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Great White, a Prototype Transhuman Troll Hulk

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Danny Montanny

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« on: <10-21-15/1100:04> »
This is an update of a character I posted a while back. There's numbers representing when he's [Berserk]. He was grown to be a weapon. The Bone Density Augmentation uses his Prototype Transhuman Essense. He was brainwashed and operated on to increase his strength and resilience. The operation didn't take so well (explains the extra Essence from the used 'ware) and it caused him to Awaken. Using his newfound power, his Shark Mentor leads him to smash his way to freedom. That's just the start of his troubles, though. Complete Amnesia and a price on his head has lead him to the shadows. Can he figure out who he is and why these people are after him before they catch him? Is anyone kind and brave enough to help out a soul in need?

A: Metatype: Troll
B: Attributes
C: Resources
D: Magic
E: Skills

 -ATTRIBUTES-
B: 6/10 [7]
A: 4/5 [5]
R: 5/6 (6) [7]
S: 10/10 (13) [14]
W: 4/6 [3]
L: 2/5 [1]
I: 3/5 [2]
C: 2/4 [1]
E: 2/6
M: 5/5

Essence: 5.00
Physical Limit: 11 (13) [14]
Mental Limit: 4 [3]
Social Limit: 5 [4]

Initiative: 9 + 2d6

 -QUALITIES-
Albinism
Amnesia
Distinctive Style
Driven
Martial Arts: Brawler (Haymaker)
Mentor Spirit: Shark
Prototype Transhuman
Records on File: 2
Restricted Gear
Wanted

 -ADEPT POWERS-
Attribute Boost (Agility): 2
Berserk
Critical Strike (Unarmed Combat)
Improved Ability (Unarmed Combat): 1
Improved Reflexes: 1
Killing Hands
Smashing Blow

 -SKILLS-
Gymnastics: 1 (+2 Jumping)
Perception: 5
Running: 1 (+2 Sprinting)
Stealth: 2
Unarmed Combat: 6 (7) (+2 Brawling)

-AUGMENTATIONS-
Alphaware Bone Density Augmentation: 4
Used Muscle Augmentation: 3
Used Platelet Factories

 -WEAPONS-
Unarmed Attack
   DP: 15 [16] (17 [18])   Acc: 13 [14]   DV: 17P [18P]

 -GEAR-
Qi Focus (Improved Ability: Unarmed Combat): 4

14,200 left over

 -KARMA-
+8 Albinism
+8 Amnesia
+5 Distinctive Style
+2 Driven
-7 Martial Arts
-5 Mentor Spirit
-10 Prototype Transhuman
+2 Records on File
-10 Restricted Gear
-8 Qi Focus

10 left over

This could be used for Nuyen, or possibly rearrange stats to up Insight and buy Logic or Charisma to 2.
« Last Edit: <10-21-15/1925:47> by Danny Montanny »

adzling

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« Reply #1 on: <10-21-15/1108:01> »
You can only have 25 karma in positive qualities.

You can only add +3 to your unarmed via adept Improved Ability skill increase (it maxes out at 1/2 your native skill level) iirc.


Danny Montanny

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« Reply #2 on: <10-21-15/1118:59> »
You can only have 25 karma in positive qualities.

You can only add +3 to your unarmed via adept Improved Ability skill increase (it maxes out at 1/2 your native skill level) iirc.

5 for Mentor Spirit
10 for Prototype Transhuman
10 for Reatricted Gear
From my understanding Martial Arts isn't a quality, I just put it there for ease of reference.

Improved Ability is at +3, the other +2 comes from his Mentor Spirit. I changed it to represent just the Improved Ability value. The +2 from the Menyor Spirit is still included on the Unarmed Strike for reference.
« Last Edit: <10-21-15/1138:52> by Danny Montanny »

adzling

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« Reply #3 on: <10-21-15/1905:23> »
I think martial arts counts towards your quality limit at chargen but does not double in cost post chargen.

You have a foci adding four more levels of unarmed. No Bueno.

Danny Montanny

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« Reply #4 on: <10-21-15/1924:57> »
I think martial arts counts towards your quality limit at chargen but does not double in cost post chargen.

You have a foci adding four more levels of unarmed. No Bueno.

Nowhere does it say they have anything to do with Qualities. It's not under the Qualities section, it's its own.

Bah. It was originally Smashing Blow, forgot to change it on the Powers section.

Ganggreenkhan

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« Reply #5 on: <10-24-15/2242:44> »
     I use Chummer for my characters. It won't let you finalize a character if it violates the rules. As far as the peole who made Chummer go they don't consider martial arts to count towards your qualities limit..... for whatever that's worth.

Marcus

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« Reply #6 on: <10-24-15/2351:39> »
Martial arts does not count in quality total.
They are not qualities. They do have their own limits, but those have not been reached in this.

I do think this concept has gone vastly overboard in terms of Unarmed damage. But that's a different issue.
« Last Edit: <10-24-15/2353:33> by Marcus »
*Play-by-Post color guide*
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bdyer

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« Reply #7 on: <10-25-15/0758:22> »
I'm with Marcus, this character has gone overboard on being the most awesome melee damage dealer and can't do anything else.

You need to pick a non-combat area for the character to also be good at such as inflitration, hacking, face, or technical.

Duellist_D

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« Reply #8 on: <10-25-15/2049:42> »
Try to squeeze in Superhuman Psychosis (maybe instead of "files on Record?), that would increase your dice in Melee by an an additional one.

Danny Montanny

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« Reply #9 on: <10-25-15/2315:21> »
Try to squeeze in Superhuman Psychosis (maybe instead of "files on Record?), that would increase your dice in Melee by an an additional one.

What book is that from? I also need to drop the Amnesia from 8 to 4 because I forgot the extent of what you don't know at that level.

Duellist_D

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« Reply #10 on: <10-26-15/0254:39> »
Its from Chrome Flesh.
"So Jacked Up" from the same book might also be worth a look, since being on generic uppers would give you an additional +1 to Reaction.