About creating a character:
Obviously you should play what you want, but there are a few archetypes (which you find also in the book) you can take as inspiration:
The Face: Someone with good social skills, ready to negotiate, con and in a pinch lead the team. Quite often an elf due to their high base charisma
The Sam: Short for Street Samurai, those are warriors that use cyberware to become faster, stronger and more durable then ordinary humans. The iconic weapon is the Katana, but you don't necessarily need one to become a Sam - an Assault Rifle will do nicely
The Mage: A spell slinger, capable of doing things no one else can: Calling spirits to aid you in and out of battle, chucking fireballs and making you and levitating your team. There are variants depending on what flavor you want: Shamans, Druids, scientific minded mages or even psionics.
The Hacker: Someone who handles the matrix comes in two flavors: So called Deckers, who need sofisticated and expensive hardware to manipulate the matrix and Technomancers who have an innate mystic ability to do likewise. Deckers are generally considered to be better at this game in 5th edition, although Technomancers have unique abilities to call up techno-spirits to aid them in their endeavors.
The Adept: Someone who channels magic into their body to become stronger, faster, more durable or an absolute master in a skill.
The Rigger: Someone who doesn't rely on his body at all but sends his mind into a machine to become one with it - super piloting skills included. Alternatively they direct a network of drones to do the battling for them.
There is a lot of overlap possible in all those roles, so don't be limited by them.
That said: Focused characters tend to do better in there specific rolls than generalists.
About principles of the game and character creation:
Sooner or later there will be conflict. Initiative is a very important stat in this game. Going first generally also means getting more actions. And since this a relatively deadly system the one to shoot first is usually the one to shoot last also.
Incidentally high Ini correlates with a high defense.
High attributes (including special ones like Magic) are recommended for most roles since they are in pretty much every dice pool and they are quite expensive to improve.
And welcome to the Forum
