I agree with Hobbes last statement. The issue (as perceived by some of us, admittedly not all) is that some skills are redundant. I believe that skills like diving and free-fall should remain, because those are super niche, and would normally require special training. Combining things like running swimming and gymnastics (which really means climbing and jumping, because no one is really doing floor routines here) makes sense. Rolling Impersonation into Con, or revamping firearms group, makes sense. Like some others said though, groups like biotech and engineering aren't too bad, because no one is going to take them individually anyway, they are prime for group points. Don't need them at 6's with specs, four skills in the group is a good deal. As it stands though, most groups have a good skill, and decent skill, and a skill you would never use anyway. The groups themselves need to have three skills a character would actually take, and advance the group in character. Thats why I like the idea of swapping Disguise out for lockpicking. Disguise is pretty niche. Lockpicking is more useful.