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Harlequin

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The_Gun_Nut

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« Reply #90 on: <11-15-10/1311:01> »
<snip>

I know, that dragons and immortal elves can be a pain in th rear - i hate the dragon-metaplot in ED myself, especially for killing my favorite dragon, Vasdenjas, Master of Secrets and Eater of Cities (just one)

If you are referring to the ED 2nd Edition published by Living Room Games, then don't worry.  FASA got irritated by LRG's handling of their line, and pulled their support.  RedBrick retro'd the timeline, and it is now prior to the war LRG started and then killed Vasdenjas with.  Go ahead and cheer.

Also, early on, the SR developers had an idea for something for metaplot, and included it in some of their products (Bottle Demon comes to mind).  It was only later, when Earthdawn was produced that it got fleshed out into the Horrors and the whole OHGODITSEATINGMYFACE thing.
There is no overkill.

Only "Open fire" and "I need to reload."

Angelone

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« Reply #91 on: <11-15-10/1353:19> »
I liked the Earthdawn setting not too crazy about the crossover with Shadowrun. I have to rebuy all my ED books now :'(

Edit- Although Battlerun was pure win.
« Last Edit: <11-15-10/1356:58> by Angelone »
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The_Gun_Nut

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« Reply #92 on: <11-15-10/1355:34> »
You can get a goodly number of them in PDF format.  I highly recommend RedBrick's Third Edition.  It cleans up the ruleset very well, and introduces some much needed character options (Disciplines were much more rigid before).  They also tweeked most (if not all) the talents and spells to work better together.
There is no overkill.

Only "Open fire" and "I need to reload."

Angelone

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« Reply #93 on: <11-15-10/1400:29> »
I'll check it out the only books I still have are the 1st ed core book, the horrors book, and the boxed set that had the magic items on the cards. Don't remember what the last one was called.
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la vida no vale nada

Prime Mover

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« Reply #94 on: <11-15-10/1400:46> »
We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

Prime Mover

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« Reply #95 on: <11-15-10/1402:02> »
I'll check it out the only books I still have are the 1st ed core book, the horrors book, and the boxed set that had the magic items on the cards. Don't remember what the last one was called.

Lost City of Parlainth? (sp)
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

FastJack

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« Reply #96 on: <11-15-10/1425:44> »
We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.
Heck, have them stumble into a strange locus right as a Theran high priest is casting an unknown spell, opening a portal to Seattle. In the middle of the Renraku Arcology. During the lockdown. ;)

Angelone

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« Reply #97 on: <11-15-10/1428:52> »
No, I had that at one point but it disappeared to the same pocket dimension that half my d12s are currently residing. It's the Barsaive boxed set I still have.

Edit- I think it's Ravenloft.
« Last Edit: <11-15-10/1432:06> by Angelone »
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The_Gun_Nut

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« Reply #98 on: <11-15-10/1508:06> »
I'll check it out the only books I still have are the 1st ed core book, the horrors book, and the boxed set that had the magic items on the cards. Don't remember what the last one was called.
Barsaive boxed set.  Parlainth had a few, but you would remember the creepy black book that came with it.
There is no overkill.

Only "Open fire" and "I need to reload."

Kot

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« Reply #99 on: <11-15-10/1727:59> »
If you are referring to the ED 2nd Edition published by Living Room Games, then don't worry.  FASA got irritated by LRG's handling of their line, and pulled their support.  RedBrick retro'd the timeline, and it is now prior to the war LRG started and then killed Vasdenjas with.  Go ahead and cheer.
But they still have Prelude, where dragons are pulling all the strings. Remember that Denairastas is the Outcast. :P
And i did mean one of the sourcebooks, the one that has the Horror Cloud and the destruction of Skypoint (along with the death of Vasdenjas and Vestrivan, my two favourite dragons). I know the next one was rubbish and wamp gas.. .

