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nanohives

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gradivus

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« on: <12-21-15/0338:50> »
when you buy lets say a hard nanohive[3] does it come with hard nanite colony [3] that you can program to whatever hard nanite I want or do  I have to buy a hard nanite colony [3] in addition?
If the latter, I'd just buy the cheapest colony and then reprogram it to what I want.
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Novocrane

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« Reply #1 on: <12-21-15/0509:09> »
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Hard nanohives can use this communication to reprogram the nanite system it supports—its Rating is the number of different hard nanite systems to which it can convert its nanites.
Looks like you have to pick your options first, and you can reprogram them within those limits later on.

gradivus

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« Reply #2 on: <12-21-15/1403:15> »
Which is the way I read it...
A bit silly, since there is no point in buying anything other than the cheapest, as you'll just reprogram them to the more expensive colony type that you really want.
The cost of the nanohive should really include a colony of equal size in its price.
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Novocrane

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« Reply #3 on: <12-21-15/1648:28> »
I'd suggest that you're more likely to buy programmed nanite templates with your nanohive. The software skill could bypass template purchases with some effort, but I don't see why it should be as easy as opening a menu and having a pile of free alternatives.

Rooks

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« Reply #4 on: <12-21-15/1953:44> »
they are like skill wires not much use unless you buy the necessary active soft for them

Hobbes

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« Reply #5 on: <12-21-15/2101:56> »
Nanohives can regenerate a nanosystem that has been reduced to 0, so even if your nano colony is "wiped out" they come back after a bit.  So, do you even need to purchase the nanosystem?  I really don't get the decision to split the costs of Nanohives and the Nanosystems.

Kincaid

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« Reply #6 on: <12-21-15/2137:48> »
My reading of that isn't that every single nanite is gone--that would require near-total blood loss--but rather, there aren't enough nanites to be even minimally effective.  The hive restores the level of nanites in your system to a functional level.
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Rooks

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« Reply #7 on: <12-21-15/2216:24> »
Nanohives can regenerate a nanosystem that has been reduced to 0, so even if your nano colony is "wiped out" they come back after a bit.  So, do you even need to purchase the nanosystem?  I really don't get the decision to split the costs of Nanohives and the Nanosystems.
page 146 of chrome flesh
Ratings of nanoware systems permanently degrade over
time, at the rate of 1 Rating point per week. A functioning
nanohive (p. 151) counters this nanite loss by
providing a safe environment for replenishing feedstocks
and colony numbers—regardless of whether the
system involves hard or soft machines.
Active nanoware in the organism also suffers degradation
when the body takes serious wounds—bleeding
out or straying into contact with foreign bodies or physiological
systems that they aren’t designed to tolerate.
For every 3 boxes of Physical damage taken by the host,
reduce the Rating of any active nanoware systems by 1.
This loss can be recovered over time with a nanohive.

gradivus

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« Reply #8 on: <12-21-15/2231:01> »
they are like skill wires not much use unless you buy the necessary active soft for them
not really...
you buy pistols 4 it' always pistol 4
you buy a nanohive your hard nanites can be whatever hard  nanite you want

every skillsoft 4 cost the same as every skill soft 4
nanotattoo 3 and nanomedic 3 have different cost

my point is that every nanite colony should cost the same since when I buy my nanohive 3 I can buy the cheapest nano colony 3 and reprogram it to the most expensive nanocolony 3 at no cost.


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Hobbes

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« Reply #9 on: <12-21-15/2355:23> »
My reading of that isn't that every single nanite is gone--that would require near-total blood loss--but rather, there aren't enough nanites to be even minimally effective.  The hive restores the level of nanites in your system to a functional level.

Game mechanic wise I'd agree.  Although with Soft Nanites the Hive is suppose to be generating Nanites from your bodies nutrients.  Fluff-wise just buying the Hive should start generating Nanites.  *shrug* 

Kincaid

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« Reply #10 on: <12-22-15/0642:40> »
Big picture, I think it comes down to "whatever your table finds plausible."  The idea that you can buy the cheapest nanites and rewrite them into something more expensive is clearly running counter to RAI. ("Everything has a price.  Literally.")  If you buy more nanites than your hive can handle, you can rewrite one type into another, but you don't get six-figures worth of design templates with a since purchase.
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Rooks

