Played with Chummer and came up with this mage I haven't thought possible before. This mage can really throw a lot of dice. Initiative is okay even before Increase Reflexes.
The karma was not enough to bond the sustaining focus (2 karma left and needs 8 so maybe after the first run. When bonded used for primarily Increased Reflexes). The money on the other hand was enough to buy a really nice car

Already playing with another character and not planning to use this so haven't thought about backstory, only the crunch.
Any comments and or suggestions ? What spells should it be? Negative qualities? Is the money well spent? Give him/her a story? Knowledge skills? Should the 2 karma go to JoaT?
Priorities: Meta: D, Attributes: B, Magic: A, Skills: E, Resources: C (Standard priority)
Attributes: Bod 3, Agi 4, Rea 5, Str 1, Cha 3, Int 6, Log 2 (karma), Wil 5, Edge 4, Magic 7, Init 11+1D6
Qualities: Excep Attr Magic, 25 points negatives not yet decided.
Skills:16(18) Spellcasting 6+2 (Combat)
16(18) Summoning 6+2 (Spirits of Man)
16(18) Binding 6+2 (Spirits of Man)
7 Assensing 1 (karma)
12 Counterspelling 5
7(9) Perception 1+2 (Visual)
4 Etiquette 1 (karma)
5 Sneaking (karma) (Hopefully enough with help from Spirit)
Spells: Stunbolt, Heal, Inc Reflexes, +7 more
Gear: Power Focus rating 3 (bonded), Sustaining Focus (Healing) rating 4 (Not Bonded), Lodge rating 6, Fake SIN rat 4, Medium lifestyle, Vashon Island Sleeping Tiger Armor, Transys Avalon commlink, Hyundai Shin-Hyung Sports Car.
Karma spent: 10 Logic, 14 pos qualities, 6 skills, 18 Focus bonding, 2 left.
The big reason I choose magic 7 is otherwise there would be problems with focus addiction. And it's really nice to be able to summon F7 Spirits without physical drain...