Question I asked in another thread but asking here in the hopes of getting a official response . under the optional drone modding rules does upgrading a drones pilot rating use up mod points? The German edition has a table that suggests that pilot upgrades are free but I'm wondering if that was the original intention.
http://forums.shadowruntabletop.com/index.php?topic=24394.msg454569#msg454569
As with any drone, first one's free, but you start coting slots after that. (1 point is essentially just better software, but more than that, you have to start adding bigger parts for processing, more onboard memory, etc etc etc.) It's the Golden Rule of DroneStats. 
The flavor text does sort of support what you are trying to say here, it mentions that it's not just software, but also chips and so forth. However, the Pilot Program upgrade section is actually separate from the stat upgrade section where those rules apply.
I think this is a bad idea without other adjustments being made to go along with it. The R5 drone mod rules are already a pretty tight fit, and I still like them despite that. If the Pilot Program counts against those mod points, then it gimps what is already barely enough room for mods. Drones aren't in any danger of being overpowered, they might be in danger of being relevant, but this ruling could take them the other way.
Let's not forget that Pilot Program costs are hefty, and their availability is quite steep on the high end. I made a drone to test something for one of my NPC's, it's well beyond anything a character could get without investing major time and resources. It has limited functionality, limited ammo, and a dice pool that is barely better than a maximized new character, and that is only due to using sensor locks. Without those the new character could beat it in dice pools. I was only able to build this because Chummer does not take this ruling into account.
MCT-Nissan Roto-drone (
total cost 51,600 nuyen)
Pilot Program (Drone) 6
Sensor (Drone) 6
Armor (Drone) 5
Weapon Mount: Huge (Drone) --> Remington 950 [
DV 12P, Acc 7(9), AP -4, SS, Capacity 5] (
Internal SmartLink)
That's all that fits, though I could add 1 to some of the other stats, but they aren't relevant to the drone's purpose. If Pilot Programs used mod points, then I'd be at Sensor 4 instead. That doesn't seem so bad, but this is a specialized build, and the chance to roll 12 dice for up to 6 hits on the sensor roll really powers up the build. It would be 10/4 otherwise.
Without a sensor lock, the drone is rolling 14 dice (6 Pilot + 6 Targeting + 2 Smartsoft)
, but it has the potential to roll up to 20 with a sensor lock, and make more use of that limit of 9. The net hits from the sensor roll help cut down the defense roll, but that still doesn't overpower the build. As a trade-off, it has a condition monitor of 8, body of 4, and an armor of 5. Its extreme range is its only real defense, in fact those dice pools should be -1 across the board because it would never be used at less than 51 meters anyway. On top of that it has 5 shots, and then it's done until the NPC can get it somewhere to reload it.
Looking at my own example, it doesn't seem like such a big deal, but keep in mind that one shot could kill this. That's 52k down the drain and some 24F availability rolls if it is to be rebuilt (by a player). Jumped-in, this might be a real beast with 12 Gunnery and 6 Agility,
but and you
don't might get the +1 Smartlink bonus. Due to range you will probably have some noise which would affect both rolls. There's no room for a Satellite Link here, so it's best operated remotely.
Rules are rules, and my example isn't going to override anything. If this was the original intent then I get it, but maybe the mod cap should have been Body + 1 or something like that. It really is a tight squeeze in there. For a drone that is basically the equivalent of a high end military weapon, it's
nearly barely scary enough. Player built drones would be less so, especially at char-gen. Sorry, this post ended up being way longer than I planned.
EDIT:
Can i get a mulligan? Didn't realize this could be fixed with a 95,000 nuyen RCC and a 600 nuyen Swarm program. Even if i need a second drone for Swarm to work, it's still workable
EDIT2:
Just to clarify, any of these three RCC's can provide a drone with a pilot rating of 6 when using Swarm.
Lord Star Remote Commander (
DR6, 75k Nuyen, 14R availability)
MCT Drone Web (
DR6, 95k Nuyen, 16R availability)
Triox UberMench (
DR6, 140k Nuyen, 18R availability)
Meanwhile, a rating 6 pilot program for a specific drone has a 24F availability, which seems out of whack.