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Harlequin

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FastJack

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« Reply #75 on: <09-21-10/1520:48> »
Pssht... Don't listen to Angelone. Just because him and his team decided NOT to stay on the bridge for all eternity... (j/k Angel!) ;D

Prime Mover

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« Reply #76 on: <09-21-10/1521:46> »
Yea H2 really didn't capture the feel of the first.
My concept of him is from the 1st and thats how I've played him out.  Although the opening fiction for the second wasn't bad...actually adventures were meh.
Don't remember too much fiction with him in it outside of a few vignettes that I cared for either.
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

Prime Mover

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« Reply #77 on: <09-21-10/1523:32> »
I'm no hater though.  I was luke-warm on 3rd edition due to lack of the rich backstory that 1st and 2nd had established.  IE's GD"s the whole nine yards.
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

The_Gun_Nut

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« Reply #78 on: <09-21-10/1700:24> »
I've run through his adventures... The first wasn't bad, but Harlequin's Back >:(  >:( Even the fiction he's in is kinda offputting to me.
How DOES one relate to someone over 5000 years old?
There is no overkill.

Only "Open fire" and "I need to reload."

Dead Monky

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« Reply #79 on: <09-21-10/1701:29> »
LSD?

FastJack

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« Reply #80 on: <09-21-10/1708:41> »
Ask them what it was like in the old days. Before they invented fire and stuff...

Did this to a guy we used to work with on the help desk that was in his late 40's/early 50's - HEY, it was the 90's and we were in our 20's. He had a great comeback too. He stopped at my desk, and just, in the most cavalier voice ever, "Well... It was dark. A lot. And the food was always cold."

BlackMyron

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« Reply #81 on: <09-21-10/2223:29> »
  When I was a kid, my computer had 48K of memory... and NO HARD DRIVE.  There was no CD drive, not even a disk drive - we had to use an AUDIO CASSETTE RECORDER.   :o

FastJack

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« Reply #82 on: <09-21-10/2305:33> »
  When I was a kid, my computer had 48K of memory... and NO HARD DRIVE.  There was no CD drive, not even a disk drive - we had to use an AUDIO CASSETTE RECORDER.   :o
But did you have a cup-holder? :P

Angelone

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« Reply #83 on: <09-22-10/0000:50> »
I've run through his adventures... The first wasn't bad, but Harlequin's Back >:(  >:( Even the fiction he's in is kinda offputting to me.
How DOES one relate to someone over 5000 years old?

One doesn't I doubt even the most empathic person in the world could do it. It's just too foreign to our frame of reference.
REJOICE! For bad things are about to happen.
la vida no vale nada

Nomad Zophiel

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« Reply #84 on: <10-22-10/0330:03> »
Shadowrun the Fourth Age -

Where your characters are outcasts, living iand working in the pseudo-medieval Emerald City. Through no fault of their own they are on the outside of society and are forced to take illegal jobs from various merchant princes, dragons and elven lords competing for scarce resources with no concern for the damage they are doing to the manasphere or the harm they may cause the common man. An entire subcaste of outcasts merchants known as Fixers set up the meetings between these Runners (so called because they are on the run from the law) with repsresentatives of the merchants known as Sir Johnson (because Johnson is still a generic name in the Fourth Age). Runners accept payment only in the anonymous currency of gold while constantly trying to stay off the radar of various surveillance magics and the Knights Errant.

Players can be humans, elves, dawrves, trolls and orcs (in the main book anyway). Despite a history of being an oppressed class, humans are nominally allowed equal rights. They still suffer social penalties outside their own ghetto or the powerful human Native Nations. While most of the high powered roles involve Magic, a small but growing force called "technology" has produced some surprising innovations that can turn the tide. Archteypes include the Black Knight (a masterless combat specialist whose abilities have been enhanced by Adept powers), the Horseman (who, despite the name, can posess and control any nonmagical animal) and pretty much all of the non-Technomancer characters you loved from Shadowrun.

After writing that I'm no longer entirely sure if I'm being a smartass or if this idea's got legs.

FastJack

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« Reply #85 on: <10-22-10/0831:49> »
After writing that I'm no longer entirely sure if I'm being a smartass or if this idea's got legs.
I'd say the idea has legs ;)

The_Gun_Nut

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« Reply #86 on: <10-22-10/0923:59> »
It's called "Earthdawn" and there actually are character classes, so to speak.  (Hint:  They are called adept "Disciplines.")

It can be just as gritty as Shadowrun, even more bleak, but it can also have some high fantasy elements (hope, perserverence, that sort of thing).

And without assault cannons or anti-tank missiles or naval guns, dragons are pretty hard to take out.
There is no overkill.

Only "Open fire" and "I need to reload."

