NEWS

Cowboy Sammy Help?

  • 29 Replies
  • 8479 Views

Devil

  • *
  • Omae
  • ***
  • Posts: 747
« on: <12-31-15/1831:23> »
So I need to make a "tank" character, or at least someone that can fight well, for an upcoming game. Unfortunately I don't have enough time to obsess over it like I usually do, so I could use some help.

I'd like to make a Human Street Samurai style character who is obsessed with Western Movies. The goal would be to be able to use two revolvers and look damn good doing it.

No adepts please, since the group is already chalked fulled of awakened characters. I've been told not to worry too much about min-maxing and to just make a fun character.

Anybody feel like helping me out some?

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #1 on: <12-31-15/2008:22> »
Tweaked a samurai build I had laying around.  Still has a ton of Nuyen to burn and a few points of Karma after the tweaks.  7 Edge, splash of charisma, but hurting in the skill department.  Not real fast but 17 dice on defense tests before Agile Defender.  I'm sure there are more pistol accessories to add, and probably a few odds and ends.

Probably could pick up some Sleeping Tiger armor and add some more mods to the Armor and guns.  Grab a spare vehicle and some spare SINs to burn up the cash?  Eh.  This should get you in the ballpark anyway.


Movement: 18/36
Karma: 6 remaining
Composure: 9
Judge Intentions: 10
Lift/Carry: 7 (60 kg/40 kg)
Memory: 6
Nuyen: 45,555

== Priorities ==
Metatype: C - Human
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: D - 22 Skills/0 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 3
AGI: 6 (9)
REA: 5 (8)
STR: 1 (4)
CHA: 4
INT: 5 (6)
LOG: 1
WIL: 5
EDG: 7

== Derived Attributes ==
Essence:                   0.04
Initiative:                10 (15) + 2d6
Rigger Initiative:         15 + 2d6
Astral Initiative:         
Matrix AR Initiative:      15 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    5
Social:                    5
   Securetech PPP: Arms Kit [-1] (Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
Astral:                    5

== Active Skills ==

Etiquette                  : 1                      Pool: 5
Intimidation               : 1 [Physical]           Pool: 5 (7)
Locksmith                  : 1                      Pool: 10
Perception                 : 6                      Pool: 12
Pistols                    : 6 [Revolvers]          Pool: 16 (18)
Sneaking                   : 6 [Urban]              Pool: 15 (17)

== Knowledge Skills ==
12 points of presumably cowboy related things
== Contacts ==
 Gang Leader (4, 1)
 Fixer (5, 2)

== Qualities ==
Agile Defender
Biocompatability (Cyberware)
Family Curse
Jack of All Trades Master of None
Perfect Time
Phobia (Uncommon, Mild) (Toxic Spirits)
SINner (National) (CAS)
Weak Immune System

== Lifestyles ==
Medium  1 months

== Cyberware/Bioware ==
Bilateral Coordination Co-processor - Alpha
Cerebellum Booster Rating 1
Datajack - Alpah
Muscle Replacement Rating 3 - Used
Reaction Enhancers Rating 3 - Used
Reakt
Reflex Recorder (Skill) (Pistols)
Smartlink - Alpha
Synaptic Acceleration

== Armor ==
Ares Victory: Big Game Hunter       16
   +Custom Fit
   +Gear Access
   +Gel Packs
   +Liner - Insulation (6)
   +Thermal Damping 2
   +Holster
Ares Victory: Wild Hunt             12
   +Gear Access
   +Liner - Insulation (6)
   +Thermal Damping 2
   +Holster
Bike Racing Helmet                  2
   +Gas Mask
   +Single Sensor Rating 2
      +Ultrasound
Securetech PPP: Arms Kit            1
Securetech PPP: Legs Kit            1

