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Inhuman

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gradivus

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« on: <11-27-15/0150:18> »
Inhuman
• Cyberears (Rating 1)
• Cybereyes (Rating 1)
• Cyberlimb (Lower arm, left, Obvious)
• Cyberlimb (Lower arm, right, Obvious)
• Cyberlimb (Lower leg, left, Obvious)
• Cyberlimb (Lower leg, right, Obvious)
• Cyberskull (Obvious)
• Cybertorso (Obvious)
• Wired reflexes 1


Let say I buy this for a human  and raise the AGI to all the pieces to 9....
Let's sy the character  has 2 AGI

What's his AGI for unarmed?, shooting? escape artist?
Is the Torso and lower arm good enough to give you the 9 AGI or does that fleshy part in between ruin it ? If it does mean you have to average it with your inherent AGI, why the heck did they create this?
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Marcus Gideon

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« Reply #1 on: <11-27-15/0209:21> »
This question comes up ALL THE TIME. The books simply weren't written with a full body overhaul in mind. All the math makes sense if you take a fleshy guy and replace an arm here or a leg there. But when you replace every bit of squishy, there's no sense in stat'ing yourself the same way anymore. Call it what it is, a drone body with grey matter upstairs.

According to RAW (which again, loses focus when you go for a full body replacement)... you still have to average everything if the check involves your whole body instead of just a single appendage. So yes, 9's all the way around, but somewhere in what little squish is left is a 2, it's going to bring your average down a bit. Especially with your example, since you're only using Lower Arms and Lower Legs, which means there's still flesh and bone connecting them to your torso. Plus the Torso is just a shell, not a full replacement like the rest.

However, there is talk that maybe the Rigger book or something, will have details on Jarheads.
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Lucean

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« Reply #2 on: <11-27-15/0423:14> »
Read more carefully, Marcus ;) He only replaced the lower parts of the appendages.

So it's 2 for unarmed, 2 for shooting, 2 for escape artist.
Quote
The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand).

Medicineman

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« Reply #3 on: <11-27-15/0507:42> »
 
Quote
Let say I buy this for a human  and raise the AGI to all the pieces to 9....
Let's sy the character  has 2 AGI
Shotting 1 or 2 Handed Average from 2 & 9 = 6 (round up ) Agi for an Arm
Unarmed  or Escape Artist (average of Total ):  (9 Torso  + 4x6 Arms & Legs ) /5= 7 Agi in average
(I never calculate the Skull !)

After being remindet that You round UP in SR5 ( which is a GOOD Default Line), that I still have to memorize, I recalculated and corrected the case :)

So If you're doing something with one or two hands its the Average of the Arm, If youre doing something with your whole Body its the Average of them all
(OR the lowest of All  but here you have Agi 5 in General )

with an average Dance
Medicineman
« Last Edit: <11-27-15/0652:43> by Medicineman »
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gradivus

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« Reply #4 on: <11-27-15/0647:49> »
A NOTE ON ROUNDING
Sometimes you’re going to have to divide some number
or another, and sometimes that will require rounding. The
general rule of thumb is to round up, unless a specific rule
tells you to do otherwise.

p48 5eCore Rulebook
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Reaver

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« Reply #5 on: <11-27-15/0705:43> »
Going to be your GMs call..... (and probably argument!)

But Lucean is right IMO.

Lower limbs don't do much for you. They have almost no bearing on shooting, unarmed combat, or escape artist.

You don't throw a punch with your forearm - it starts at the shoulder (boxers/martial artists will tell you it starts at the waist.)

You don't aim and shoot a gun with your forearm - its all shoulder movement. (Even traditonial fast draw, shoot from the hip is still shoulder/upper arm work)

Escape artist.... maybe if its just a pair of handcuffs.... tied to a chair, wrapped up in duct tape going to be full body....
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

bdyer

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« Reply #6 on: <11-27-15/0710:53> »
If it was full body limbs and shell, the only squishy thing left that could make a test would be your neck.  I could rarely see it coming up.  Therefore if all limbs and torso are 9/9 then for all intents and purposes, that's your str and agil scores

Reaver

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« Reply #7 on: <11-27-15/0728:28> »
If it was full body limbs and shell, the only squishy thing left that could make a test would be your neck.  I could rarely see it coming up.  Therefore if all limbs and torso are 9/9 then for all intents and purposes, that's your str and agil scores


Yea, but he's got lower limbs....
Guessing cause he ran out of essence (the one great limiter of all great cyber plans!).

Full cyber arms: 1
Full cyber legs: 1
(Total)               : 4
Torso:                : 1.5
Skull:                  : 0.75
(Total)                : 6.25
Ears (R1)           : 0.2
Eyes (R1)          : 0.2
WR1                   : 2
Final total          : 8.65....

