...interesting points.
For someone who frequently goes into HTH combat and firefights, I see Body as being very important. Not only does it affect one's physical condition track, but overflow, "soak roll" (which for her is a base of 24), and determining just how much armour she can pile on before she takes negative modifiers on all her combat skill pools.
Mystic armour is costly I'll admit, but one can never have too much armour in my book, especially when the oppos are using high powered assault or sniper rifles. It can mean the difference between taking stun, physical damage, or even being down for the count in one shot as the power of the attack (not just the base DV of the weapon) needs to exceed the modified (by weapon AP) armour to score physical damage. In many of the Missions I've been involved in (with a different character), having a net of 14 - 15 armour seems to be the "breakpoint." between taking stun or physical damage. Stun heals a lot faster than physical, especially when the group doesn't have a mage with a heal spell or someone with first aid (also keep in mind that being an Awakened character reduces the first aid/biotech pool by -2).
As she has no combat skills that rely on Strength (Unarmed or Archery), there is little point to raising that attribute to 5 as with the reduction in body, it does not increase her physical limit. Willpower is important. for it affects her Composure test (necessary when facing down a manifested spirit with her weapon focus). It is also the only defence one has against combat Mana spells like Stunball or Manabolt as well l as being important to resist addiction (she does use combat drugs as well as a weapon focus).
I could see trading off one point of body for intuition for it increases her initiative and aids in perception tests, even though it drops the physical monitor by one box as well as the overflow damage by 1. This would allow her to trade off the Enhanced Perception power for the Critical Strike Power. without compromising her armour.
Yeah trodes would make sense as they are not expensive, the mask still has capacity (only have vision mag), and they don't increase the availability. This would allow her to use the wireless bonus for her visual aids (allowing the rating 2 Vision Enhancement in her contacts to also add to her sight perception pool). The other bonus, she still has enough starting resources to install a smartlink system in the mask as well as modify her Warhawk internally giving her a total accuracy of 9 and +1 die to her attack with her favourite six shooter. Good suggestion there.