== Weapons ==
Grenade: Flash-Bang
   Pool: 8   Accuracy: 7   DV: 10S (10m Radius)   AP: -4   RC: 3
Grenade: Fragmentation
   Pool: 8   Accuracy: 7   DV: 18P(f) (-1/m)   AP: +5   RC: 3
Grenade: High Explosive
   Pool: 8   Accuracy: 7   DV: 16P (-2/m)   AP: -2   RC: 3
Ruger Super Warhawk
   +Ammo Skip
   +Custom Look
   +Long Barrel
   +Personalized Grip
   Pool: 16 (18)   Accuracy: 7   DV: 9P   AP: -2   RC: 3
Ruger Super Warhawk
   +Ammo Skip
   +Custom Look
   +Long Barrel
   +Personalized Grip
   +Smartgun System, Internal
   Pool: 16 (18)   Accuracy: 9   DV: 9P   AP: -2   RC: 3
Unarmed Attack
   Pool: 8   Accuracy: 7   DV: 4S   AP: -   RC: 3

== Commlink ==
Nixdorf Sekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Add Module (Cyberdeck module) [Program Carrier]

== Gear ==
Ammo: Explosive Rounds (Heavy Pistols) x30
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Bobbi) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Military Armor License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Grenade: Flash-Bang
Grenade: Fragmentation
Grenade: High Explosive
Lockpick Set
Medkit Rating 6
Monocle Rating 4
   +Thermographic Vision
   +Vision Enhancement Rating 3
Restraint, Containment Manacles
Single Pack, Electronic Parts x2
Survival Kit

== Vehicles ==
GMC Sidewinder (SUV)
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
      +Camera Rating 3
      +Omni-directional Microphone Rating 3
      +Laser Microphone Rating 3
      +Directional Microphone Rating 3
      +Motion Sensor Rating 3
      +Olfactory Sensor Rating 3
      +Atmosphere Sensor Rating 3
      +Geiger Counter Rating 3

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #2 on: <12-31-15/2034:05> »
Warhawk as a single weapon is nice...firing both of them, ummm, how often are you hitting with a 10DP assuming no negative modifiers?

Better off specializing in semi-automatics and using something w/BF to give the target a -2DP modifier to defense. Yes, less dmg potential but greater chance of doing damage in the first place.

What's the Military Armor License for? MilSpec armor are all F. Since there aren't any R rated Milspec armors this is a license for a category of none.
"Speech" Thought >>Matrix<< Astral

Kincaid

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2623
« Reply #3 on: <12-31-15/2056:39> »
I'd recommend going with Ambidexterity and the ammo select system to alternate between Warhawks.  You still get the two-pistol shooter feel, but you don't gimp your dice pool and can have a ton of special ammo types available to you.
Killing so many sacred cows, I'm banned from India.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #4 on: <12-31-15/2058:17> »
Big Game Hunter Armor is considered impolite, so License.  Before I tweaked the build for the OPs request of Dual Pistols it had Automatics.  It also had a monowhip and a Hardwire for Perception, but I needed to fit in the Bi-lateral Co-processor so skills and 'ware got shuffled. 

In general Dual weapons in 5th edition is fairly inefficient, but the OP said dual pistols so there you go.  I don't have traditional Soaky tank lying around so I went with the high defense pool and not-quite-heavy-armor.

26? Dice of Defense tests while dodging should get him through a Saloon full of angry gunslingers.   

Oh, and Motorcycle, spare SIN rating 4, and fully loaded Sleeping Tiger Armor should burn up the rest of the cash.  Because chrome cowboys should have a steel horse.  Spare SIN 'cause why not.  And the third set of armor so you've got a Heavy load out, a sneaky load out, and a everyday load out.  Why?  Because you've got money to burn.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #5 on: <12-31-15/2059:48> »
I'd recommend going with Ambidexterity and the ammo select system to alternate between Warhawks.  You still get the two-pistol shooter feel, but you don't gimp your dice pool and can have a ton of special ammo types available to you.

