(Replies, continued.)
If he does manage to get up next to someone, his 9 dice to hit (11 if he's just trying to shock someone) has about a 50/50 chance of connecting with an average human (3 reaction, 3 intuition, 3 will) who goes on full defense, which I would do if a lumbering Troll came at me like that and I couldn't get out of dodge. Against most dedicated combatants the chances drop pretty quickly.
Like I mentioned elsewhere, I was hoping for the activesofts to do the work, but they didn't.
However even with a 4 or 5 in agility, that would still mean that my natural maximum would be 13 or 14. Using your previous example, a 4 in each of those, slightly above average, would still suffice. Without cyberware, how is anyone supposed to hit anyone, in that case? The max for full defense would be an 18 (6 reaction, 6 intuition, 6 will) for a human, so opposed to anyone rolling an attack of 14 (6 agi, 6 [skill], 2 specialization), then they would still be at quite a disadvantage. With the troll's max of 13 (5 agi, 6 unarmed, 2 specialization) it would be a reach to hit most things, even with a gun, by that logic.
Added to that, there's a better than even chance that anytime the drek hits the fan he's going to freak out (fail his composure [charisma + willpower] test) and he's going to have a hard time remembering how to tie his shoes (memory [logic + willpower] test).
Was planning to use that as a berserk, of sorts. lol.
I literally cannot any more bland than that without throwing all their points into seemingly useless skills like cooking and...ummm...I don't know, chemistry, first aid, and nautical mechanic
Chemistry, while niche can be extremely useful. You never know when you need some explosives now to get out of a bad spot (or into one). Good first aid can be amazing, most characters can take 2 maybe decent 3 hits before they go down, being able to keep them patched up or prevent them from dying can make or break a run. Nautical mechanic is also niche, but can become very important if the setting is right.
I said
seemingly for a reason. :p
Oh and one note here: D & D is normally running toward some goal and killing everything that gets in your path. Yes stealth and other skills are in D & D but as long as you are awesome at combat everything else is secondary.
To a degree, yeah.
As I said, I had made a hacker originally so I could use biofeedback to knock people out, hack their commlinks or tap their data lines to make sure the information we're getting is legit, save the covert ops a trip somewhere, or at the very least hack some cameras to scout ahead. Things like that.
This one was very, very, much more a joke character I had made to try and amuse everyone since our DM was getting rather upset with the hacker. I had planned to use Rocket to keep the mood light and enjoyable, more as a joke, than anything else, since I told the DM that I didn't mind if my hacker died from having too large a dicepool.
Shadowrun , in general, is a game where if combat does does happen it means something went wrong. The perfect run is where you never get into combat. Re-distribute some points to do something else besides combat. I made a troll adept face one time that had awesome melee and really good con skills. It wasn't anywhere near a pornomancer but it allowed me to avoid quite a few fights. Melee builds usually tend toward inflitration as their non-combat since they synergize well but you could easily be a hacker that loves to punch people and steal their cyberdecks
I do like the hilarity of the idea, however when we went into this game, we had the preconceived notion that everyone only had enough points to reliably do one thing. This, however, is not the case, but this is again the notion that I had begun with, since we usually all grabbed one thing when we started the game.
Especially considering the sample characters all really only did one thing or another, gave us the completely wrong impression.
Shadowrun , in general, is a game where if combat does does happen it means something went wrong. The perfect run is where you never get into combat.
This is a great meme, but I don't find it accurate (the GM will throw combat at you) and it's boring as hell in practice for, y'know, the people who build for combat.
To quote an L5R admin: "Don't worry for all you crab that build heavily into combat. We completely understand the truth of the phrase, 'When all you have is a hammer, all your problems start looking like nails.'"
All crab do in L5R is fight monsters. All day. Every day. Literally.
One word for you:
"BORKED"
As others have said, you have too many dump stats, not enough diversity of skills. You have taken 'liberal' readings of some 'ware.
Generally in our group, we had found that each one of us taking one role worked well, so that's what we approached the game with. I have since then learned that most shadowrunners do not work this way.
However the 'liberal' readings were merely mistakes. It was a large reason I actually posted this, to ask questions about them. Especially skillwires.
For all intents and purposes you are the "Drooling potato in the corner" for everything not related to melee combat, and you don't even do that very well as your chances to actually hit or to close to melee range are VERY subpar.
