Gotta rant for a moment, it's something I've seen a number of people post before, mostly on Reddit, that Shadowrun books need to kill their fluff and stick to pure numbers, and it just confuses me. Is this a much more common view then I think it is, or is it more just a small but vocal group? I've watched some games over the years slowly kill the fluff in their books, and it's has NEVER ended well. There may be a bit more mechanics, and they may be better done up, but the game always feels like it loses it's vibrancy and life. Shadowrun is one of my favorite settings not because it has awesome rules or the best crunchy mechanics, it was because the books told the player part of a story. They were fun to read and gave you a glimpse into the world from the view of the characters in it! The only game system that's done as good as Shadowrun in this (that I've played) was Deadlands.
What's better, a cold talk about how cybermancy works from a pure rules standpoint, or from the eyes of Hatchetman as he undergoes the process? You want a inventory list of what Doc Wagon services do, or see Slam-0 insert jokes about changing the icon of the nurse while she's explaining it while Netcat glares at him?
In the end, fluff is a good thing, and I want to thank all of you who take the time to write it all out for us!