Very punny, Sendaz

Fabe
Sendaz is right; people, like myself, who argue for using mental stats when in VR do so from a purely house rule perspective.
The book is somewhat clear on which attributes to use, I just don't think it makes any sense.
When jumped in, Pilot is always reaction, but stealth uses intuition, and gunnery may or may not use logic depending on how you interpret "remote operation". In other words, there are some discrepancies, which is why I personally use the astral attribute substitution table for VR rigging and use whatever the base skill is linked to but substited for mental attribute.
Make no mistake, though; this is 100% a house rule.