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[OOC] Final Call

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Stoneglobe

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« Reply #75 on: <12-03-15/1818:10> »
Quote

Yes. But now I'm curious how long it usually takes to set a tabletop roleplay up. I can wait for a while but I'd feel better I'd I had something similar to a timeframe. Like a few months? I can wait as long as I need to but uncertainly hurts my soul.

Quick question, did you mean set up a pbp game up? Either wat the answer is as long as the GM needs in order to be ready to initiate the first run. Not very helpful I will admit but it is the most truthful answer.

If I'm just running a game I can usually get something ready in less than a day for a traditional tabletop but if I'm building a world that takes longer. I'm trying to put a pbp together myself and finding that it takes longer to do than by far. You have to have everything accessible via the web in one way or another and due to the nature of the game you generally need far more background fluff on both the characters, their contacts and all the NPCs you plan on using as you have to use the written word to make them come alive. In reality this is far more difficult, complex and involved than sitting down round a table with a few friends for a couple of hours a week.
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

Stoneglobe

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« Reply #76 on: <12-03-15/1822:18> »

It should be an interesting game. The main thing to remember is that generally a pbp game is really quite different from the traditional tabletop game. It's much more like a collabarative novel, though one with some randomness due to skill checks etc, and you can really role play more in some ways as you have time to consider what your character does and even re-write it several times before posting if you want.

Just don't overdo it with the re-writes.  In the other PbP game I'm in I re-wrote my characters reaction to the Johnson's offer three times, trying to get more of her attitude into it, and ended up with scenery chewing over-acting and severely pissing off the Johnson ....

That's always a risk with this but on the other hand I've loved some of your 'Fourty' posts and that one in particular stood out wonderfully. I can definitely feel her character come through in them.  You also have to be careful that you don't upset other players with what you're posting, especially if it has the potential to cause friction within the party.
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

Stoneglobe

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« Reply #77 on: <12-03-15/1849:03> »
Stoneglobe, Beta, and Ravensoracle: I'm need fluff info on your contacts.  Either you haven't sent it or I'm just not seeing it.  A few sentences to a few paragraphs is fine.  It needs to be a blurb I can reference easily, so while longer fiction or references to contacts in char backstories are totally awesome and encouraged I also need that info in a small condensed for...does that make sense?

Also, characters with higher loyalty should maybe get a bit more fluff since your character presumably has a strong connection to them.  Contacts with low loyalty aren't such a big deal.

@Everyone: I now have all five pages this thread, a ton of PMs, and seven google docs going...trying to keep stuff straight but I will probably forget or misplace something sooner or later. Please bare with me :).  If you think I'm missing something just send me a reminder.

Have pm'd you both the character fluff and some contact fluff now. Let me know of you haven't received them.
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer
“Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.” - William Gibson

Raven Runner

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« Reply #78 on: <12-04-15/1452:12> »
Quick update:  I'm slowing bringing together the story here, working with everyone's character and contacts and trying to get the setting together.  I've also been reading up on 5e, the Matrix is different then I remember from 4e and I'm sure other things have changed as well, just trying to get up to speed on it all.

I'm going to be pretty busy during the first half of this coming week, hoping to get a bunch more work done on this later that week though.  I know some folks still have various bits of characters and contacts and such that they are working on as well.

Basically, things are moving along and coming together and looking great, and expect more from me about a week from now once some of the setting and story stuff is coming together.

As always, feel free to PM me with any questions or whatever.  I'll do my best to get on here a few times a day and keep tabs on everything :)

Cheers Chummers!

Raiderjoseph

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« Reply #79 on: <12-04-15/1607:39> »
Good to hear o mighty gm! I'm looking forward to rping my character. I do have one question. Are mentor spirits controlled by the gm or player? I saw a few rps here where the player voiced the character.
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Blueclaws

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« Reply #80 on: <12-04-15/1626:30> »
I would imagine if it was just internal dialogue/ character development type stuff you would be fine to do it yourself. If the spirit was supposed to give you some information In regards to plot development etc. then probably GM.

