I don't know if it right place to submit thread, if not - please move to correct board.
I ran most of official missions modules and convention packs since New York season and I have impression same as in Pathfinder Organized Play- that very optimized builds designed exclusive in missions enviroment slowly corrodes difficulty level on this kind of play
Without spoilers, last few Missions and half of Boundless Mercy are very tough for typical, non optimized runners. Of course Gm has plenty of possibilities to tweak the difficulty, but force 7+ spirits and 14+ dicepool opponents aren't that common even in high paid runs like these in Bloody Business. I understand design concept - most of players have very specialized builds with 20+ dices in primary area and they should have some sweat on the run. But for rest of them , with less excellent builds , almost every session with life on the edge is little bit frustrating.
I would like missions team to include my observation in planning future modules- a little bit more "average" missions for casual players, even at cost few nuyens. ( Note that I don't know season 5 missions after "Take a Chance" ).