You use weapons acc not physical limits for most attacks. Dice pool of 11 basically makes it your secondary attack, which is fine. Increase ability (blades) which you can take one rank in place of increase accuracy adds one to your effective rank into that skill. Making your pool be 8(9) pre foci. Dropping astral perception (for now picking it up as a foci later) would free up 1 PP and 4 skills, letting you max blades as well, and have 2 skills let over, one for blades specialization, and one more for either perception or counterspelling, also drop artificing, with rank you will burn yourself out to make anything, this can be used for specialization for your most common spell type to aid in casting. Taking specialization swords adds +2 making you pool 13 with your katana, pre foci, 16 post. Now you have a decent combat skill pool.
I understand wanting to keep astral perception, but for 13 karma & ¥12k you can get a F4 Qi Foci (astral perception) and 1st rank in assensing. Remember majority of assensing test are threshold based, with 4+ hits giving everything you will ever need to know. Another option is not to get the weapon foci yet, get the astral perception foci instead and free up PP that way, and only having 2 ranks in assensing will get you 8 dice, which will get you decent info. And use the 3 (1 from artificing) skill points for specializations in spellcasting, assensing, and blades.
The reason for artificing was not to make stuff but for magical forensics. Thank you for informing be about the weapon accuracy being my limit, I was under the assumption that it was the worse of the 2 instead. That makes me happier about the build! I will then take the accuracy adept power, with grip that gives me a 9 limit. Going to pop up the blades skill and specialize as well. Maybe even go for the rating 3 focus after all. Howzabout this:
B:3 A:5 R:3 S:4 C:8 I:4 L:3 W:5 E:2 M:6
Would I be served well if I reduced strength by 1 and put that into agility? Or even drop logic back down to 2? Being an investigator I keep thinking he needs some logic, but maybe he uses his intuition more than logic? 2 is subpar average, amIright?
Adept Power
Astral perception, Attribute Boost AGI 1, Combat Sense 2, Critical strike(Blades) Improved reflexes 2, Enhanced accuracy (Blades), Motion Sense
Seems like a lot of powers!
Skills:
Artificing 1 Assensing 4 Blades 6 (Swords=13) Counterspelling 4 Perception 3 Spellcasting 6
and spending 6 points of karma for 1 point each in etiquette, running and gymnastics.
Sword is AGI 5 + Skill 8 + focus 3 = 16, with a boost of 1 from adept power so 17, with a limit of 9
damage is 7
spellcasting is 12 dice, 14 if combat.
Sounding better?