*Gets out the Popcorn.*
I'll start. Cirno, it was already said these are throw away character long term issue like addiction are meaningless for flash in the pan con builds.
Essentially. If you're doing something like this the players and GM are building a campaign that is heavy on magic, you're not going to be running modules or missions. At least not without adding Astral hit squads watching over several objectives. I struggle with the idea of a six pack of true forms hanging out at the Stuffer Shack, but I suppose bugs probably like slurpies. Would be sort of hilarious, I may start my next campaign in a similar way. All my players have played Stuffer Shack throughout the various editions, they'd never see it coming...
Or the players/GMs like playing on easy mode and are quite fine with stomping all over the standard runs that are out there and simply enjoy the design challenges and coordination.
Or you and a group of friends have decided to steamroll some missions at a random event for lulz.
*shrug* I don't judge how folks get their jollies. If you ever happened to play City of Heroes or other MMOs and run with a group like Buffer Overun or Repeat Offenders they do vaguely similar things. Use buffs/debuffs to blow through end game content without the standard MMO tank/heals/dps team.
To Cirno, lots of Magic A mystic adept builds out there with decent runner skills, pick your favorite, Str, Logic, Char would be at the table min, yes "dump stats", welcome to Shadowrun 5th edition. RAW addiction rules are incredibly trivial to Meta, if you run once or twice a month you can pretty much ignore them. The team can cope with any objective at least as well as any other, and very well with the runner bread and butter data steals, infiltrations, and extractions.