The Original description which the errata reverted it to is as follows:
With this power, an adept can give a target a ve-word command. With magical energies empowering their words, an adept with this ability can compel a target to do almost anything, including dropping a weapon, walking out of a building, getting into a car, or remain- ing silent while another team member renders the target unconscious. Adepts have said that this ability can only be used on a single target a limited number of times within a twenty-four hour period or else they grow resistant to it, but all it takes is one action the ad- ept stops or alters to make a difference in a run. This power, if used properly, can minimize opportunities for things to go wrong and minimize any violence that may be required to grab the target.
This is a magical test that uses leadership.
As such it cannot take advantage of mundane effects to leadership (pheromones, clothing, mundane qualities such as first impression etc).
At least that's how we play it.