Another take on the chip-soldiers would be the knowledge/active skill hardwires from Chrome flesh. They are a lot cheaper and can only take a single permanent skill. For instance Knowledge: small unit tactics 6 and Automatics 6 only costs around 36K all in all. (I suppose you dont need to buy the skill software separately?) And would be even cheaper as Omega or used.
Another idea comes to mind: have the characters unknowingly work and help "design" the skillsofts/personafixes for the badguys

You have the hardware: Check
you have the "soldiers": in progress as more and more gets abducted
You have the knowledge, activesofts and personafixes: not quite- enter unwitting runners
Evil corporation approaches the runner team with some easy money- the runners have to do (insert job already posted here) with a SIM-module and hand over the full recordings of the complete run afterwards. Naturally the corporation will focus their effort on those runners with very high dicepools, believing those to be most appropriate to their new software. And they will naturally try to urge the characters into being aggressive and shoot first, questing later.
Evil corporation will then use the streetsams combat experience as a base for their own chipped soldiers. (with some added quirks from the streetsam- maybe the chip-soldiers starts talking with the characters accent, or manifests some of their mental/social flaws or weapon preferences etc).
Naturally when creating the persona fixes the corporation would erase all unwanted characteristics like an unhealthy hate towards the established corporate world and a preference for a more anarchistic lifestyle. But because of working under a budget they would most likely overlook stuff like addictions, biased and such.
Suddenly the characters are up against cheap copies of themselves