Bi-lateral Co-processor = Ambidexterity.  Ammo Skip is the Ammo Select thingy.  So... Check and Check !     : )

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #6 on: <12-31-15/2110:25> »
I would prefer Restricted Armor Licence over Military Armor Licence...

but I guess that's quibbling...

and nobody likes a quibbler.
"Speech" Thought >>Matrix<< Astral

Devil

  • *
  • Omae
  • ***
  • Posts: 747
« Reply #7 on: <12-31-15/2202:18> »
Thanks so much, folks. Lots of excellent ideas here. Bilateral Coordination Co-processor is found in which book? I'm also struggling with finding Long Barrel and some others. I tend to use Chummer 5.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #8 on: <12-31-15/2206:00> »
Hard Targets for Long Barrel and B.C.Cp.  Chummer 5.177 has them if you've updated recently. 

Marcus

  • *
  • Prime Runner
  • *****
  • Posts: 2802
  • Success always demands a greater effort.
« Reply #9 on: <12-31-15/2314:03> »
There is something weird about this math.
So agi 9 + skill 6(+spec)+reflex recorder= 9+8+1=18+ smartlink=20. Why does it say 18?

dual 10's is doable vs low prof ratings. Though Deputies might be better as they are not SS.
« Last Edit: <12-31-15/2317:14> by Marcus »
*Play-by-Post color guide*
Thinking
com
speaking

revolverocelot420

  • *
  • Newb
  • *
  • Posts: 77
« Reply #10 on: <01-01-16/0007:47> »
The Taurus omni isnt the best revolver but you can switch between heavy pistol and light ammo for it I guess its a thought

gradivus

  • *
  • Ace Runner
  • ****
  • Posts: 1130
« Reply #11 on: <01-01-16/0235:43> »
You really should look into something like the Fianchetti 100 Machine Pistol... just changing Hobbes build from pistols to auto and adding gas vent 4 and an extended clip you can 6 shot FA with both guns for a -1 DP modifier while giving both targets a -5 Defense Pool modifier...greatly increases the likelihood of hitting.

And face it, there will be a run sooner or later where pistol range is out of range...automatics let's you use an assault rifle when the pistol doesn't cut it.
"Speech" Thought >>Matrix<< Astral

bdyer

  • *
  • Chummer
  • **
  • Posts: 196
« Reply #12 on: <01-01-16/0747:53> »
With edge 7 on a combat Sammie, I would find a way to fit revels in murder and daredevil if possible.

ZombieAcePilot

  • *
  • Chummer
  • **
  • Posts: 231
« Reply #13 on: <01-01-16/0809:43> »
Being a cowboy isn't about revolvers or even pistols. It especially isn't about using old fashioned weapons. Back in their day those were the best, but you bet they'd be using better guns if they were available.

That said I would use certain themes. Cowboys had a special bond with their horse. Yours will be a steel one, but you should love it all the same. Using the gecko grip mod from rigger 5.0 makes you able to go just about anywhere. Could be a fun one.

You want to be the full package. A cowboy should be able to hold his own with his fists, maybe a knife. From there you have you sidearm. Probably a pistol. Finally you have your big gun, you Winchester or double barrel death dealer. Maybe you need range or just more damage. Up to you how you pick it.

For cyber I reccomend jacking up your reaction. Passes help you kick ass while the raw stat is good for driving, dodging, and QuickDraw (always important for a cowboy).

Look at characters like Raylan Gibbons from Justified or Spike Speigal from Cowboy bebop for ways you can stay cowboy without needing a ten hallow hat, Spurs, and a six shooter.

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #14 on: <01-01-16/1121:48> »
There is something weird about this math.
So agi 9 + skill 6(+spec)+reflex recorder= 9+8+1=18+ smartlink=20. Why does it say 18?

dual 10's is doable vs low prof ratings. Though Deputies might be better as they are not SS.

Chummer seems to not be calculating the Smartlink on the stat lines for the Guns.  Odd, I thought it did that?