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(SR 5) Rigger 5

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ScytheKnight

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« Reply #150 on: <12-20-15/1650:29> »
Haven't had a chance to pick up a copy yet (waiting on money hitting the back) but I'm wondering if the modding information covers, or can be translated to, drones outside the core book (I.E. Bumblebee or the Hard Targets drones)

Yes, yes they can... ;D

Ohh my... Now i really want to see what could be done to a Bumblebee...
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Herr Brackhaus

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« Reply #151 on: <12-20-15/2109:44> »
Quick heads up...looks like the PDF has been updated with bookmarks (I got my notice from BattleCorps).
Same, got a notification from DriveThru today. PDF bookmarks for everyone!

IntrepidVector

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« Reply #152 on: <12-21-15/0433:30> »
Just Mod Points. Drones are *much* smaller than vehicles (with a handful of exceptions) and, as such, can't be modded as easily.
So can drones use the mods listed in the vehicle mod section, spending Mod Points equivalent to the mod slots? I'm not sure how this interacts with the drones in the sidebar on page 155 where it says things like the Roto Drone having "Three extra Weapon Modification Slots."

In truth, I mostly want to figure out how to make a high flying sniper/surveillance drone. The Condor is close, but not exactly what I want. I was hoping to give a Roto Drone the Improved Economy mod and maybe a Sun Cell, probably greatly lowering Speed and Handling to afford room.
Talk to your GM as you do have options:
Quote from:  Rigger 5.0 pg 122
These rules provide detailed options for drones and can be used as an optional rules system for adding modifications to them.
Players who do not want to use a separate system can use the rules provided in the Building the Perfect Beast chapter (p. 150).
Hm, so if I want a drone to use Vehicle mods, do I simply treat Slots as the mod's MP cost?

Should I treat the Roto Drone as starting with 7 MP, as a port of the "Treat its Body as 3 higher than its actual Rating for determining how many weapon mounts or customizations it can integrate." line from SR5 Core?

I'm trying to figure out how best to make a flying drone that A) uses a long ranged rifle and B) can quickly switch ammo types. That would mean using the Ammo Skip System from Hard Targets, but that means finding a rifle with a drum or cylinder... Are the Ares Sigma-3 or the Krupp Arms Kriegfaust probably the closest I'm going to find?
« Last Edit: <12-21-15/0457:15> by IntrepidVector »

UnLimiTeD

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« Reply #153 on: <12-21-15/0700:44> »
Depends on what is "long ranged".
The options you named seem to be Assault Rifles, so your best bet would probably be the Shiawase Arms Monsoon from Gun Heaven 3.
It's not that legal, but when you mount it on a drone I guess that concerns out the window already.
Still waiting on a Vector-Thrust Liminal Body.

IntrepidVector

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« Reply #154 on: <12-21-15/0811:48> »
I want something in the range of a sniper rifle, but that's out the window when looking for a drum or cylinder, so I'm just looking for the next best thing. Ideally I want to switch from using Stick N Shock to hitting a target with a RFID tracker round without having to switch clips on a drone.

Sorry for the derail of the conversation. Back on topic: Who did the art of the Dodge Golaith? It and a few other vehicles have a really nice style. It and the Dodge Rhino both look like they want to start a bar brawl. Kudos to all the artists who worked on this, really.

Jack_Spade

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« Reply #155 on: <12-21-15/0905:27> »
Hard Targets has the reloading-arm-drone. Maybe if you team them up you don't need the drum. Also, you could add an articulated arm to the drone change magazines (although that would look really, really, reaaaaaallllly ridiculous).
talk think matrix

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falar

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« Reply #156 on: <12-21-15/1011:13> »
So, the Drone Arm is supposed to basically be a Cyberarm, but half the cost and the stats are based on Strength=Drone Body and Agility=Pilot and you can modify up to Body * 2 Strength and Pilot * 2 Agility. There's a couple of follow-ups on that for me:

  • Can I use the Agility & Strength Enhancements in the arm for a further +3 apiece?
  • Can I implant a gun inside the drone cyberarm?
  • Can I implant a melee weapon inside the drone cyberarm?
  • More generally, can I put anything that consumes capacity inside the drone cyberarm?

