(...) I have a Missions-legal character that can close a gap of around 70 meters in a single Combat Turn. It helps that he also has a soak pool of something like 40, so even if he does get shot on the way, he likely isn't taking a ton of damage.
40 . . . I swear sometimes I feel like I'm playing a different game to other people.
It took me almost a year to come to the same conclusion. It is incredible how different the experience of power levels in SR can be. Only look at the example characters in the CRB with their DPs around 7-8 (for Technomancers, which has parts in his background story where he hacked megacons... sure, go ahead ^^). For me, it felt strong to have DPs around 10-14 in my core skills. And now, like i said after one year of practice with a group, i'm convinced that i will make sure to have at least 15+ (better 18+) dice in my main skills. Just to make sure, that my char makes an impact and is not useless.
Allthough i really have to admit, that i would love to tryout street level instead. A big part of RPGs for me is character developement. And to start at a lower level leaves you so much more room to improve and shape your char. No need in stupid min-maxing and leaving out skills every idiot would have points in just because he uses the related devices/tools every day. Like Computer and a Commlink. Everybody has one, everyone uses matrix search. Like we call it "to google" today if we are searching something. I think, the idea of life modules covers this very good (not perfect though, but it let's you get into the karma based char creation with big amounts of background (knowledge) skills...!). Really, if i would start in a total new group, i would highly recommend that system. You can still debate with the GM if you really have to take a point in Archery, only because you were born in a NAN state. But this has nearly no impact. Flavorwise, fluffwise, backgroundwise - realistically - this is IMHO the best char gen system i've seen in a long time. Only exception to make is maybe, that there are so few modules. But i guess if you get the idea of the system, you can make some by yourself. It is still your game. So do whatever you enjoy the most. This would be my approach. If i will ever GM a round, i will try it that way.