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« Reply #11 on: <12-22-15/0650:17> »
they are like skill wires not much use unless you buy the necessary active soft for them
not really...
you buy pistols 4 it' always pistol 4
you buy a nanohive your hard nanites can be whatever hard  nanite you want

every skillsoft 4 cost the same as every skill soft 4
nanotattoo 3 and nanomedic 3 have different cost

my point is that every nanite colony should cost the same since when I buy my nanohive 3 I can buy the cheapest nano colony 3 and reprogram it to the most expensive nanocolony 3 at no cost.
not really, if I have skill wires 4 go wireless and load in gunnery piloting ground craft and piloting walker my piloting aircraft heavy weapons throwing weapons arent being used unless I swap them out much like my neocortial is only being in use until I swap it out for limbic or control rig booster nanosystem or o cell or oxyrush one system can only be active at a time for nanos

DigitalZombie

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« Reply #12 on: <12-22-15/1615:21> »
If I have skill wires 4, go wireless and load in gunnery, piloting ground craft and piloting walker my piloting aircraft heavy weapons throwing weapons arent being used unless I swap them out much like my neocortial is only being in use until I swap it out for limbic or control rig booster nanosystem or o cell or oxyrush one system can only be active at a time for nanos

Whoa, Your understanding of how nanites works are very different from mine (and some of the others too I presume), not saying that you are necessarily wrong though.  ;)

Am I to understand correctly if your version goes like this:
character buys hard nanohive rating 2 for 24,000 nuyen.
Character then buys Anti-rad rating 2 for 12,000 nuyen.
And Control rig boosters rating 3 for 18,000
and finally markers rating 1 for 2,000.

Now the character can choose to have 1 of those active at a time (or maybe 2, because the hive is rating 2?) and at any point he can choose to "reprogram" them into some of the others he already bought. e.g. Character has anti-rad active (cause he lives in glow city) and later on, gets some juicy CEO scandal pron and decides to carry those with his markers system. He therefore reprograms his anti-rad nanites to be able to carry the files instead. Is that how you see it working Rooks?

because I see it as this:
Character buys a hard nanohave rating 2 for 24,000 nuyen
and implant medic rating 6 for his datajack for 600 nuyen.
Aaaand andother rating 6 implant medic for his second datajack for 600 too.

Now the character can have both active at the same time, because his rating 2 hard nanohive can handle 2 colonies active simultaneously. The trick is though that hard nanites can be reprogrammed and he therefore can reprogram one of those to a control rig booster and trauma control system. (thus saving himself many many thousand of nuyen). This doesnt take any skill checks and happens automatically when the new options are selected. (and while I believe thats RAW, its not RAI, or makes any sense whatsoever)


I do believe though that your statement about neocortial, o-cell, oxyrush and limbic is incorrect. those are soft nanites and therefore cant be reprogrammed. They are either active or inactive. And requires a soft nanohive rating 4 at least (since you have 4 different soft nanite systems). (page 151. each nanohive supports one nanoware system at a rating equal to its own.)


*edit wait does  "each nanohive supports one nanoware system at a rating equal to its own" mean that a rating 3 nanohive can support up to three different systems at the same time, at any rating. Or does it mean a nanohive rating 3 can support ONE system at up to rating 3?

Because if its the second one, then a nanohive cant even maintain rating 7-9 at all  :o and it seems to be crazy expensive then.
   
 

« Last Edit: <12-22-15/1647:49> by DigitalZombie »

Novocrane

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« Reply #13 on: <12-22-15/2120:36> »
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does it mean a nanohive rating 3 can support ONE system at up to rating 3?
1 hive : 1 colony, imo. The rating only matters in regards to what rating the hive will maintain a colony at.

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Hard nanohive [...] Rating is the number of different hard nanite systems to which it can convert its nanites.
I'd agree that this involves purchasing each hard nanite program. It gets sticky when ratings come into question ... limiting to equal ratings might resolve that.

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a nanohive cant even maintain rating 7-9
You're right, but that only matters for anti drug / toxin & disease nanites, which one could conceivably take at a high rating as a precaution before being exposed to such. Or have as a permanent effect at a lower rating. Or both.

Kincaid

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« Reply #14 on: <12-22-15/2155:57> »
I was under the impression that the rating of a nanohive and the rating of the nanites weren't connected.  That is, you could have a Rating 1 hive running Rating 9 nanites.
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