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Good weapons for a face.

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kyoto kid

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« on: <12-25-15/0255:38> »
...OK read the thread on Weapons for a mage, what about a face, particularly if he/she will only have one gun skill?
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Marcus Gideon

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« Reply #1 on: <12-25-15/0317:05> »
Same basic convo, as far as "if you're only going to have one, make it a good one."

But more emphasis on hurting things effectively. Mages can stand to put a few points into a sidearm of some kind, b/c they can always resort to Lightning Bolts and Fireballs if they need.

When people stop talking and start shooting, the Face becomes just-another-body. So either you need a decent weapon so you can contribute to the fight. Or you need a decent hiding spot so you can avoid dying.

I'd put the Face in the same boat as the Decker / TM when it comes to lead flying. Which is why I went with the Predator V, using either APDS or Shock ammo. If you want to play nice, and potentially interrogate someone afterwards, use Shock. If you want to play rough, use APDS.
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kyoto kid

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« Reply #2 on: <12-25-15/0333:03> »
...the Predator V as it is fairly "cost effective", the Savalette Guardian is more expensive, though it  can do burst fire, but is pretty limited for that mode ammo wise and can only do it once per action phase. 

The character is definitely more of the "dive for cover an let the real shooters do their thing" type (have an 8 Charisma and the Too Pretty To Hit quality)

For the non lethal approach how about a Light Fire 70 on a hidden slide loaded with drug loaded capsule rounds?
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MijRai

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« Reply #3 on: <12-25-15/0334:47> »
For a Face, concealability is a greater concern than for a mage.  Pistols for (you guessed it) pistols would be the best choice for being able to carry a number of options around discretely (important for a Face who doesn't always want to be intimidating or openly breaking the law), with Automatics for Machine Pistols being useful for supporting your side with suppressing fire and the like.  Thrown Weapons skill is also a good one; a number of non-lethal grenade options can really tilt the odds in your favor during a fight while not risking your buddies and not needing a large amount of dice to pull off. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

kyoto kid

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« Reply #4 on: <12-25-15/0456:29> »
...as this character has a low strength and "so-so" agility, thrown weapons aren't a good option so concealable firearms seems the better route.

Of course the best is being able to fast talk her way out of a situation (pool of 16 + Pheromones with a Social Limit of 12).
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farothel

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« Reply #5 on: <12-25-15/0459:00> »
I'm not sure if the option exists in 5th, but in 4th I once made a (very expensive) option of buying an Ares Predator (the IV there), regular ammo and one clip of special ammo: Capsule rounds loaded with DMSO and Lael.  One hit and the guy drops and forgets you were actually there.  Then a decent agility (4 I think I had), pistols 2, specialisation in semi-automatics and a smartlink on the Predator for 10 dice in total.
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Jack_Spade

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« Reply #6 on: <12-25-15/0504:29> »
Faces benefit from a mono-whip since they are usually right in front of whoever wants to geek them. And since it usually takes only one swipe to end whatever aggression they incured...

But here too I can only recommend the Defiance-EX shocker with personalized grip, laser sight, concealed quick draw holster or a hidden gun slide.
It's legal, it hits as hard as a Ruger and it doesn't leave any bodies behind if you don't desire it. For a Face that want's repeat custom it's wise not to leave to many bodies behind...
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ZombieAcePilot

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« Reply #7 on: <12-25-15/0522:07> »
My recommendation for ending aggression is gel rounds. If you have a decent hit you have a good chance of a knock down. Knock down and is great because it takes an action with a test to stand back up, stops them from intercepting, and leaves them without a complex action for a Melee attack. Once they are down you can get the hell out of dodge, breaking lines of sight so they can't shoot you.

A ruger super warhawk can work great for this with an ammo skip system to give you options. Have a drone on you? Switch to APDS. Or stock and shock if you want to maintain an air of legitimacy.

kyoto kid

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« Reply #8 on: <12-25-15/0524:16> »
I'm not sure if the option exists in 5th, but in 4th I once made a (very expensive) option of buying an Ares Predator (the IV there), regular ammo and one clip of special ammo: Capsule rounds loaded with DMSO and Lael.  One hit and the guy drops and forgets you were actually there.  Then a decent agility (4 I think I had), pistols 2, specialisation in semi-automatics and a smartlink on the Predator for 10 dice in total.
...the character has Pistols 3, specialised in semi-automatics plus an Agility of 4 and Smartlink (total pool 11).  the Light Fire 70 is also SA but since it is in the light category, it can go on a hidden arm slide under a Vashon or Mortimer longcoat sleeve. Considering if a meet or con goes "south", most targets will be within short range.

 I like the drug option, which while more expensive than a taser is even more effective whether she uses Narcojet or Lael.
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kyoto kid

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« Reply #9 on: <12-25-15/0532:02> »
My recommendation for ending aggression is gel rounds. If you have a decent hit you have a good chance of a knock down. Knock down and is great because it takes an action with a test to stand back up, stops them from intercepting, and leaves them without a complex action for a Melee attack. Once they are down you can get the hell out of dodge, breaking lines of sight so they can't shoot you.

A ruger super warhawk can work great for this with an ammo skip system to give you options. Have a drone on you? Switch to APDS. Or stock and shock if you want to maintain an air of legitimacy.
...ahh, but the Ruger makes a very BIG noise whereas a Predator V can take a silencer and also allows for a semi auto burst to help knock down dodge.  Yeah definitely got Gel rounds and S&S

Unfortunately, Hard Targets is not yet Missions legal so can't do the ammo skip.
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Mirikon

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« Reply #10 on: <12-25-15/0533:09> »
Agreed with those suggesting the Predator V for a Face. Solid piece, decent ammo capacity, and damn near ubiquitous. Enough to keep random crazies from trying something, but not so much that corpsec pays undue attention to you. Carry a couple different clips loaded with different ammo so you can use the best one for the situation. APDS for hard targets, SnS for spirits and armored foes you need alive. For when you need something more concealed, I'd go with a light pistol or holdout filled with capsule rounds with a DMSO/Laes cocktail. Remember, just because you only have one weapon skill, doesn't mean you only have one weapon. A concealed second piece can be a lifesaver!
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bdyer

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« Reply #11 on: <12-25-15/0538:15> »
Since this appears to be a mundane face you could just get a maxed out synthetic cyberarm.  Then you can choose any melee or 1handed firearm of your choice Or throwing weapons.

Mirikon

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« Reply #12 on: <12-25-15/0551:59> »
Cyberarms show up on scanners, and are generally a red flag for corpsec. Not ideal for the guy who needs to talk his way in. Raw power is the sammy's job. A Face needs finesse.
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Jack_Spade

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« Reply #13 on: <12-25-15/0602:42> »
Warning on the drug option:
Even immediate working drugs only kick in at the and of the round, leaving your attacker plenty of opportunity to hurt you.

That's why I recommend the taser: It takes -5 from Ini and imposes a penalty to their attacks. Combined with dirty trick you can take a full 10 ini from your opponent.
talk think matrix

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kyoto kid

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« Reply #14 on: <12-25-15/0607:01> »
...only took priority B for resources with most of the money used for Tailored Pheromones and Synaptic Acceleration.

Just to have the synth arm with Agility 3 would be almost 40,000¥.

For a Face, I like to keep the essence drain as low as possible.
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