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[SDS OOC] Tri Tri Again

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Jayde Moon

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« Reply #240 on: <01-02-16/1407:16> »
So, silly me, I remembered something about Señor T not wanting to get much cyber and forgot that I convinced him that he not only should (mechanically) but it makes sense for being a professional merc (his background).

So yes, not only damage compensators, but also the aluminum bone lacing and orthoskin.

Cal has taken only 1 stun out of those two blows and doesn't feel a thing.

Also, Cal: note with your cybereyes you have image link, so you can be sending this feed to your friends, even if the guy gets away, a picture can help track him down.

Full defense could be very useful in a situation where you have 354573522 initiative. 

Finally, your initiative is 11 now, so you get this action and a next action before you probably get ANOTHER action before he goes again...

So drawing your Ares Crusader II (simple action) that you tell me is defaulted to Burst Fire mode and loaded with SnS (I need to note defaults in character sheets, I think) and firing it, then taking aim and firing it on the next pass could be a good call...

Then since you'll probably go first next turn (unless I have him spend more edge), you can take stock of how that went and either continue the attack or change your tactics.

As you have two actions, you can go ahead and do the dice rolls.  Assuming attacks with burst, I'll go ahead and roll some dice now:

First Defense roll: 6 hits.
First Soak roll: 3 hits.
Second Defense Roll: 2 hits.
Second Soak roll: 9 hits.

Laying out the rolls:

Cal has Agility 6, Automatics (Assault Rifle) 6 ( 8 ), Reflex Recorder: Automatics, Integrated Smartlink (Essence Paid)

6 + 6 + 1 + 2 = 15 Dice to roll to Hit.  the taking aim action will add another die to this roll.

You have 5 Edge points.  Using edge BEFORE the roll will allow you to roll 20 Dice (add the 5 edge) and roll an additional dice for any 6s, continuing on until you don't roll any 6s; also, this will allow you to count ALL of your hits.  Using edge AFTER the roll will allow you to reroll any dice that were not 5s or 6s; you are still affected by your 8 hit limit (based on the accuracy of your machine pistol).

If you hit, you will do 5 stun damage + 1 damage for every net hit (hits you have remaining after subtracting his defense roll from your attack roll.  The damage he actually takes will be that damage - his soak roll.

Example:

You get 7 hits on the first attack.  He got 6 hits as noted, so you got 1 NET hit.  You add that to the 5 base damage for 6 stun damage (6S(e)).  He then rolls his soak, based on his body + armor +- any modifiers (SnS is -5 electrical, he may or may not have non-conductive armor to mitigate).  We see that he got 3, so 3S(e) gets through and he takes it.

Note:  I assume you ran in without an assault rifle through the city streets in daylight.  It is entirely possible you took that and can ready and fire that.  Assuming burst fire, note that it will give you two additional dice to attack and the base damage is 8S(e).

So, with that information, I leave the narrative entirely to you, if you hit and do more than 3 damage in a single shot, that's a pretty solid hit.

If the total damage at the end of the two attacks is 11+, the guy will go down.  If the damage of any SINGLE attack is 6+ (after soak), then he will be knocked to the ground from the force of the attack.
« Last Edit: <01-02-16/1613:15> by Jayde Moon »
That's just like... your opinion, man.

trv123

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« Reply #241 on: <01-02-16/1442:00> »
Hooray for shifting fortunes!  Eagerly anticipating imminent onslaught of ass whoopin ....
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Mercy Merchant

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« Reply #242 on: <01-02-16/1451:39> »
Indeed.  Go Cal.  I am sooooooooo glad I have such big, strong, capable, and handsome/beautiful people to make sure that the little cat burglar does not get hurt when the drek goes flying.
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Stoneglobe

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« Reply #243 on: <01-02-16/1734:36> »
Welcome back to the fight Cal. Go kick his arse  ;D
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

trv123

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« Reply #244 on: <01-03-16/0846:26> »
<putting on her SmartyPantsMissKnowItAll hat>

Actually Jayde, according to the book, burst/automatic fire takes dice away from the target's dodge, it doesn't add to attack dice. But it's your game, you run it how you like. :)
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Stoneglobe

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« Reply #245 on: <01-03-16/0940:58> »
<putting on her SmartyPantsMissKnowItAll hat>

Actually Jayde, according to the book, burst/automatic fire takes dice away from the target's dodge, it doesn't add to attack dice. But it's your game, you run it how you like. :)

<steals the SmartyPantsMissKnowItAll hat and put it on my head>

Actually the bonus 2 dice you are referring to would be the specialism Assault Rifle bonus dice and not for burst fire. Jayde was referring to if Cal had actually decided to carry his assault rifle openly on the street.
Quote
Note:  I assume you ran in without an assault rifle through the city streets in daylight.  It is entirely possible you took that and can ready and fire that.  Assuming burst fire, note that it will give you two additional dice to attack and the base damage is 8S(e).