As I mentioned before, I had expected to skillwires to aid my attacks, so without those, yes. However, even with 5 agi, 13 seems low to hit. Even with muscle toner, it'd still only be a 15 as opposed to, as a previous poster mentioned, a probable 9 or possible 18 in full defense.
There is a reason for the expression "Don't bring a knife to a gun fight"..... as a melee specialist, you have an uphill battle to prove that maxim wrong... and you fail at it. (No steath to get close, no speed to get close, no stun track to absorb the incoming fire that you WILL take as you can't dodge worth a damn).
Stealth is an option for the stealth specialist, not the giant troll with uncouth.
The lack of speed was presuming either negotiations or cover, since there is rarely not cover in any given situation.
My will is low, yes, but my dodge is maxed for my race. I don't know where you're getting the idea its low because mine is at 11 when the normal max is 12. With reaction enhancers on a human it'd be 14, but I'm just a hop, skip, and a jump away, aside from the main aspect was soaking the attacks to nothing.
You seem to have the completely wrong idea of what I was trying to do with this character.
Your total lack of social skills coupled with uncouth begs the question "How DO you get jobs?" As litterally every time you open your mouth, you're insulting someone. (For that matter, How DID you find people who put up with you long enough to form a team???) <you default to CHA(1) -1, -2 (uncouth) =-2!! For every social test!!>
There are some melee builds on this forums, I recomend you read them to get an idea of what and where to go with such a build.
By either not talking while the face speaks to the fixer/Johnson, or asking a question with the two words he knows. "Rock it."
Though, as far as a traditional melee shadowrun build, I made an assassin with a ton of blending, disguise, infiltration, blades, and (again this is 4e) the ability to attack 3 times before the enemy noticed me, made for a very boring character. "I sneak in. I rolled high enough. I find the target. I stab him several times. I leave." That was about it. Effective, but very boring. I was leaning far towards a significantly more fun character this go around.
Shadowrun , in general, is a game where if combat does does happen it means something went wrong. The perfect run is where you never get into combat.
This is a great meme, but I don't find it accurate (the GM will throw combat at you) and it's boring as hell in practice for, y'know, the people who build for combat.
I have completed that run, and it's fun exactly once, after that it's pretty boring. Things need to go wrong, complications are necessary, that's how the drama happens!
Oh as to the rest, Reaver's got it right. Keep trying, Shadowrun is a great game for optimization but concepts need some style, or atleast some tricks. Yes you can get unarmed up to crazy level, but ya can't do it like you tried here. There are many good builds in this forum take look. It should always be about having fun when playing the character.
I did it with adept in 4e, this was simply a rough translation from that. It did tell me about the skillwires that I had misread though. I did manage to get a +22 to unarmed from adept on there, but it was different in 5e, so I attempted to translate it with cybernetics.
And this character was certainly meant to be a fun one.
the GM will throw combat at you
This.
@OP:
Imagine three men that can run at 10 mph speed each. If you tie these men to each other they will not have a combined speed of 30 mph. But that's, literally, what you did with your activesofts.
That makes a lot more sense.....
Also, you should never, ever dump Agility and Willpower for a combatant. You cannot do damage if you cannot reach your target, cannot HIT your target, or are unconscious.
Now to the important stuff.
How to fix it:
Get Attributes B, Resources C, and Meta A.
Get Bod 7, Agi 5 (or 4), Rea 4 (or 3), Str 8 (or 10), Wil 5, Int 4, Edge 6.
Get unarmed, thrown weapons, sneaking at 6, perception at 4.
Get alluminium bone lacing or used titanium BL, used muscle toner 3, a datajack, striking -something, don't remember- ×2, used reaction enhancers 3, and a smartlink.
Get a lot of armor.
Get smartlinked throwing knifes and grenades.
Get Jazz.
Done.
I had been planning to replace the negative from agility to my attack with the activesoft since I had misread it, however, obviously I'll need agi. I'll likely repost the character once I finish modifying it and the others.
I didn't really want 6 edge, although I completely see why you would say that. Though, like I said in a different reply, the character was meant more for a joke. I didn't expect him to last more than a few sessions, hence why he has no charisma, stealth, perception, or ranged option.
I'm assuming Striking Callus is in a book other than core?
Don't I already have a lot of armor?
Didn't know you could smartlink throwing knives...
Always more jazz.