Nomad Zophiel

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« Reply #87 on: <10-22-10/1924:32> »
Yeah, the whole thing was kind of a parody of some earlier comments in this thread about how ED really didn't feel like SR-4th Age. It was intended to be a long and rather convoluted joke about a more Shadowrun-ish Earthdawn. A sample quote I should have included in the first one:
Quote
The setup was there it's a shame when Earthdawn was done it wasn't tied in better.  Honestly sometimes if feels like someone sitting around with both books on table said. "Hey you know what this Earthdawn thing is sorta like what we had in mind for SR's past...Hmmm".

Having said that I like that SR has ties to the last age and I've never really had a problem with IE's or GD's.  Interaction has always been low with these beings usually a plot point as opposed to a goal or game changer.  Although I've found as players learn more about whats going on behind the scenes in SR they tend to seek out these power players.

Edit: We could form a dev team and set up a proposal for "Shadowrun The Fourth Age RPG" to Catalyst and clean up the tie ins !
« Last Edit: <10-22-10/1927:04> by nomadzophiel »

raben-aas

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« Reply #88 on: <10-26-10/1021:19> »
  When I was a kid, my computer had 48K of memory... and NO HARD DRIVE.  There was no CD drive, not even a disk drive - we had to use an AUDIO CASSETTE RECORDER.   :o

The GDR was actually more advanced than we are now, back in the 80ies. Datasettes (Audio Casette Recorders) were pretty common as a storage device, but apparently only GDR hacks got the idea to broadcast code signals via RADIO, so that you could record the radio show on audio cassette and voilą: Instant program broadcast :)
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Kot

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« Reply #89 on: <11-15-10/1026:08> »
I'm going back to an old off-topic, if you forgive my thread necromancy. :P

The thing is, that ED was intended as a 'prequel/spin-off' for SR, but evloved on its own, growing in depth as much as SR did. So even if they had some things in common, like certain dragons, and immortal elves, they were different games in the same world. As for example DarkSun is to Forgotten Realms - we have elves and halflings in both, but they're entirelly different. ED has blossomed, and even though there was no serious line development for some time, it looks like there would be now. With the new Cathay sourcebooks, and plans on making city sourcebooks, AND a big, (new)metaplot ridden campaign RedBrick really succeded in making Earthdawn alive again... I only hope that ED will in time reach the level of development SR is on now... But they're still different games, and you can't blame ED for including SR's original elements.
I know, that dragons and immortal elves can be a pain in th rear - i hate the dragon-metaplot in ED myself, especially for killing my favorite dragon, Vasdenjas, Master of Secrets and Eater of Cities (just one). But i can just not involve players with that, or at the least try to turn them into major players, or at least pawns that do more than intended (if i ever manage to get a campaing running). But they're somwhere behind the shadows, oiling the cogs of metaplot, and saving the Sixth World. So if you want to inolve your players in saving the world, you either deal with it, or find another way. Not every threat is covered by the Immortal Elves and Dragons High Threat Response Squad. In fact, if players manage to find a way to deal with it, all the metaplotting NPC's could do is stare at the smoldering ruins littered with charred carcasses ot Some Evil Cult That Almost Called Verjigorm In and His Minor Servants*. And that works especially well, if the PC's left a camera at the site...

On the other hand, playing an ED campaign in which the Heroes deal with something, that raises its ugly head again in SR should be an awesome thing. Especially if your combat mage gets his Elementalists magical ring in the process, or something like that. It's not only that small things matter - medium and big ones do too. Forgetting about them would be racist anyway. :P


It can be just as gritty as Shadowrun, even more bleak, but it can also have some high fantasy elements (hope, perserverence, that sort of thing).

And without assault cannons or anti-tank missiles or naval guns, dragons are pretty hard to take out.
Well, the Horrors are still there in number. That's pretty much enough. :P
And as for the dragonslaying, the Theran Empire (Atlantis in SR) managed to pull of a dragon hunt just before the Scourge (the time, in which most Horrors came), because they wanted to have monopol on Kaers (the Vaults of ED, designed to withstand horror assaults), and dragons obviously had, and shared that kind of secret. They managed to kill a few dragons, but lost a Behemoth in the process. And a Behemoth was a giant flying fortress holding thousands of warriors, elemental weapons and hundreds of magicians - a true Death Star class weapon (fueled by a very nasty kind of Blood Magic, which still had it's beneficial uses, like oaths, back in the Age of Legends). And following that Icewing/Ghostwalker just walked in on their capital and began assasinating prominent bigwigs inwolved in the hunt... Yeah, he's that awesome. He's Big D's older brother, and the spotlight is on him in Earthdawn, as he's the only easily approachable dragon - you just need to climb wild mountains above the snow level, and bring him a nice gift... And that only grants you an audience. :P


* I assume they were savvy runners, and KILLED IT WITH FIRE. :P

P.S. Remember, that SR was first, and ED second. So there are no ED references in SR. There are SR references in ED. :P
P.P.S. And Adepts in ED can be as much of a deniable asset, as Shadowrunners. I can't remember how many times we were screwed over by our employer, and still managed to survive, and kick the living crap outta them. :P
« Last Edit: <11-15-10/1042:11> by Kot »
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

 

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