Raiderjoseph

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« Reply #81 on: <12-04-15/1641:50> »
I would imagine if it was just internal dialogue/ character development type stuff you would be fine to do it yourself. If the spirit was supposed to give you some information In regards to plot development etc. then probably GM.

That's what I thought too but I figured better safe then sorry.
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Beta

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« Reply #82 on: <12-05-15/2037:34> »
After much finagling I've managed to hammer in all the essentials, for some very loose definition of essentials.  Now I have 2 karma and about 800 nuyen left to support a one point skill and associated gear -- one of those 'pre-edge and hope exploding sixes favour you' sorts of things.  There are probably a bunch of options, but I thought I'd throw this one detail to the group.  So far I've looked at:

- 1 point in lockpicking, combined with an auto-picker rating 3. 
- a monofilament chainsaw, and heck why not -- a 1 point exotic melee skill in wielding it.  This is mostly a less subtle option to lockpicking, just cut through the lock, door, or wall with it. (I really could put the 2 karma into something else, but ... *laughs maniacally and makes chainsaw revving noises*
- electronic warfare 1 and a jammer rating 4
- automechanic 1 and the appropriate kit, for maintenance and maybe even knowing how to crudely sabotage a car
- disguise 1 and the disguise kit to use it.  Not good enough to look much like anyone, but maybe enough to not look like himself?

Any other thoughts?  Suggestions?  But no maximum effectiveness suggestions (no, he doesn't have non-conductivity on his armor, I could use this money to buy it), I'm looking for that something a bit different ....  so, thoughts, suggestions?

Raiderjoseph

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« Reply #83 on: <12-05-15/2118:06> »
After much finagling I've managed to hammer in all the essentials, for some very loose definition of essentials.  Now I have 2 karma and about 800 nuyen left to support a one point skill and associated gear -- one of those 'pre-edge and hope exploding sixes favour you' sorts of things.  There are probably a bunch of options, but I thought I'd throw this one detail to the group.  So far I've looked at:

- 1 point in lockpicking, combined with an auto-picker rating 3. 
- a monofilament chainsaw, and heck why not -- a 1 point exotic melee skill in wielding it.  This is mostly a less subtle option to lockpicking, just cut through the lock, door, or wall with it. (I really could put the 2 karma into something else, but ... *laughs maniacally and makes chainsaw revving noises*
- electronic warfare 1 and a jammer rating 4
- automechanic 1 and the appropriate kit, for maintenance and maybe even knowing how to crudely sabotage a car
- disguise 1 and the disguise kit to use it.  Not good enough to look much like anyone, but maybe enough to not look like himself?

Any other thoughts?  Suggestions?  But no maximum effectiveness suggestions (no, he doesn't have non-conductivity on his armor, I could use this money to buy it), I'm looking for that something a bit different ....  so, thoughts, suggestions?

Now I'm curious how you explain those minor talents in character. My character has like 2 rating 2 skills and everything else is 4 and 3. He is ignorant in a lot of things but not uneducated. But I can explain his stuff in character. I'd add a point in unarmed combat and get some knucks. Street knowledge of combat. Minor boxing and a kick sort of thing. That would make sense since your going for minor knowledge over time sort of thing.
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Blueclaws

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« Reply #84 on: <12-05-15/2129:55> »
I mean a monofilament chainsaw isn't exactly stealthy  ::) but I suppose it is effective. If you are looking to do thinks quietly the lock pick and auto picker would be good. Although a chainsaw probably has more ulility....

Raven Runner

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« Reply #85 on: <12-05-15/2134:21> »
A 1/1 contact?  Just a thought...maybe you can use the 800 to sucker them into being canon fodder?

I suppose coming from the GM this might not be reassuring :)

In other news, plots really coming together.  If you haven't already, maybe put some thought in to your characters goals and agendas.  You'll have some chances to start working on those pretty early on...you won't have to, there will be plenty of options, but if you might have some good opportunities...just saying.


Raiderjoseph

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« Reply #86 on: <12-05-15/2219:07> »
A 1/1 contact?  Just a thought...maybe you can use the 800 to sucker them into being canon fodder?

