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[SDS OOC] Agri-Vation

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Beta

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« Reply #225 on: <01-19-16/0851:02> »
OOC, I am going to point out that supressive fire is probably a very terrible idea. Especially if an innocent bystander happens to open their door and walk out into a hail of bullets.

With Henway's heavy ordinance, or even an SMG with APDS ammo, sure.  Gel rounds or stich 'n shock, the risk of secondary damage is less.  Of course different characters may have different risk tolerances towards things getting messy.

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Has it been said how far it is from the van to the stairs?  ( I don't think so, I'm picturing us being across a fairly narrow parking lot, so on the order of ten metres or so, but that is just speculation, I could be way off)

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With regards to init order, JM posted:

29 Amerind Mage (Enemy)
28 Ravener
26 VanGuard
25 Harry (Spirit)
25 Kachina Spirit
21 B Spirit (Enemy)
19 Forty
18 Henway
16 Drones
14 UB Spirit (Enemy)
13 Kachina
11 Angus

I'm thinking that the enemy mage just took his action (get behind the stairs and do .... something.  Possibly cast a spell, possibly command his spirits, could be something else).  Vanguard is up next, then just after him our spirits, and then the first of the enemy spirits.  Since those act on quite different planes and are not apt to interfere with each other, hopefully we can run the spirit fight at the same time as Ravener does his thing? (i.e. we post for our spirits and Ravener, so when Jayde Moon has time he can absorb those and do the first enemy spirit, just to try and pack things as efficiently as possible).

For that matter, only Kachina is going to have a good idea of what is happening in the spirit fight, other than Harry getting disrupted or bothering to inform Forty of how its going, and Kachina is astrally projected.  So perhaps we can start queuing up meat space actions too?  At least for Forty and Henway -- Ravener could change his drone commands at 16, and that could change what Angus does (and meanwhile Kachina will want to know what is happening in the astral before acting, I'm sure).

Not sure what others think, but anyway, will re-post the rolls for Harry from further up-thread.

Quote
I don't know how the spiritual dog-fight is going to play out.  Should we do something like make an attack roll and a defense roll and leave them here, for when they are needed (if they are needed)?  If so:

     Harry attack (Will+ACombat=12) Harry (spirit) A.Cbt attack: 12d6t5 3
     Harry defense, (Int+log=12) Harry Astral def: 12d6t5 5

Will hold off posting for Forty until I see how people feel about queuing up the various actions.
« Last Edit: <01-19-16/1019:50> by Beta »

WillAsher

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« Reply #226 on: <01-19-16/1714:54> »
I already posted my first two actions, just need to be sure they worked before I post the IC post for them.

Yok

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« Reply #227 on: <01-19-16/1739:33> »
I'm holding off on posting my actions since they are contingent on what happens prior to Henway being able to act.

Jayde Moon

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« Reply #228 on: <01-19-16/1756:40> »
You figure that those actions did indeed work though it did bleed into action 1; you'll be able to act on pass 2 and on with new actions.  The truck is currently off.

Still awaiting actions from those at least near the top of the pass, but as Beta suggests, everyone should post what they want to do.

I am happy to accept 'if, then... else' statements.
That's just like... your opinion, man.

Beta

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« Reply #229 on: <01-19-16/1808:09> »
Doh, I conflated Ravener and Vanguard -- but while the latter is acting astrally, the former is not--and his actions could change what Forty does.  So I've conditionally updated Forty's last IC post (where she worried about the mage using invisibility) and am posting  the full if/else here.

(note that Harry already has his orders, and should be going after one of the enemy spirits on his action no matter what)

IF nothing has happened that makes it seem likely that the enemy mage is contained, Forty will jump out and commence suppression fire.  (Yes, this is somewhat reckless, in terms of making herself a target, chance of side damage, and drawing attention.  Maybe next 'month' I'll play a careful character, but meanwhile, it just seemed like what Forty would do)

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first of all: yes, if the conditional IC posts stands, Forty both mispronounced and mis-used "Carpe Diem." I hope nobody is squeamish about abuse of spelling or grammar.

