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[SDS OOC] Agri-Vation

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Yok

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« Reply #285 on: <06-18-16/0903:12> »
Henway actually used his second action of the first pass to move at full speed to get a better line of sight and remove recoil penalties.

obidancer

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« Reply #286 on: <06-21-16/2321:29> »
@ Obidancer:  what force was the spirit of man, and what powers?  Also, I assume no drain on the summon?

The Spirit is a Force 7 becoming F8 with the Spirit Whisperer Quality

I haven't got the chance to make the rolls just yet. Here there are:

Summoning F7 Spirit of Man: 14d6t5 6
Spirit Resistance: 8d6t5 2
4 Services
Drain Resistance DV4: 10d6t5 3
Extra 1 Stun...

Spirit Initiative:
Spirit Astral Initiative 18+2d6: 16+3d6 26

Spirit Attack on his first Pass:
Spirit Attack: 17d6t5 6
Damage would be 8DV + Net successes.

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Jayde Moon

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« Reply #287 on: <06-22-16/1049:46> »
31 Amerind Mage
29 VanGuard
26 Kachina's Spirit
24 Kachina -1 Stun / -4 Physical
24 Forty
24 Harry (Spirit)
19 Ravener
17 Henway -2 Stun
13 Drones
08 Angus -2 Physical
That's just like... your opinion, man.

Beta

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« Reply #288 on: <06-22-16/1710:21> »
31 Amerind Mage
29 VanGuard
26 Kachina's Spirit
24 Kachina -1 Stun / -4 Physical
24 Forty
24 Harry (Spirit)
19 Ravener
17 Henway -2 Stun
13 Drones
08 Angus -2 Physical

- Forty is at -3 stun (because of various drain over the course of the day).  I did take that into account in her init roll (rolled 11+3d6 rather than 12+3d6)

- Harry is brawling with the enemy's spirit ( supplied attack and defense rolls earlier)

- I have a question before I post Forty's action -- how far would she have to move to get near either the drone or Henway, and have line of site on the mage?  Walk (12m), run(24m), more than that? I think I'm having her do something else, but have to look a couple of things up in the rules when I get home -- this may get edited if I figure that out before they are awake in Kuwait :)

Beta

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« Reply #289 on: <06-23-16/1459:07> »
I think this is OK:
-   Use her free action to walk 12 metres closer to the stairs (from ~30 metres to under 20 metres, bringing her into long range for her machine pistol).
-   Hold her actual action.

Yok

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« Reply #290 on: <06-23-16/2014:46> »
I'm confused - took 10 damage, soaked 7, leaves 3 damage so I should be at -1 stun, correct?

Jayde Moon

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« Reply #291 on: <06-26-16/0438:22> »
31 Amerind Mage
29 VanGuard
26 Kachina's Spirit
24 Kachina  -1 Stun / -4 Physical
24 Forty
24 Harry (Spirit)
19 Ravener
17 Henway -3 Stun, also an additional -1 to dice rolls this turn due to electric damage
13 Drones
08 Angus -2 Physical, also an additional -1 to dice rolls this turn due to electric damage

Fixed, Yok, that -3 is the total damage, not a modifier to dice pool.

Beta:  Forty has a +2 advantage modifier to her attack this pass, should curb the range modifier a bit.
That's just like... your opinion, man.

Beta

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« Reply #292 on: <06-26-16/0853:14> »
Three round burst of stick n shock.

Base 12 dice +1 laser sight +e position bonus - 1 from three stun -3 from range gives 11 dice

Geek the mage!: 11d6t5 4

4 hits, dv 5, AP -5 (electric)

Yok

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« Reply #293 on: <06-26-16/2025:53> »
Gotcha - so I'm at -2 dice now, is that correct?  (stun + electrical damage)

Agleaca

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« Reply #294 on: <06-28-16/2226:37> »
well I'm glad i checked back in, and doubly glad i have horrible initiative. Didn't do anything didn't miss nothing nice. Glade to see so many came back! And thank you for rolling for Angus in my absence I will be checking daily from now on and getting back into the mind set.

Jayde Moon

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« Reply #295 on: <06-29-16/1320:32> »
31 Amerind Mage
29 VanGuard
26 Kachina's Spirit
24 Kachina  -1 Stun / -4 Physical
24 Forty -3 Stun
24 Harry (Spirit)
19 Ravener
17 Henway -3 Stun, also an additional -1 to dice rolls this turn due to electric damage
13 Drones
08 Angus -2 Physical, also an additional -1 to dice rolls this turn due to electric damage

Henway is up!
That's just like... your opinion, man.

Yok

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« Reply #296 on: <06-30-16/1552:13> »
I'll get something posted up this evening - been on the road all week for work so the timing is good!

Yok

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« Reply #297 on: <07-01-16/0847:46> »
Sorry for the delay in response, I was more tired than I realized after my trip and fell asleep early!

Assuming my previous movement has given me a line of sight on the mage, Henway will open fire on the mage on full auto (-9 defense modifier); 12 points of recoil reduction means no recoil penalty.  AP -2, DR 9P, Accuracy 7. 

Full Auto Attack on Amerind Mage: 8d6t5 4

Jayde Moon

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« Reply #298 on: <07-04-16/0812:57> »
31 Amerind Mage
29 VanGuard
26 Kachina's Spirit
24 Kachina  -1 Stun / -4 Physical
24 Forty -3 Stun
24 Harry (Spirit)
19 Ravener
17 Henway -3 Stun, also an additional -1 to dice rolls this turn due to electric damage
13 Drones
08 Angus -2 Physical, also an additional -1 to dice rolls this turn due to electric damage

Angus, you got anything for us?
That's just like... your opinion, man.

Agleaca

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« Reply #299 on: <07-04-16/1703:29> »
Happy forth every one. And to celebrate Angus shall do the most american thing i can think of by firing as many bullets at his enemies as he can.
Suppression fire. 13d6 -1 for electrical so 12d6. Correct? with 3 Hit
I do not know if i include smart link as i didn't take aim or anything.
sorry for not using gas every one just feel it would take to long
« Last Edit: <07-04-16/1715:12> by Agleaca »

 

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