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Share your dream builds if you played a sum to 18 prime runner game.

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Senko

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« on: <12-31-15/2357:51> »
I'm procrastinating to avoid studying for an upcoming exam ;D so I figured I'd throw this out there. If you were invited to a "prime runner" game where to reflect it you were allowed to make a sum to 18 character with the prime runner rules what would you make? Can be as simple as street sam A = , C = or a full listing of skills/spells/qualities/gear/etc. I"m curious what people would make whether you'll hyperspecialize or spread out to cover weaknesses. Rules for builds are . . .

1) Sum to 18.
2) Prime runner rules e.g. more money, higher availability, 35 in positive and negative qualities (the alternate char gen from the core book).
3) Any books allowed (rigger, street grimoire, sail away etc).
4) No house rules allowed.
5) Assume you'll be playing in a group with similar build styles and a GM who'd tailor enemies accordingly i.e. if you build a hyperspecialized char with 0 in a stat as default skills anyone pick up living there and 30+ damage the whole group will do it (or as close as they can allowing for different roles), same with if you consider a 4 skill perfectly acceptable and a 0 is you don't know anything beyond the skill exists so you have a lot of 1-3 skills and only use a heavy pistol for concealment.

There are no right/wrong character concept I'm just curious what people would make with this kind of high powered character.

Tarislar

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« Reply #1 on: <01-01-16/0057:39> »
Sum to 18 combined w/ Prime runner rules for Cash pretty much makes this a no-brainer.

Mystic Adept &/or Full magician.
4 = Attributes + Skills + Magic
3 = Elf/Ork + Resources
OR
Mystic Adept
4 = Attributes + Skills + Magic + Troll
2 = Resources


Whiskeyjack

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« Reply #2 on: <01-01-16/0115:10> »
Just cuz you can have Skills A easier with that doesn't make it less of a trap  :P
Playability > verisimilitude.

Senko

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« Reply #3 on: <01-01-16/0121:33> »
Not really a no brainer either unless your going pure mechanical advantage. As I said no wrong build but under the current rules I'd never take a mystic adept unless I had no choice as nothing they get makes up for the loss of astral projection.

Herr Brackhaus

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« Reply #4 on: <01-01-16/0132:09> »
Not really a no brainer either unless your going pure mechanical advantage. As I said no wrong build but under the current rules I'd never take a mystic adept unless I had no choice as nothing they get makes up for the loss of astral projection.
Being able to cast spells, summon spirits, use ritual magic, and make use of adepts powers at the same time doesn't make up for not having astral projection? In the words of the minions...

Whaaaaaaa?

If you're the only magic user on the team, maybe. Otherwise, pffft...

I'd probably just be boring and go mundane something with an A in attributes, skills, and resources.

It would if the Power Point karma costs weren't so ludicrously punitive. Three karma would have been plenty for them to cost, but I could grudgingly accept four since that would still not be more than what one gets pre-negative-quality under the base rules.
Hahaha, I go away for a year, and when I come back you're still on about this? Let it go or just house rule it already. Jeez...

Facemage

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« Reply #5 on: <01-01-16/0147:03> »
It should not be more than sum to 16. Then priorities are:

A: Metatype
E: Magic
A: Attributes
A: Skills
A: Resources

If you want to build a magic character you have to lower something to get higher priorities to magic. Now a mundane and a magic character are in balance. Well, no they are not aren't because a mage can get easily a power focus but a samurai has not more money. There should also be higher money priorities.
« Last Edit: <01-01-16/0149:48> by Facemage »

gradivus

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« Reply #6 on: <01-01-16/0219:51> »
Still has no negative qualities-so can add nuyen or skills if needed.
About 30k or so does the programs, weapon, armor, gear for this character.
The rest of the 170k- Team player: I'll get the team van/suv so the rigger can spend his money on con rig[3] and his toys.


