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Proof of Concept - Boost Adept

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bdyer

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« Reply #15 on: <12-07-15/1444:30> »
Kick adept to B and lower skills to E you'll get higher edge.

If you're using a Sumto10 there are certainly more optimal arrangements.  For theory crafting I stick with Priority builds.  Moving to Human or Elf would also bump up edge at a cost of Drain dice.


Personally I think an ogre would work better than an Oni.  You lose 1 agility but gain 1 body and 1 will.  I would also drop charisma from 5 to 2 and move those points to logic for character delevopment in qi foci.

falar

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« Reply #16 on: <12-07-15/1450:28> »


How are you activating your Agility Boosts as a Free Action?

Body Boost will get you extra dice on your Adrenaline Boost drain resistance test, as well as other damage resistance tests. Just a thought,

derp.  Adrenaline boosts are the Free action, Attribute Boosts are the Simple.  So for a Pistol Adept you can still Free Action Adrenaline Boost, Free Action draw pistol (with Gear Access), Simple Action Agility Boost, Simple Action bang-bang.  Melee builds are going to lose an attack if they can't pre-boost out of combat.  Same issue that the Elemental damage powers have.  So probably not optimal for melee, just like the Elemental Melee damage powers  : )      I'll update the OP.   

You can do it, it just takes a little more investment. If you get the Rapid Draw adept power, you can do this:

      Free Action Adrenaline Boost, Simple Action Agility Boost, Free (Simple) Action to Quick Draw melee weapon (Quick Draw -> Attack!)

With Perfect Time, you could even do:

     Free Action Adrenaline Boost, Simple Action Agility Boost, Free Action to Quick Draw melee Weapon, Simple Action Reaction Boost.

Hobbes

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« Reply #17 on: <12-07-15/1456:19> »
Just a thought,

Power foci works on attribute boost and any other adept power requiring you to roll magic.  By dropping skills to e and bumping resources to d ( and spending karma to pay for the 1 point skills you could afford it.

Power Foci only boosts two powers that cost .25 PP each.  Would help to overcome BGC penalty, but I think if you've juggled priories to free up a Foci Budget Qi Foci are going to be the better value.  Probably anyway.  Didn't want to do Skills E.  Human?  A Stats, B Magic, C Skills, D Resources, E Metatype? 

Hobbes

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« Reply #18 on: <12-07-15/1500:33> »
Cool build. I have thought sometimes the combination of perfect time and nimble fingers. Nimble fingers change some simple actions to free and with perfect time you have two free actions. Moreover, nimble fingers is very cheap (0.25 pp). What do you think?

Nimble Fingers and Gear Access almost completely overlap so you don't pick up much with Nimble Fingers unless your GM lets your Nimble Fingers Free Actions be quicker than free.  If you're not picking up Gear Access from your Armor Nimble Fingers becomes a good value.

Hobbes

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« Reply #19 on: <12-07-15/1505:27> »

You can do it, it just takes a little more investment. If you get the Rapid Draw adept power, you can do this:

      Free Action Adrenaline Boost, Simple Action Agility Boost, Free (Simple) Action to Quick Draw melee weapon (Quick Draw -> Attack!)

With Perfect Time, you could even do:

     Free Action Adrenaline Boost, Simple Action Agility Boost, Free Action to Quick Draw melee Weapon, Simple Action Reaction Boost.

Yep, OP updated to recommend Rapid Draw for Melee Builds. 

falar

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« Reply #20 on: <12-07-15/1519:56> »
Yep, OP updated to recommend Rapid Draw for Melee Builds.
Love it! But I think Attribute Boost is a pretty nice power for Agility and Reaction.

I do think all Adept Powers should be reduced to a Free Action to activate and some of them should be able to be combined. I feel like Attribute Boost should be able to combined with the other Attribute Boosts.

bdyer

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« Reply #21 on: <12-07-15/1542:02> »
Just a thought,

Power foci works on attribute boost and any other adept power requiring you to roll magic.  By dropping skills to e and bumping resources to d ( and spending karma to pay for the 1 point skills you could afford it.

Power Foci only boosts two powers that cost .25 PP each.  Would help to overcome BGC penalty, but I think if you've juggled priories to free up a Foci Budget Qi Foci are going to be the better value.  Probably anyway.  Didn't want to do Skills E.  Human?  A Stats, B Magic, C Skills, D Resources, E Metatype?

It's a proof of concept build.  If you went with a force 2 power foci you save 1 pp and can add that bonus to other adept powers if taken.  You could also cheaply add more attribute boosts.  Both ways have pros and cons but are both viable

Whiskeyjack

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« Reply #22 on: <12-07-15/1547:09> »
Meleeists will have Rapid Draw and Iaijutsu. :) Action separate form movement, Simple boost, simple Elemental Weapon, free attack.
Playability > verisimilitude.

Marcus

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« Reply #23 on: <12-07-15/2109:09> »
I do think all Adept Powers should be reduced to a Free Action to activate and some of them should be able to be combined. I feel like Attribute Boost should be able to combined with the other Attribute Boosts.
??? Nope. Builds that start stacking lots of free actions become a problem at the table very quickly. Keep in mind that your gonna need to make two rolls for each of those boosts, and it will drag things down very quickly.
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Hobbes

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« Reply #24 on: <12-07-15/2332:28> »
Attribute Boosts lasts two turns per hit, unless you're re-rolling the boosts you should really only need to roll one each per combat. 

Marcus

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« Reply #25 on: <12-08-15/0154:06> »
Attribute Boosts lasts two turns per hit, unless you're re-rolling the boosts you should really only need to roll one each per combat.

Roll to activate, then a roll for drain, 2 rolls per activated boosts, and so long as they are simple to put up and lasts more then two turns, then I don't see a problem problem. But if as Falar suggested and they all went up at once as a free action, then folks would be tempted to re-roll for better results. Doing that would begin to drag on very quickly, as you start getting a ballooning number of rolls.


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Darzil

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« Reply #26 on: <12-08-15/0528:07> »
But if as Falar suggested and they all went up at once as a free action, then folks would be tempted to re-roll for better results. Doing that would begin to drag on very quickly, as you start getting a ballooning number of rolls.
I'd rule that you can't activate an already active power, and I can't see anything about deactivating this power early. So no rerolls other than if time runs out!

falar

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« Reply #27 on: <12-08-15/0839:11> »
I was thinking that if you activated multiple Attribute Boosts at once, you'd need to soak the sum of their drain. So if you activate Attribute Boost: Reaction II and Attribute Boost: Agility II at the same time, you need to soak 4 drain.

Hobbes

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« Reply #28 on: <12-08-15/0849:12> »
Yeah, if you activate the power multiple times you're soaking multiple drains.  And the Boost checks shouldn't be a noticeable time sink, there is only one modifier, Back Ground Count.  Roll your 8 to 10 dice, count, move on.

JB_1976

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« Reply #29 on: <12-22-15/1232:57> »
It may be too much to cram in the same concept, or your exercise is done but did you think about the pain resistance adept power ?

 If you would buy it at level 3 (1.5 PP).  It would ensure that your only take -1 from stun and physical track, either that or unconscious, bleeding out.

 I thought about it, because I think its a cool power that hardly anybody takes (I don't ever see it in net builds anyway) and it may serve a purpose for a boost adept, at least one that cranks adrenaline boost al the way up to 7 and higher....

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