Or 2.65 past death.

All is NOT lost however.... just get Deltaware! (No, betaware won't cut it)

I mean who cares if it costs 340,000! (And requires an almost impossible to find clinic)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

gradivus

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« Reply #8 on: <11-27-15/0822:09> »
It's not that I ran out of essence...
Inhuman is a cybersuit and all those items with bullets are part of it.

And it's all available for just 5 ess...

It's in Lockdown.

In any event, were I to buy the items Reaver listed as alpha grade with biocompatability and adapsin they'd be less than 6 ess. Not that I'd do it. Nor dis I bother to count the money cost.
« Last Edit: <11-27-15/0824:20> by gradivus »
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bdyer

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« Reply #9 on: <11-27-15/1459:44> »
It's not that I ran out of essence...
Inhuman is a cybersuit and all those items with bullets are part of it.

And it's all available for just 5 ess...

It's in Lockdown.

In any event, were I to buy the items Reaver listed as alpha grade with biocompatability and adapsin they'd be less than 6 ess. Not that I'd do it. Nor dis I bother to count the money cost.

487k for
(2) used cyberarms
(2) used cyber legs
(1) used cybertorso
Used Synaptic booster rating 2
Used adapsin

With proto transhuman and Biocompability that comes to 5.99 essence (you are a toaster)

gradivus

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« Reply #10 on: <11-27-15/1553:09> »
By raw there is no grade for nano or geneware (though there was in 4e)

Biocompatability 5 Karama
Restricted Gear 10 Karma
Transhuman 10 Karma
Adapsin .2  30000
Cyber Torso(U) 1.58  15000
Cyber Arm (U) 1.05  7500
Cyber Arm (U) 1.05  7500
Cyber Leg (U) 1.05  7500
Cyber Leg (U) 1.05  7500
 
Synaptic Booster [2] ues all of Transhuman 190000

Sub total 2500000

AGI 9(used)for the 4 Limbs (by RAW a Torso is not a Limb): 112500
STR 9 (used)for the 4 limbs:112500
Armor 3 for the limbs and torso: 101250

Grand Total 476250


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bdyer

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« Reply #11 on: <11-27-15/1638:44> »
I havnt found anywhere in chromed flesh that says that geneware isn't subject to ware grades just like normal.  I know in sr4 geneware had no grades because it stated it.

For the torso: it says it's a shell and I/ my gm chose to view it as the shell has the abdomen muscles and any other torso muscles and the center is hollow for all the internal necessary organs.  Therefor, the torso needs str and agil for anything that uses the body.

Also please note for your calculations that used grade is only 75% of base cost instead of 50% cost like in 4e

Whiskeyjack

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« Reply #12 on: <11-27-15/1817:23> »
I havnt found anywhere in chromed flesh that says that geneware isn't subject to ware grades just like normal.
Core p. 451: "Cyberware and bioware implants are available in five distinct grades: standard, alphaware, betaware, deltaware, and used." Says nothing about geneware, which is its own separate Thing this edition.

The core could've called out gene and nano stuff, mentioning it would appear in previous supplements. CF could have referenced the grades in the core. Neither of these things happened. Ergo, my reading is that gene and nano do not interact with the grades.
Playability > verisimilitude.

Novocrane

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« Reply #13 on: <11-28-15/0128:22> »
By raw there is no grade for nano or geneware (though there was in 4e)
Nanocybernetics explicitly function as cyberware for the purposes of grade.

Quote
Unlike nanoware, all nanocybernetics are permanent and non-degrading implants despite using active nanite colonies. [...] All are cyberware (p. 451, SR5) and follow the basic cyberware rules. All have an Essence cost and are available in all standard cyberware grades.

Quote
I havnt found anywhere in chromed flesh that says that geneware isn't subject to ware grades just like normal.
Which is precisely the problem. If it did have grades, it would be mentioned, as the core book does for cyber & bio, or chrome flesh does for nanocyber.

Incidentally, if I were building a character to take advantage (ahem) of a cyber body, I'd start with an augmentation bundle and characterisation that makes them unaware / overconfident regarding the drawbacks of having your body available through the matrix. If they survive the first time things go wrong, then take them to a chop doc and remove / brick the always-on wireless. That is, if rigger 5 doesn't provide an alternative option that works for chargen and isn't stupidly over / under powered.
« Last Edit: <11-28-15/0132:56> by Novocrane »

Rooks

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« Reply #14 on: <11-28-15/1006:24> »
There's cyber suites that do that you get 10% essence cost reduction but the trade of is it is always on good for electronic witness characters with cyber eyes cyber ears and day job negative Qualities