Here's a take on a sam built for max initiative and dodge pool.
Guy's insanely fast, getting 4 passes almost all the time.
Dodge pool is 15 dice.
He sees everything (16 perception pool, eek!)
Hits 20 dice with his rifle and 15 with his grenade launcher
17 with his mono-whip.
Has rating 6 skillwires to slot any rating 6 skill!
He's a total combat monster, and that's about it.
Quicksilver
METATYPE: NOCTURNA
B 3, A 7/10, R 6/9, S 3, W 3, L 2, I 5/6, C 2, ESS 0.39, EDG 1
Condition Monitor (P/S): 10 / 10
Armor: 14
Limits: Physical 6, Mental 5, Social 0
Physical Initiative: 11/24+2D6
Active Skills: Athletics Group 2, Automatics (Assault Rifles +2) 6, Exotic Melee Weapon: Monofilament Whip 6 (7), First Aid 1, Free Fall 1, Heavy Weapons (Grenade Launchers +2) 1, Perception (Visual +2) 4, Pilot Ground Craft 1, Sneaking (Urban +2) 6, Throwing Weapons 1
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Allergy, Common (Mild): Sunlight, Biocompatibility (Cyberware), Keen-Eared, Nocturnal, Prototype Transhuman: Wanted, Restricted Gear: Move-by-Wire System, SINner (Corporate SIN): renraku, Unusual Hair: Colored Fur, Wanted
Augmentations:
Cerebellum Booster (Prototype) (Alphaware) (1) w/ Prototype Transhuman
Fingertip Compartment (Alphaware)
Move-by-Wire System (3)
Muscle Toner (Prototype) (Used) (3) w/ Prototype Transhuman
Reflex Recorder (Prototype) (Alphaware): Exotic Melee Weapon w/ Prototype Transhuman
Skilljack (Used) (6)
Smartlink
Synch
Tetrachromatic Vision
Gear:
Armor Jacket
Ballistic Mask (Customized)
Weapons:
Ares Alpha [Assault Rifle, Acc 7, DV 11P, AP -2, SA/BF/FA, RC 5, 42 (c)] w/ Gas-Vent System (3), Grenade Launcher, Smartgun System, Internal
Ares Alpha Grenade Launcher [Grenade Launcher, Acc 6, DV By Ammo, AP –, SS, 6 (c)] w/ Smartgun System, Internal
Monofilament Whip [Exotic Melee Weapon, Reach 2, Acc 7, DV 12P, AP -8]
Starting ¥: 1D6 × 20¥