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(SR 5) Rigger 5

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Mr. Grey

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« Reply #120 on: <12-18-15/0243:00> »
I've spent the last 4 or 5 hours with Rigger 5.0 and I have to give it a big thumbs up! Lots of things to like in here but I especially want to praise the artwork. These vehicles look awesome. I would almost buy a collection of cards or an artbook. Very nicely done! There's some enjoyable fiction in here that highlights the rules, the gear and how to use them. The new toys look like a lot of fun, especially some of the cars and trucks. I didn't do more than skim the rules on modification and vehicle combat so I can't say a lot about them, I have to save something for later, right? Overall, I think this will be a welcome addition to Shadowrun and I am excited as a GM about the new things I can throw at the runners, hey, they can't have all the fun!

I'll agree with this. I've only done a rigger once and that was a vehicle rigger. This book really makes me want to try a drone rigger and a pirate rigger!

Also love the jokes. Robocop references were great

Aria

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« Reply #121 on: <12-18-15/0246:39> »
Looks great on a skim read... Would have liked more of the lovely art, perhaps the missing vehicle images will make it in to a pdf or those gear cards?!?
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firebug

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« Reply #122 on: <12-18-15/0356:37> »
Ah, I'm so happy to see the mods back in!  This really makes me wanna play my rigger TM again.  It's well written, I love the fluff pieces (especially the 8 or so "what's it like to be a rigger" bits) and it has a huge amount of content.  Thank you, Catalyst!
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AJCarrington

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« Reply #123 on: <12-18-15/0623:26> »
From Tumblr, so more FANTASTIC art:










Heart

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« Reply #124 on: <12-18-15/0938:29> »
Since I can't find it anywhere in the book, how many Mod Points does the Mitsuhama Akiyama have?

ShadowMaster

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« Reply #125 on: <12-18-15/1122:50> »
So I'm really impressed with the content of this book. Great work! My only disappointed is that there is nothing on Cyborgs. Really was hoping it would be here since they are essentially riggers.

Wakshaani

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« Reply #126 on: <12-18-15/1139:29> »
Cyborgs usually pop up around the Cybermancy rules. Sounds like a fine thing for a Future Product to me. (Probably a PDF-only.)

adzling

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« Reply #127 on: <12-18-15/1318:33> »
I'm still wading through this but Rigger 5.0 does look like one of the better rulebooks Catalyst has released to date.

At first blush the ratio of crunch to fluff feels better and it would seem that the majority of rigger related stuff is in here (unlike the truncated Data Trails that did squat for Technomancers and seemed to have a half-finished Host section).

Having a working ToC is also a welcome return.

Perhaps Catalyst has turned the corner on their previous shovelware and fan-fic blenderising?

Here's hoping@!

Mordoyh

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« Reply #128 on: <12-18-15/1458:10> »
I downloaded my copy from Drive Thru RPG and skimming through it looks like it has a lot of content.

However, my PDF has no bookmarks.  Anyone else get that?

Zweiblumen

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« Reply #129 on: <12-18-15/1507:11> »
I downloaded my copy from Drive Thru RPG and skimming through it looks like it has a lot of content.

However, my PDF has no bookmarks.  Anyone else get that?

Yeah, I mentioned it earlier.  Hopefully the errata'd version will be updated.
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ShadowMaster

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« Reply #130 on: <12-18-15/1619:04> »
The ToC is clickable though, so if you go to the ToC pages you can click on them directly.

Backgammon

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« Reply #131 on: <12-18-15/1751:06> »
a half-finished Host section).

How so? Can you expand on this or post to where you may have already posted your thoughts on what you feel is missing or incompleteness?
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adzling

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« Reply #132 on: <12-18-15/1819:29> »
Quick divergence from Rigger 5 to answer the above.

The hosts foundation section was really cool but without a visual aid (say a map) it was pretty hard to grok the relationship between the bits of the host foundation.

There was virtually no mention of how Spiders tie into a host's operation (nor are they mentioned much in Rigger 5.0 as far as I can tell in my first skim).

Nor did Data Trails give any more details on how hosts are used as part of a corp-sec installation's physical security.

Also I think the Hosts section (and the rest of the book in general) would have benefitted from a section devoted entirely to "how to".

There are tons of posts on this forum (many by me) asking such common place things (well for an illegal hacker in 2070 anyhow) such as:

how do you:
-trace a call
-fake a camera feed
-design a host for your team's decker to hack
-steal a car/ boat/ drone/ whatever
-find someone from their com-code
-how does a technomancer direct connect to a host
-suppress an alarm sent via the matrix
-take over an elevator
-hack all wireless cameras nearby (building, street, city etc) to search for a particular face, car or other unique item that may have recently passed in front of them

etc etc

I know the number of combinations are endless (hence the rules) but given the unintuitive nature of the matrix it would be very helpful to just have a whole chapter dedicated to "how to" examples for common illegal matrix activities that runners commonly attempt to perpetrate (see tiny list above).

« Last Edit: <12-18-15/1824:10> by adzling »

Backgammon

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« Reply #133 on: <12-18-15/2136:12> »
Ok. I tried floating a "how to matrix" ebook but it didn't get much traction. I agree it would be useful. Probably won't happen, sorry :(
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IntrepidVector

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« Reply #134 on: <12-19-15/0537:39> »
I can't seem to get my head around how mods work in Rigger 5. Do vehicles and drones have separate mod rule systems? I can't figure out why that is. The drone mod section seems to act like drones only use the mods listed there, but the vehicle mod section acts like vehicles or drones can use the mods it lists. So do drones just have [Body] slots for mods, or [Body] slots in each category like vehicles do?
« Last Edit: <12-19-15/0558:21> by IntrepidVector »

 

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