Meta   4   Gnome (7)
Attributes   4   24
Magic   1   Adept 2
Skills   4   46/10
Resources   4   500000
      
BOD   3   
AGI   6   
REA   5   
STR   2   
WIL   5   
LOG   7(9)   
INT   5(6)   
CHA   2   
MR   5   
EDG   4   
ess   5   
      
Qualities      
Perfect Time   -5   
Quick Config   -5   
Overclocker   -5   
Go Big or Go Home   -6   
Cdeslinger(Hack on the Fly)   -10   
      
      
Skills      
Automatics/SMG   6|+2   
Cybercombat|Devices   6|+2   
Electronic Warfare|Sensors   6|+2   
Electronics SG   6   
First Aid|Gunshot Wounds   6|+2   
Gunnery|Ballistic   6|+2   
Hacking|Hosts   6|+2   
Gymnastics   3   
Sneaking SG   4   
Con   1   (-2 Karma)
Etiquette   1   (-2 Karma)
      
Augmentations      
Cerebral Booster [2]      
Cerebellum Booster [1]      
Alpha GradeSmartlink      
Alpha Grade Cyberear[1]   w/Damper and 3 Antenae   
Alpha Grade Datajack      
      
Adept Powers      
Improved Reflexes [3]      
Improved Ability(Hacking)[3]      
      
Gear      
Microtrónica Azteca 300   Modified Array  8-5-2-1   
   Multidimensional Coprocessor   
170500 Leftover      
« Last Edit: <01-01-16/0456:20> by gradivus »
"Speech" Thought >>Matrix<< Astral

Senko

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« Reply #7 on: <01-01-16/0309:04> »
Like I said build what you want not what you think is best mechanically. I like astral projection and don't care about the adept powers so mage it is, I'm sure there are other people who aren't interested in magic and will just want to be a decker or street sam.

Sum to 16 means something has to be priority E this is meant to be a ridiculously powerful prime runner and 18 lets you take all B's.
« Last Edit: <01-01-16/0310:37> by Senko »

gradivus

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« Reply #8 on: <01-01-16/0454:39> »
Like I said build what you want not what you think is best mechanically. I like astral projection and don't care about the adept powers so mage it is, I'm sure there are other people who aren't interested in magic and will just want to be a decker or street sam.

Sum to 16 means something has to be priority E this is meant to be a ridiculously powerful prime runner and 18 lets you take all B's.
Whoops miscounted- guess the rigger buys his own vehicle.
And yes I'd want to play an adept decker.

Just AR as fast as some people VR and when you call me shorty, i'll pull out the MP with the stick-n-shock and show you what's what :P
"Speech" Thought >>Matrix<< Astral

Whiskeyjack

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« Reply #9 on: <01-01-16/1207:48> »
under the current rules I'd never take a mystic adept unless I had no choice as nothing they get makes up for the loss of astral projection.
I'll just totally disagree with this and leave it at that. We clearly have very different experiences coloring our valuation of projection.
Playability > verisimilitude.

Senko

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« Reply #10 on: <01-01-16/1255:38> »
That's my point and why I said there's no correct build only what people would like. For me astral projection is worth more than all the adept powers combined, for you its not for gradivus decking outweighs all magic. Different people like different things and that's what I'd like to see here what they'd like not what's mechanically the best option.

All4BigGuns

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« Reply #11 on: <01-01-16/1413:59> »
The only thing that would really increase the value of Projection would be if they did another 'retcon' and brought Grounding back in full swing.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Glyph

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« Reply #12 on: <01-01-16/1453:52> »
It should not be more than sum to 16.

I agree with this if you want street samurai builds.  With sum to 18, any sammie is stuck with a priority of C in magic that is pretty useless to him.

With sum to 18, I would probably (since I like humans) take A in everything else, then C for metatype, effectively maximizing everything.

All4BigGuns

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« Reply #13 on: <01-01-16/1918:00> »
Just let Sams take a second Resources for that C.
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Senko

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« Reply #14 on: <01-01-16/2249:34> »
Ok make it sum to 16 then.