijutsu that much?

Novocrane

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« Reply #7 on: <10-19-15/1721:48> »
It doesn't.
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If successful, the character can then attack with the weapon as a Simple Action instead of a Complex Action for that Action Phase.
This just happens to be superfluous rules, unless you remove the limitation on one attack per action phase.

Whiskeyjack

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« Reply #8 on: <10-19-15/1727:20> »
The biggest benefit of making the attack as a simple is being able to use certain adept powers beforehand, in the same pass.
Playability > verisimilitude.

Novocrane

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« Reply #9 on: <10-19-15/1729:52> »
While the benefit of making it a free action is that you can use it as an interrupt.

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The character may also take one Free Action at any point in the Initiative Pass (either during her own Action Phase or at any later time).

Interrupt actions are a little different as they can be taken at any time in a Combat Turn, even if it is not the acting character’s Action Phase.

falar

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« Reply #10 on: <10-19-15/2220:24> »
While the benefit of making it a free action is that you can use it as an interrupt.
That makes Rapid Draw make a whole lot more sense as a power. That's awesome. They draw their guns? I SHOOT THEM (as an interrupt).

Danny Montanny

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« Reply #11 on: <10-20-15/0554:31> »
So with just Rapid Drawthey could activate their Weapon Focus and Agility Boost, then draw and attack all on the same pass? Works for me.

What about Motion Sense? Is that something that's always on, or something you have to use an action to activate? I got it because I figured they wouldn't take the -2 dice from Astral Perception within their range . Is that not the case?

Whiskeyjack

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« Reply #12 on: <10-20-15/0630:59> »
Motion Sense is always on, I think.
Playability > verisimilitude.