For suppression fire: Base pool is 12 dice, -1 for stun damage.  Does +1 from laser sight apply for suppression fire?  I'll roll it separately so it can be done either way. 

    Suppression fire 12d-1(stun)= pool of 11, limit 5
        suppresive fire (w/stick'nshock): 11d6t5 4
     and the extra die for the laser sight, in case it applies
         extra laser-sight die: 1d6t5 0
        So either way, 4 successes
       
        If he ends up getting hit, by some miracle, it is DV5, AP -5 (electric)
       
A rules question now.  Suppression fire runs all turn.  Forty's action is on 19.  Can she now go on full defense at some point without interrupting the suppression fire?  If so, at what point can she do so?

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ELSE she'll open the van door and position herself to get as much cover from the van as she can, and take aim at the general area of the enemy mage (I think can take cover as a simple action, but don't think she can see him clearly enough to get a take aim action?
« Last Edit: <01-19-16/1811:39> by Beta »

Yok

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« Reply #230 on: <01-19-16/1952:25> »
If a spirit manifests,Henway will open fire on full auto (-9 defense modifier); 12 points of recoil reduction means no recoil penalty.  AP -2, DR 9P, Accuracy 7

Full Auto Attack vs Manifested Spirit: 10d6t5 4

If no spirit manifests then he'll put the attack into the wall where the mage went to try and flush him out, unless something else happens that might make him rethink that choice.

obidancer

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« Reply #231 on: <01-19-16/2129:09> »
Kachina's actions are up already:
Her spirit Astrally attack the unbound spirit while She banishes it. Harry will attack the other one. 
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Turkish

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« Reply #232 on: <01-19-16/2348:25> »
@JM: Is it possible for the bumblebee to circle around so that the mage does not have full cover from the drone?
« Last Edit: <01-20-16/2313:38> by Turkish »

Agleaca

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« Reply #233 on: <01-20-16/2246:25> »
Would it be possible for Angus to leave the room get to the stairwell and fire at the mage?

Jayde Moon

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« Reply #234 on: <01-21-16/2216:00> »
It is possible to move the drone so that he has good cover, 'run' the drone for partial cover, or 'sprint' the drone for 'no cover'.

Angus wil have to spend an action opening the door and moving out.
That's just like... your opinion, man.

Jayde Moon

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« Reply #235 on: <01-22-16/2339:20> »
Turkish, couple of things.

Looks like you didn't move before firing?  If so, can you edit so that the movement is included in your description?  Otherwise, you've wasted edge shooting at someone behind full cover.

Second: Stick and Shock AP replaces, but does not stack with the weapons standard AP.

That's just like... your opinion, man.

Turkish

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« Reply #236 on: <01-23-16/0321:58> »
Turkish, couple of things.

Looks like you didn't move before firing?  If so, can you edit so that the movement is included in your description?  Otherwise, you've wasted edge shooting at someone behind full cover.

Second: Stick and Shock AP replaces, but does not stack with the weapons standard AP.



Oops on both.  -5 then for AP, and I am about to edit my post.  Sorry for that!

Jayde Moon

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« Reply #237 on: <01-23-16/2322:17> »
19 Amerind Mage (Enemy)
18 Ravener
16 VanGuard
15 Harry (Spirit)
15 Kachina Spirit
11 B Spirit (Enemy)
09 Forty
08 Henway
06 Drones
04 UB Spirit (Enemy)
03 Kachina
01 Angus
That's just like... your opinion, man.

obidancer

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« Reply #238 on: <01-24-16/0016:20> »
Sorry, caught the flue or something. Will post asap
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Yok

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« Reply #239 on: <01-24-16/0935:57> »
I guess I'm confused, I was waiting to see what happened prior to my first action before posting, and now we've skipped ahead and I have no idea what the current situation is - did any spirits manifest?  If not, I'll post my firing into the wall where the mage is hiding - I'm assuming that from JM's post that the wall is stronger than I would have expected from a cheap motel and that it stopped the bullets from penetrating?

 

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