There is a note that +Armor on the drone arm does nothing for the armor of the drone, but no other special notes, which leads me to believe that I can add a Drone arm to a drone and implant it with a Mossberg AM-CMDT for all the fun.
« Last Edit: <12-21-15/1012:51> by falar »

Kincaid

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« Reply #157 on: <12-21-15/1124:55> »
As a GM, I'd be very wary about using arms to get around the MP values for drone weapons.  Cyberarm capacity is really permissive while drone capacity (eqv.) is fairly restrictive.  Using the former to circumvent the latter gets pretty cheesy.  A full-sized arm with a grenade launcher on a fly spy should be one of those "final arbitrator" moments.
Killing so many sacred cows, I'm banned from India.

falar

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« Reply #158 on: <12-21-15/1143:08> »
As a GM, I'd be very wary about using arms to get around the MP values for drone weapons.  Cyberarm capacity is really permissive while drone capacity (eqv.) is fairly restrictive.  Using the former to circumvent the latter gets pretty cheesy.  A full-sized arm with a grenade launcher on a fly spy should be one of those "final arbitrator" moments.
Oh, yeah, definitely understand that part of it.

My actual build was going for a Drone Arm on an Aeroquip Dustoff, so I figure the Drone Arm on that would totally have the capacity to put some ... stuff in it. And a fairly large arm on a Dustoff just makes sense so you can touch down, grab a body and shove it inside you, never to be seen again.

EDIT: That said, the main thing I was wondering about was Agility Enhancement. The implanted cyberweapons were just a bonus question after I started along the logical path. After all, if you just have a drone arm, you can totally pick up an SMG or a sword and start blazing or hacking.
« Last Edit: <12-21-15/1152:51> by falar »

UnLimiTeD

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« Reply #159 on: <12-21-15/1156:46> »
Important question here is if the upgrades to the arm are enhancements or customization, and I'm leaning towards the former.
Quote
A drone limb may have the base drone’s starting attributes
as much as doubled, no matter how many increases that
is. The limb attributes may not go higher. (This means a
Body 5 drone could have a strength increased from 5 to
10, ignoring the usual cap of +4 to an attribute, but may
not go higher.)
I think this is pretty clear.
Still waiting on a Vector-Thrust Liminal Body.

falar

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« Reply #160 on: <12-21-15/1336:01> »
Quote
A drone limb may have the base drone’s starting attributes
as much as doubled, no matter how many increases that
is. The limb attributes may not go higher. (This means a
Body 5 drone could have a strength increased from 5 to
10, ignoring the usual cap of +4 to an attribute, but may
not go higher.)
I think this is pretty clear.

Dur. That is pretty clear.

Important question here is if the upgrades to the arm are enhancements or customization, and I'm leaning towards the former.
Oddly, I'm leaning towards the latter, because you automatically get a Body STR/Pilot AGI limb and for metahumans, out of the box is a 3/3 limb, which is more like "the average" with customizations taking it where you want. It's a pretty big nuyen-availability difference though. Customization is cheaper and easier to find. Enhancements are already more expensive and harder to find.

EDIT: At this point, I'm thinking customizations for increased and drone arms have a capacity of 0 is the intent. But I could be swayed by WoW.
« Last Edit: <12-21-15/1339:21> by falar »

UnLimiTeD

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« Reply #161 on: <12-21-15/1712:15> »
Well, if they had a capacity of 0, that raises the question of what
Quote
(Upgrades for the arm are at full price, however.)
means.
They can definitely equip weapons, as Wakshaani more or less has confirmed that already by theorycrafting around what skill you'd use when jacked in. Whether they use drone slots for the weapon, I do not know.
Still waiting on a Vector-Thrust Liminal Body.

Fabe

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« Reply #162 on: <12-21-15/1733:45> »
Even if you're not in the market for a boat like that, having the stats would be handy for a variety of kidnapping jobs.
A boat like that, you ought to get a map, not stats.


Who am I kidding? It's Shadowrun. Of course you need stats.
Just make sure it's not a Q-Boat trying to lure pirates in, only to pop a lot more firepower than you were expecting.  ;)

 And now I want to do a shadowrun game based on Clive Cussler's "The Oregon Files"

Dr0p5

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« Reply #163 on: <12-22-15/1319:13> »
Can anyone guess how much it will cost to load the Smoke Projektor with a little bit more interesting stuff ? ;)
i.e. Tear gas

Kincaid

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« Reply #164 on: <12-22-15/1319:56> »
I'd say 5 doses (the crop duster drone is 10) for simplicity's sake.
Killing so many sacred cows, I'm banned from India.

 

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