Again thank you all for your help.
After getting into the content, it's astounding how deep it goes, it's almost too much in fact, after an hour and a half we were about done creating the base structure of a character when a player pointed out we forgot to buy bullets for any guns, mine and drones...
They told me Riggers were probably one of the longest class to build, I can believe it.
Here's a idea of it so far: Body: 3, Agility: 5, Reflex: 5, Logic: 6, Strength: 1, Charisma: 1. Human
I know about the silliness of power playing, as in getting 5/1 over 4/2 because at creation a 5 cost the same as a 2, it's just +1 and later a 2 cost much less than a 5 to upgrade.
I understand min maxing is somewhat of a "scrub" thing to do, but when I make a deficient character I play it so, so the group help me built a mechanic that possibly can't use a wrench without his whole weight to move it, also forget about swimming, it'll be fine half the group has str 3+ anyway. Lastly Logic 6 cha 1 feels like I know exactly what to say in all situations but can't possibly formulate it in a manner that allows anyone to care until I'm done talking without punching me in the face.
Sounds like a fun character so far.
I've picked traits like "Jury rigger" for the sake of being a good mechanic, I've also taken most of the driving/piloting skills and all the mechanics one. I've also taken some medicine and first aid, but as Whiskeyjack pointed out, it's not as interesting or good as I imagined.
Since there are about a hundred+ traits, feel free to suggest which ones you think are essential or just your favorites.