Also, early on, the SR developers had an idea for something for metaplot, and included it in some of their products (Bottle Demon comes to mind).  It was only later, when Earthdawn was produced that it got fleshed out into the Horrors and the whole OHGODITSEATINGMYFACE thing.
More like 'OHMYGODMYDACEISATTHEBACKOFMYHEAD'(butitmattersnotasi'mdead). And it's a good thing they did. What i'd do without Horrors in ED? :P

Quote from: The_Gun_Nut
You can get a goodly number of them in PDF format.  I highly recommend RedBrick's Third Edition.  It cleans up the ruleset very well, and introduces some much needed character options (Disciplines were much more rigid before).  They also tweeked most (if not all) the talents and spells to work better together.
Well, it's still not as good as SR4 in regard to the edition before, at least in game mechanics. But it's a start. :P

We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.
Well, there's no time travel in the SR universe. Good. :)
And for once - that kind of suspended animation would be only aviliable through magic. And when the magic level goes down... :P Or i'd just Army of Darkness'd him.
Mariusz "Kot" Butrykowski
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Longshot23

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« Reply #100 on: <11-16-10/0113:09> »
We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.

Sounds like a Quest!

You could ask your ED players HOW this would be possible, pointing out things like floods, earthquakes, and basically the intervening millenia.  I don't know ED well enough to just shoot it down, other than it's verging on munchkinism.  I recall seeing one or two conversion guides for ED to SR, but I get the impression it's just not possible.

Kot

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« Reply #101 on: <11-16-10/0736:18> »
As i wrote - the only way to survive that long is magic. And that stops working halfway there. ;P
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Nomad Zophiel

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« Reply #102 on: <11-16-10/0752:07> »
We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.


Honestly, that would SUCK. I mean, OK, assume that characters of races that don't exist in Shadowrun can still survive. The mana level is too low but they're a weird, one of a kind. Now everyone in the party takes Unecucated, Computer illiterate, Illiterate (or literate only in Sperethiel or Or'zet), Incompetent in more skills than I can count, at least one level of Distinctive Style and probably Uncouth. It really goes beyond that because they have no default on any technology more complex than a carriage and a crossbow. The only languages that might be useful in this new world are Sperethiel and Or'Zet. Non-magical gear transfers but anything else is iffy (ie down-converted to SR stuff at best). Then their magic would have to be down-converted to represent the lower mana level. Doesn't matter how good the characters are, they will not be Prime Runners for a while. Its entirely reasonable to insist that the 70-100 Karma go to buying off the flaws above and getting a useful language before they can spend on anything else.

I picture the first scene in the outside world going something like:
OK, half a dozen orcs are coming at you very quickly on. . .some sort of mount and they're waving. . .some sort of complex big metal sticks and they look hostile. This is followed by a few quick lessons in the dangers of bikes and firearms. Survival rate may not be too good.
« Last Edit: <11-16-10/0803:07> by nomadzophiel »

Archivist

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« Reply #103 on: <11-16-10/0841:05> »
We'd been playing SR for a long while prior to ever trying out ED.  After a few games of ED one of my players started an uprising at our table.  Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe.  Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins.  But honestly I had to say no to the character crossover.  I still hear the idea tossed around from time to time.   I always found the connections more backwards then forwards compatible though.

I did run through an interesting spin on this idea at a convention ages ago when both games were in their first edition I think.  In an Earthdawn event, we recovered a magical item of some power, fought Theran agents, some minor horrors and contructs, while scrambiling to the top of a mountain (it may have been the Infinite Staircase actually) to skyships hovering above....scene fades to white

Pickup in the shadowrun event in mid-battle atop the Aztechnology pyramid in Seattle with helicopters circling, angry jaguar guards, a third party attacking etc.  And an artifact in our possession that everyone wants... 

It was a one off but quite fun.  The characters were pre-made being a convention event, but their core personalities remained the same.  Names and abilities were similar too.  So the ED Warrior was now SR phys adept, Archer was the gun bunny, Wizard obviously fine, Nethermancer was a Shaman with spirits on hand.  Even the names roughly carried over.  Oh and the GM kept the races in both to ork, elf, dwarf and troll.  (windlings/pixies had not been statted out yet in SR)

The_Gun_Nut

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« Reply #104 on: <11-16-10/1019:51> »
Kot, the sourcebook was called "Barsaive at War" and it was made by Living Room Games.  It was one of the reasons that Earthdawn was pulled out of their hands.  MASSIVE changes to storyline, resulting in extremely focused adventuring possibilities, and almost zero improvements to the basic system (which ED severely needed).
There is no overkill.

Only "Open fire" and "I need to reload."

 

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