I suppose coming from the GM this might not be reassuring :)

In other news, plots really coming together.  If you haven't already, maybe put some thought in to your characters goals and agendas.  You'll have some chances to start working on those pretty early on...you won't have to, there will be plenty of options, but if you might have some good opportunities...just saying.

My character is a Shadowrunner because of obscure circumstances that I won't spoil because they will reveal what kind of character he is. But I guess his only goal is to be a successful Shadowrunner and learn the ins and outs... I've been working on his character. I even started to write a little fanfiction. So I guess I technically don't have a overarching goal. This will just be life for him.
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Raven Runner

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« Reply #87 on: <12-05-15/2244:09> »
My character is a Shadowrunner because of obscure circumstances that I won't spoil because they will reveal what kind of character he is. But I guess his only goal is to be a successful Shadowrunner and learn the ins and outs... I've been working on his character. I even started to write a little fanfiction. So I guess I technically don't have a overarching goal. This will just be life for him.

Totally cool.

Yeah, I don't even really need to know about character goals...just something to think about in case it effects your RPing early in the game.

Ravensoracle

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« Reply #88 on: <12-05-15/2303:13> »
After much finagling I've managed to hammer in all the essentials, for some very loose definition of essentials.  Now I have 2 karma and about 800 nuyen left to support a one point skill and associated gear -- one of those 'pre-edge and hope exploding sixes favour you' sorts of things.  There are probably a bunch of options, but I thought I'd throw this one detail to the group.  So far I've looked at:

- 1 point in lockpicking, combined with an auto-picker rating 3. 
- a monofilament chainsaw, and heck why not -- a 1 point exotic melee skill in wielding it.  This is mostly a less subtle option to lockpicking, just cut through the lock, door, or wall with it. (I really could put the 2 karma into something else, but ... *laughs maniacally and makes chainsaw revving noises*
- electronic warfare 1 and a jammer rating 4
- automechanic 1 and the appropriate kit, for maintenance and maybe even knowing how to crudely sabotage a car
- disguise 1 and the disguise kit to use it.  Not good enough to look much like anyone, but maybe enough to not look like himself?

Any other thoughts?  Suggestions?  But no maximum effectiveness suggestions (no, he doesn't have non-conductivity on his armor, I could use this money to buy it), I'm looking for that something a bit different ....  so, thoughts, suggestions?


I am not at my books right now so I was thinking why not just carry it over? Isn't there a certain amount of Karma and nuyen that can be carried over to play?
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Raiderjoseph

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« Reply #89 on: <12-05-15/2307:54> »
After much finagling I've managed to hammer in all the essentials, for some very loose definition of essentials.  Now I have 2 karma and about 800 nuyen left to support a one point skill and associated gear -- one of those 'pre-edge and hope exploding sixes favour you' sorts of things.  There are probably a bunch of options, but I thought I'd throw this one detail to the group.  So far I've looked at:

- 1 point in lockpicking, combined with an auto-picker rating 3. 
- a monofilament chainsaw, and heck why not -- a 1 point exotic melee skill in wielding it.  This is mostly a less subtle option to lockpicking, just cut through the lock, door, or wall with it. (I really could put the 2 karma into something else, but ... *laughs maniacally and makes chainsaw revving noises*
- electronic warfare 1 and a jammer rating 4
- automechanic 1 and the appropriate kit, for maintenance and maybe even knowing how to crudely sabotage a car
- disguise 1 and the disguise kit to use it.  Not good enough to look much like anyone, but maybe enough to not look like himself?

Any other thoughts?  Suggestions?  But no maximum effectiveness suggestions (no, he doesn't have non-conductivity on his armor, I could use this money to buy it), I'm looking for that something a bit different ....  so, thoughts, suggestions?


I am not at my books right now so I was thinking why not just carry it over? Isn't there a certain amount of Karma and nuyen that can be carried over to play?

It sounds legit. Better my suggestion. Because your character sounds like a Shadowrunner prior or at least did some jobs beforehand. This is just a guess BUT if I am right it would make sense to have some money from a previous job as backup money for use on this run.
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

 

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