 :o :P
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

trv123

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« Reply #246 on: <01-03-16/1107:41> »
Ok, but it's a pink hat, so ... now you look silly. :)
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Stoneglobe

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« Reply #247 on: <01-03-16/1221:53> »
Ok, but it's a pink hat, so ... now you look silly. :)

I don't know, I think pink sets my eyes off a treat  ;) ;D
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

Jayde Moon

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« Reply #248 on: <01-03-16/1403:56> »
My mistake for being unclear.  When I mentioned 'assuming burst fire' I meant 'assuming you don't go to full auto with the FN-HAR, then I won't have to preroll the defense rolls, which have taken short burst into consideration'.

But it could totally have been taken as 'assuming you are using burst fire, you get +2 to your attack, as opposed to not using burst fire, where you won't get that +2'

Now, if we can just get this mook to post his dice rolls and narrate what goes down...
That's just like... your opinion, man.

Señor T

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« Reply #249 on: <01-04-16/0106:04> »
No doubt, amirite?

Okay, I've read through all this and I am 1) very happy and 2) wholly confused, though not insurmountably so. It will just take me taking a closer look when I have time tomorrow and reading up on things and figuring out exactly what I need to roll.

At this point, my goal is to make sure the ork doesn't escape. So, would it make sense in terms of using actions to move to cover if any is available such that I'm covering the stairs? Or would that be a waste of actions considering that I'm also strongly considering using edge to gain the initiative next round so I can get several actions in a row.

Jayde is correct. If possible, I would not have carried an open assault rifle in the street. I would also have all ammo defaulted to the my-life-could-well-depend-on-what-this-is-defaulted-to setting.

Re: Team Communication

Can EB and Tanya hear the subvocal chatter? As well, I'd assume they can see the live video feed that I'll post IC when I get to it.

As for my lame excuse at not doing a more thorough post/dice-rolling today... *lame excuse involving unpacking after a two week trip with small children here*. I'll do my best to catch up with all this tomorrow, it's simply going to be more time-consuming than it was looking and I need sleep. :|
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trv123

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« Reply #250 on: <01-04-16/0214:23> »
Don't use edge for initiative.  You don't need it, not for that. An edge for an attack wouldn't be a terrible idea, but edge for initiative would be kind of a waste for you.  Whatever else you decide to do/not do, I feel pretty confident in that one recommendation.
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Señor T

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« Reply #251 on: <01-04-16/2308:50> »
Alright, I've read Jayde's post in detail... and I have to say thanks as always for your patient explanation. You are truly the njub whisperer. Also thanks to everyone else for their advice and patience as I had little time the past couple of days to dedicate to this.

So then I've also read up on SnS, and it does indeed seem like what I would have the sidearm defaulted to, though not the assault rifle. I would also assume that the rifle is back in the car and I've only brought the sidearm.

So, I have two actions remaining. I assume I need to get out of melee (assuming I'm in melee now) in order to remove the melee penalty on ranged weapons.

Action 1
a) Move to cover if possible and cover the escape route (assuming the stairs is the only escape route).
b) Take aim.

Action 2
Using edge to 'push the limit' on and roll 21 dice (my base 15 + 1 for taking aim + 5 for edge) and then I'll keep rolling for each of my 6s. I'm not entirely sure if this is a waste based on an 8 hit limit or not, but what the hay, let's find out!

21d6t5: 8 [21d6t5=6, 6, 5, 3, 2, 4, 4, 3, 4, 4, 6, 2, 1, 3, 5, 6, 3, 6, 3, 3, 5]
http://orokos.com/roll/356912

5d6t5: 1 [5d6t5=4, 5, 1, 4, 1]
http://orokos.com/roll/356913

So that would be 9. Hm, maybe not a waste.

Also, special thanks to Beta, who's followed the thread a bit and suggested this as a possible strategy. Seemed to make the most sense assuming that there would have been a melee combat disadvantage to staying where I was. And I'd rather not continue to hold people up by asking several questions about details like this, so I figure this seems reasonable enough for now.
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Mercy Merchant

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« Reply #252 on: <01-04-16/2339:46> »
Cal, you can also set the dice roller to do the work for you.  If you put an 'h" instead of "t" the roller does the exploding sixes for you in the same line.  So in this instance you just put 21d6h5 and you get it done.
« Last Edit: <01-05-16/0931:02> by Mercy Merchant »
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trv123

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« Reply #253 on: <01-05-16/0836:20> »
MM meant "use 'h' instead of 't'", like the formula he posted suggests. Try it! It's fun!

Trsting: 100d6h5 42

Weeeeeeeeee!

Oh, wait. Calico isn't fun when she's on drugs.

"21d6h5 is the more efficient formula". There. Better.

Oh, in case it's needed:

Initiative: 1d6+11 13
« Last Edit: <01-05-16/0851:32> by trv123 »
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Mercy Merchant

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« Reply #254 on: <01-05-16/0932:27> »
How silly of me.  Yes, I meant instead of "t".  I modded the post to correct it.  Sorry for any confusion.
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